local CfgText = {}
CfgText.Content = {
	TXT_Percent = "％", --中文百分号
	TXT_Back = "返回",
	TXT_Barracks = "军营",
	TXT_Unkown = "未知",
	TXT_Atlas = "图鉴",
    TXT_Sure = "确定",
    TXT_GiveUp = "放弃",
	TXT_Cancel = "取消",
    TXT_CreateRoom = "创建房间",
    TXT_CREATE_TEAM = "创建队伍",
    TXT_QuickJoin = "快速加入",
    TXT_CreateRoom_TurnLine = "创建\n房间",
    TXT_QuickJoin_TurnLine = "快速\n加入",
    TXT_RuleDesc = "规则说明",
    TXT_RuleDesc2 = "规则概述",
    TXT_OPEN = "开通",
    TXT_ACTIVIT = "激活会员",
    TXT_GENERALSKILL = "武将技能",
    TXT_RECOMMEND = "推荐使用",
    TXT_TEACHER = "师徒",
    TXT_TEACHER_TASK = "师徒任务",
    TXT_TEACHER_ASK = "舌战群儒",
    TXT_TEACHER_SHOP = "恩师商店",
    TXT_SAVE = "保存",
    TXT_SET = "设置",
    TXT_ROOM_MASTER = "房主",
    TXT_DIS_TASK = "放弃任务",
    TXT_Dyanmic = "动态",
    TXT_Static = "静态",
             
    TXT_ActivityTime = "活动时间",
    TXT_CLICK_ANY = "点击任意区域关闭",
    TXT_NotInActivityTime = "活动已到期，无法前往", 

    TXT_Second = "秒",
    TXT_Minute = "分",
    TXT_Minute2 = "分钟",
    TXT_Day = "日",
    TXT_Hour = "时",
    TXT_Hour2 = "小时",
    TXT_Month = "月",
    TXT_Year = "年",
    TXT_Tian = "天",
    TXT_Score = "分",

    TXT_ONE_DRAW = "单抽（5积分）",
    TXT_TEN_DRAW = "十抽（50积分）",

    TXT_JUMP_ANIM = "跳过动画",
    TXT_CONFIRM = "确认",

    TXT_Zhi = "至",

    TXT_ALL = "全部",
    TXT_WUJIANG = "武将",
    TXT_CARD = "卡牌",
    TXT_PIFU = "皮肤",
    TXT_SGX = "三国秀",
    TXT_DAOJU = "道具",
    TXT_AWARD = "奖励",
    TXT_OTHER = "其他",
    TXT_CRYSTAL = "水晶",
    TXT_DOWNLOADED = "已下载",

	TXT_Common_Use_Vertical = "常\n用",
	TXT_All_Vertical = "全\n部",
	TXT_Wei_Vertical = "魏\n国",
	TXT_Shu_Vertical = "蜀\n国",
	TXT_Wu_Vertical = "吴\n国",
	TXT_Qun_Vertical = "群\n国",
	TXT_Compose = "合成",
    TXT_Extract = "抽取",
    TXT_Can_Compose = "可合成",
	TXT_Compose_Num = "合成%s次",
	TXT_Strength_Num = "强化%s次",
    TXT_Extract_Tips = "每日0点刷新一次免费开启普通将印宝箱的机会",

	TXT_VoiceSdkOpenErr = "当前队伍中没有其他成员，无法创建语音房间",
	TXT_Use_GanLu_1 = "是否对%s使用%s",
    TXT_Use_GanLu_2 = "是否花费%s%s购买1个%s并对%s使用",
    TXT_Use_GanLu_3 = "“是否复活？（本次复活免费）",
    TXT_Use_GanLu_4 = "，阵亡将无法获得后续关卡奖励",
	TXT_NianShouItem_Num_Tips1 = "你拥有的%s数量不足，请购买后重新尝试。",
	TXT_NianShouItem_Num_Tips2 = "你拥有的%s数量不足",
	TXT_NianShouRoom_CreateJoin = "创建加入",
	TXT_NianShouRoom_Join_Title = "年兽大作战",
	TXT_NianShouRoom_name = "房间名称",
	TXT_NianShouRoom_Password = "房间密码",
	TXT_NianShouRoom_Change_Mode = "选择模式",
	TXT_NianShouRoom_Tips_a = "*需拥有10个年兽令道具才可开启年兽模式",
	TXT_NianShou_Mode_General = "武将模式",
	TXT_NianShou_Mode_NianShou = "年兽模式",
	TXT_NianShou = "年兽",
	TXT_NianShou_Result_1 = "你们英勇奋战，终于封印了年兽！",
	TXT_NianShou_Result_2 = "尽管封印了一只年兽，但依然无法抵挡其他年兽的猛攻！",
	TXT_NianShou_Result_3 = "你们的勇猛击退了年兽！但他们还会卷土重来！",
	TXT_NianShou_Result_4 = "看来你们并没有做好对抗年兽的准备！",
	TXT_NianShou_Result_5 = "年兽来陪你过大年咯！",
    TXT_NianShou_Result_6 = "哼！我们一定会回来的",
    TXT_NianShou_Result_7 = "看来你们并没有做好对抗年兽的准备！",
    TXT_NianShou_Result_8 = "哼！我们一定会回来的。",
	TXT_NianShou_Result_Jifen_Tips = "本局经验：         当前经验：",
    TXT_NianShou_Result_PassNum_Tips = "通关：               通关时间：",
	TXT_NianShou_Result_Get_Jifen = "获得积分：",
    TXT_NianShou_Result_Get_NianShouLing = "获得年兽令：",
    TXT_ZhuoGui_Result_Get_SuiPian = "本局获得碎片：",
    TXT_ZhuoGui_Result_TIPS = "恭喜您闯到了第%s关，请再接再厉！",
    TXT_ZhuoGui_Result_TIPS_ROUND1 = "请喝下这碗孟婆汤，忘记刚才的对局重新来过吧",
    TXT_ZhuoGui_Result_TIPS_ROUND4 = "恭喜你击败阎罗王，通过全部关卡！",

    TXT_Melee_Result_TIPS = "恭喜您闯到了第%s关，请再接再厉！",
    TXT_Melee_Result_TIPS_ROUND1 = "胜败乃兵家常事，大侠请重新来过。",
    TXT_Melee_Result_TIPS_ROUND4 = "恭喜你通过全部关卡！",

	TXT_Result_Tips_Click_Next = "点击任意位置进入下一步",
	TXT_Deal_Card = "<font color=#F89507>出牌阶段</font>，请选择一张卡牌",
    TXT_Deal_Card_2 = "<font color=#F89507>出牌阶段</font>，请选择一张%s牌",
	TXT_PassWord_More_Long = "密码过长",
	TXT_RoomName_More_Long = "房间名称过长",
	TXT_System_Tips = "系统提示",
	TXT_Charge_Tips = "您的通用元宝不足请充值后再购买",
    TXT_BINDYB_NOTENOUGHT_TIPS = "您的绑定元宝不足，是否消耗通用元宝*%d补齐",
	TXT_Statue = "状态",
    TXT_Nandu = "难度",
    Txt_Ni = "你",
    TuNanOperateTips1 = "使用【%s】",
    TuNanOperateTips2 = "当【杀】使用",
    TXT_TIPS_PASS_GUIDE = "是否跳过引导",


	TXT_JiFenGetDlg_Top_Tips = "活动期间每通过开启任意皮肤包获得1张皮肤，就可以获得1积分，也可以通过使用朱砂直接兑换积分",
	TXT_JiFenGetDlg_Own = "拥有：",
	TXT_JiFenGetDlg_DuiHuan = "兑换",
	TXT_JiFenGetDlg_JiFen_Tips = "%d积分",
	TXT_JiFenGetDlg_Need_ZhuSha = "需要 %d 朱砂",
	TXT_JiFenGetDlg_JiFen = "积分",
	TXT_JiFenGetDlg_Not_Full_Tips = "朱砂数量不足，可前往开启皮肤获得朱砂",
	TXT_JiFenGetDlg_Open_Skin_Package = "开启皮肤包",
	TXT_JiFenGetDlg_Title = "积分获得",
    TXT_JiFenGetDlg_My_JiFen = "我的积分：%d",
    TXT_JiFenGetDlg_My_JiFen2 = "我的%s：%d",
	TXT_JiFenGetDlg_DuiHuan2 = "兑换道具",
	

	TXT_SkinActivity_DuiHuan_Tips = "奖励兑换：",
	TXT_SkinActivity_Ad_Goto = "前往开启",
	TXT_SkinActivity_Ad_Chouqu = "抽奖记录",
	TXT_SkinActivity_DuiHuan_Confirm_Tips = "是否确认消耗%d个%s，兑换%s？",
	

	TXT_SkinLayer_Goto_Tips = "皮肤活动进行中，开启皮肤包就可以获得抽奖积分",


	TXT_QinMiDu = "亲密度",
	TXT_HaoYouDu = "好友度",
	TXT_XiangQing = "详情",
	TXT_Chat_Set_Text1 = "显示系统信息",
	TXT_Chat_Set_Text2 = "显示房间聊天",
    TXT_Chat_Set_Text3 = "显示公会聊天",
    TXT_Chat_Set_Text4 = "势力频道显示最新战报",
    TXT_Chat_Set_Text5 = "显示全服播报",

	TXT_Zhao_Ling = "诏令",

    TXT_jinGong     = "进攻",
    TXT_fangYu      = "防御",
    TXT_baoFa       = "爆发",
    TXT_kongZhi     = "控制",
    TXT_fuZhu       = "辅助",
    TXT_quanNeng    = "全能",
    TXT_jianDan     = "简单",
    TXT_zhongDeng   = "中等",
    TXT_kunNan      = "困难",
    TXT_xinShou     = "新手",
    TXT_maiXue      = "卖血",

    TXT_RUTShenFenGuiZe     = "身份",
    TXT_RUTGuoZhan          = "国战",
    TXT_RUT3V3              = "统率三军",
    TXT_RUTFourVSFour       = "4V4",
    TXT_RUTHappy            = "欢乐成双",
    TXT_RUTHuLaoGuan        = "虎牢关",
    TXT_RUTNew1V1           = "新1V1",
    TXT_RUT1V1              = "怀旧1V1",
    TXT_RUTWuJinZhiZhan     = "无尽之战",
    TXT_RUTGuildWarPVE      = "公会争霸战",
    TXT_RUTHappy_Simple     = "欢乐",

    TXT_ZLTX_RESTART = "重复挑战",
    TXT_General_Get = "武将招募",
    TXT_Best_General = "名将堂",
    TXT_SkinActivityRewardTitle = "恭喜获得",

    TXT_Short_MSG_Tips = "旁观玩家不能发送快捷短语",
    TXT_Open = "开启",
    TXT_Close = "关闭",

    TXT_RenKeDu = "认可度",

    TXT_Level_Open = "%s级会员解锁",

    TXT_ShiMingRenZheng ="实名认证",
    TXT_Input_Name ="请输入姓名和身份证号",
    TXT_Input_ID ="请填写完整的个人信息",
    TXT_USERINFO = "个人信息",
    TXT_REPORT = "举报",
    TXT_LAHEI = "拉黑",
    TXT_Your_Name = "您的姓名：",
    TXT_Your_ID = "身份证号：",
    TXT_Name_EG = "示例：张三",
    TXT_ID_EG = "示例：370113199806035491",
    TXT_HAIWAI_YONGHU = "海外用户联系",
    TXT_YOUXI_KEFU = "游戏客服",
    TXT_HAIWAI_RENZHENG = "进行认证",
    TXT_RENZHENG_SUC = "恭喜您实名认证成功，认证奖励会通过信件发送，请及时查收！",
    TXT_RENZHENG_SUC_CHILD = "实名认证成功，但由于您属于未成年人，已被纳入防沉迷系统！",
    TXT_RENZHENG_SUC_LOGIN = "你已完成实名认证，请重新登录后生效！",
    TXT_RENZHENG_FAIL = "认证信息错误，请输入正确的姓名和身份证号！",

    TXT_FCM_TIPS_TITLE = "防沉迷提示",
    TXT_FCM_TIPS_LABEL1 = "根据有关部门规定，由于你未成年，每日22时至次日8时，无法再进行游戏。请你下线休息，适当活动身体。",
    TXT_FCM_TIPS_LABEL2 = "根据有关部门规定，由于你未成年，且单日累计在线时长超过%s小时，无法再进行游戏。请你下线休息，适当活动身体。",
    TXT_FCM_TIPS_LABEL4 = "本日您累计在线时长已达%s小时，%s小时内可以正常游戏，%s小时后将不能继续进行游戏。",
    TXT_FCM_TIPS_LABEL5 = "根据有关部门规定，由于您未进行实名认证，且单日累计在线时长超过%s小时，无法再进行游戏，请您尽快进行实名认证。",
    TXT_FCM_TIPS_LABEL6 = "根据有关部门规定，由于您未进行实名认证，每日22时至次日8时，无法再进行游戏。请你下线休息，适当活动身体。",
    TXT_FCM_TIPS_LABEL7 = "由于您的账号属于防沉迷范围，且今日在线时间已接近上限，15分钟后将不能继续进行游戏",
    TXT_FCM_TIPS_LABEL8 = "您今日累计在线已达上限，您已经进入不健康游戏时间，游戏收益降为0，请下线休息",
    TXT_FCM_TIPS_LABEL9 = "由于您的账号属于防沉迷范围，21:00后将无法进行游戏，目前还有15分钟游戏时间",
    TXT_FCM_TIPS_LABEL10 = "由于您的账号属于防沉迷范围，21:00后将无法进行游戏，请下线休息",


    TXT_FCM_REST = "休息",

    TXT_Recommend_Use = "推荐使用",
    TXT_Recommend_Use3 = "推荐使用:",

    TXT_RenKeDu_Tip = "当前数据不足，暂时无法显示认可度",

    TXT_Recommend_Use2 = "<font color=#ffffff >当前已充</font> <font color=#f76357>%s</font><font color=#ffffff> 元，还差</font> <font color=#f76357>%s</font><font color=#ffffff> 元可领取</font>",

    TXT_NotEnough_JiangYin = "您的%s不足,是否跳转到将印抽取界面？",

    TXT_Double_Charge = "%s-%s期间，每档充值首次充值可获得额外1倍相同数量的绑定元宝",

    TXT_InviteSucced = "邀请成功~",

    TXT_Make = "制作",
    TXT_Had = "已拥有",
    TXT_LingqiCost = "是否消耗灵气%s制作该三国秀？",
    TXT_GetWay = "获取方式",
    TXT_GetWay2 = "获取途径",
    TXT_UpdateToDyanmic = "升级动态",
    TXT_NeedAllLingqi = "共需要消耗%s",
    TXT_NeedLingqi = "需要消耗%s",
    TXT_Need = "需要",
    TXT_NoneLingqi = "当前灵气不足",


    TXT_One_Count = "开启一次消耗",
    TXT_Ten_Count = "开启十次消耗",


    TXT_VIP_TIPS = "<font color=#ECAD7A >充值</font><font color=#F6EB6F >6元</font><font color=#ECAD7A >激活会员</font>" ,
    TXT_VIP_VALUE = "会员值",
    TXT_Charge = "充值",
    VIP_ACTIVE = "点此激活",

    TXT_New_Get = "新获得",

    TXT_sango_xiuSift= "三国秀筛选",

    TXT_jingdian= "经典",
    TXT_putong= "普通",
    TXT_xiyou= "稀有",
    TXT_shisi= "史诗",
    TXT_chuanshuo= "传说",
    TXT_CHESS_SHEN= "神",

    TXT_reset= "重置",
    TXT_reset_line= "重\n置",
    TXT_Sift= "筛选",
    TXT_SiftIng = "筛选中",

    TXT_SecretShop = "神秘商店",
    TXT_SecretShop_Normal= "普\n通\n商\n店",
    TXT_SecretShop_Xd= "限\n定\n商\n店",
    TXT_SecretShop_Tips= "限定商店需拥有%s个武将解锁。",
    TXT_SecretShop_TimeTips= "下次刷新倒计时：%s",
    TXT_SecretShop_PreView= "下期商品预览",

    TXT_JiangLing = "将灵",
    TXT_My = "我的",
    TXT_MyJiangLing = "我的将灵",
    TXT_TuJian = "图鉴",
    TXT_ZhuanSheng = "转生预览",
    TXT_ZhuanShengBTN = "转生",
    TXT_ZhuanShengEXBTN = "高级转生",
    TXT_DZhuanShengBTN = "定向转生",
    TXT_TASK = "任务",
    TXT_JinHua = "进化",
    TXT_Own_Num = "拥有数目:",
    TXT_Buy_Now = "立即购买",
    TXT_Free_Get = "免费领取",
    TXT_Buyed = "已购买",
    TXT_Buy_Out = "已售罄",
    TXT_I_Know = "我知道了",
    TXT_Common_YB_OwnNum = "通用元宝数目：",
    TXT_Bind_YB_OwnNum = "绑定元宝数目：",
    TXT_YB = "元宝",
    TXT_NORMALYB = "通用元宝",
    TXT_BINDYB = "绑定元宝",
    TXT_JI = "级",
    TXT_LingYun = "灵韵",
    TXT_JiangLingUpdate = "当前将灵达到%s级可进化",
    TXT_LingYunUse = "灵韵+%s",
    TXT_LingYunUseTip = "提示：点击或长按连续使用灵韵石提升灵韵",
    TXT_JiangLingUpdateTip = "进化后必然提升将灵品质",
    TXT_JiangLingZhuanShengTip = "转生后有概率提升评级",
    TXT_JiangLingMaxProductTip = "已到达最大产出，\n无法继续产出了",
    TXT_JiangLingNeedZhuanTip = "转生可获得",
    Guide_Jiangling_Reincarnate = "恭喜你，将灵<font color=#ff0000>灵韵已满</font>，可以转生啦，转生可能变成更高评级的将灵！",
    Guide_Jiangling_Reincarnate_Suc = "每个将灵都有聚宝盆技能和牌局技能。升级和转生有更多惊喜哦~快带着你的将灵继续征战三国吧~",
    Guide_Jiangling_JvBaoPen = "这是正在聚宝盆长处的将灵，点击【替换将灵】按钮可以选择替换的将灵，不过倒计时会重置哦",
    Guide_Jiangling_ChuZheng = "出征之前需要先选择一个将灵，选择后直至出征结束不可替换将灵，快去选择您要的出征的将灵吧",
    Guide_Jiangling_HuanLing_1 = "快去点击唤灵一次按钮吧",
    Guide_Jiangling_HuanLing_2 = "点击空白区域，关闭此界面吧",
    Guide_Jiangling_HuanLing_3 = "主公停不下来了，我们再来一次唤灵吧",
    Guide_Jiangling_HuanLing_4 = "点击返回按钮回到主界面去吧",
    TXT_JiangLing_ChangeName_worning = "您已达到本日编辑次数上限",
    TXT_ChangeName = "修改名称",
    TXT_ChangeNameTip1 = "请输入将灵名称（每天仅可编辑两次）",
    TXT_ChangeNameTip2 = "名称",
    TXT_ChangeNameTip3 = "%s/%s",

    TXT_TongShuaiDebar = "移动端暂不支持统率三军模式",

    TXT_GeneralDropTips = "<font color=#ffffff >%s 我的第</font><font color=#FECE3C >%s</font><font color=#ffffff >个武将</font>",

    TXT_JuBaoPenReward = "距下次产出奖励：",
    TXT_NextRate = "下一品质：概率提升",
    TXT_Reward = "领取",
    TXT_Reward_Tomorrow = "明日领取",
    TXT_Reward2 = "领取奖励",
    TXT_OneKey = "一键领取",
    TXT_OneKeySelect = "一键选择",

    TXT_Progress = "完成进度：%s/%s",

    TXT_Progress2 = "进度：%s/%s",

    TXT_Progress3 = "进度：",


    TXT_Sanguozhi = "三国志",
    TXT_SANGUOZHI_OPEN_TIP = "请先完成三国志新手任务，集齐标准包武将",

    TXT_THUOYUE = "日常任务",
    TXT_TLEVEL = "成长任务",
    TXT_TCOLLECT = "武将收集",
    TXT_TSKIN = "皮肤收集",
    TXT_TSANGUOXIU = "三国秀收集",
    TXT_TGOD = "神将兑换",

    TXT_RANK_VERTICAL = "排\n行",
    TXT_RECORD_VERTICAL = "记\n录",
    TXT_SEVENDAY_AWARD_VERTICAL = "明\n日\n登\n录\n奖\n励",
    TXT_SEVENDAY_AWARD_TODAY_VERTICAL = "今\n日\n登\n录\n奖\n励",
    TXT_REGRESSION_AWARD_VERTICAL = "回\n归\n福\n利",
    TXT_CREATE_JOIN_VERTICAL = "创\n建\n·\n加\n入",
    TXT_YANWU_VERTICAL = "演\n武",

    TXT_TASK_REWARD = "任务奖励",
    TXT_NEWEST_TASK = "最新任务",

    TXT_LOOK_MORE = "查看更多",
    TXT_GENERAL_LAMP = "武将灯",


    TXT_HAD_REWARD = "已获得",
    TXT_HAD_REWARD2 = "已领取",
    TXT_BUTTON_JUMPTO = "跳转完成",
    TXT_WAIT_REWARD = "等待领取",

    TXT_LIGHT_FLAG = "点亮将灯",
    TXT_LIGHT_FLAG2 = "点亮标记，获得新任务",
    TXT_HAN_0 = "零",
    TXT_HAN_1 = "一",
    TXT_HAN_2 = "二",
    TXT_HAN_3 = "三",
    TXT_HAN_4 = "四",
    TXT_HAN_5 = "五",
    TXT_HAN_6 = "六",
    TXT_HAN_7 = "七",
    TXT_HAN_8 = "八",
    TXT_HAN_9 = "九",
    TXT_HAN_10 = "十",
    TXT_HAN_11 = "十一",
    TXT_HAN_12 = "十二",
    TXT_HAN_13 = "十三",
    TXT_JIE = "阶",
    TXT_JUAN = "第%s卷",
    TXT_UpGrade = "升阶",
    TXT_TU_PO = "突破",
    TXT_JI_QI_JIANG_LI = "集齐奖励",
    TXT_Z_K_J_Z = "展开卷轴",

    TXT_SANGUOZHI_TIP = "点亮武将标记：",

    TXT_Lamp_Dlg_TIP = "将灯点亮后如果灭灯，帅点不清除，再次点亮只增加差值",

    TXT_CountDown = "倒计时",

    TXT_SecondKill = "秒杀",

    TXT_Will_Begin = "即将开始",

    TXT_ACTIVITY_ALL = "活动汇总",

    TXT_JuBaoPen = "聚宝盆",
    TXT_Skill = "技能",
    TXT_HandCard = "手牌",
    TXT_Level_Max = "等级上限",
    TXT_Hight_Grade = "最高品质",
    TXT_Click_GoOn = "点击空白处继续",
    TXT_SkillDesc = "技能说明",
    TXT_Title_JuBaoPenDesc = "聚宝盆技能",
    TXT_JiangLingSkillDesc = "1.  每个将灵拥有独立的牌局技能\n"..
             "2.  提升将灵品质可以提升将灵的技能\n"..
             "3. 将灵牌局技能和武将等阶特权可以同时存在\n"..
             "<font color='#ec0d1d'>4. 将灵目前仅在武将列传，公会争霸战、逐鹿天下和其他说明的活动模式生效</font>",


    TXT_JiangLing_JinHua_TIS1 = "聚宝盆产出更丰富",
    TXT_JiangLing_JinHua_TIS2 = "牌局技能更强力",
    TXT_JiangLing_JinHua_TIS3 = "解锁牌局专属动作",
    
    TXT_JiangLingRule = "将灵系统规则",
    TXT_JiangLingRuleTitle1 = "将灵系统基础规则",
    TXT_JiangLingRuleDesc1 = "1.每位玩家可以拥有多只将灵，每只将灵可以通过积累灵韵来提升等级，在特定等级需要进化才能继续升级，将灵达到等级上限后可以通过转生变为其他将灵，转生后将灵等级重置为1级。\n2,不同将灵可以指派出战、外观、聚宝盆和出征，也可以使用同一只将灵参与全部玩法。参与任意玩法的将灵有标记。\n3,可以放归不需要的将灵，但不可放归有标记的将灵。放归将灵可以返还一定道具，但不再拥有此将灵。",
    TXT_JiangLingRuleTitle2 = "将灵的评级、品质",
    TXT_JiangLingRuleDesc2 = "1.将灵分为多个评级，分别为：S、A、B、C、D、E，每位玩家的初始将灵为E级，将灵通过转生有大概率变为更高1个评级的其他将灵，将灵的评级决定了其等级上限，分别为：\n"..
             "S级将灵：100级 \nA级将灵：80级\nB级将灵：60级\nC级将灵：40级\nD级将灵：20级\nE级将灵：5级\n"..
             "2.同个将灵在不同的等级阶段划分为4个品质，分别为：普通、稀有、史诗、传说，将灵每次进化会提升1个品质，不同品质对应的等级区间为：\n"..
             "普通：1级——25级（25级满灵韵可进化为稀有品质）\n稀有：26级——50级（50级满灵韵可进化为史诗品质）\n史诗：51级——75级（75级满灵韵可进化为传说品质）\n传说：76级——100级\n",
    TXT_JiangLingRuleTitle3 = "将灵技能",
    TXT_JiangLingRuleDesc3 = "1.每个将灵拥有收益技能和牌局技能，将灵的收益技能会让将灵每隔一定的时间产出丰厚的奖励，并且有一定概率产出额外的奖励，提升将灵等级可以增加奖励的产出量，提升将灵的品质可以缩短产出周期。如果玩家连续72小时未领取奖励，将灵将会停止产出奖励。\n"..
             "2.将灵的牌局技能仅在公会争霸战、武将列传、逐鹿天下等模式中生效，每个将灵的技能均不同，在牌局中有概率触发技能。将灵评级越高，技能强度越高，将灵品质越高，技能触发概率越大\n3,A级和S级将灵存在待解锁的技能，需要消耗同评级将灵进行解锁，消耗将灵将不会返还道具。\n4,将灵技能的解锁状态可继承，例如转生前消耗评级A将灵解锁的技能在转生后将自动解锁需要消耗A级将灵的技能。",
    TXT_JiangLingRuleTitle4 = "将灵的动作表现",
    TXT_JiangLingRuleDesc4 = "将灵拥有多种动作表现，在牌局中触发一定的事件后将灵会播放对应的动作，将灵的品质越高会解锁越多的牌局展示动作。\n",
	TXT_JiangLingRuleTitle5 = "将灵任务",
    TXT_JiangLingRuleDesc5 = "1.选择将灵进行出征，确定选择的将灵后才会刷新任务。\n2,确定以后，在任务结束之前不可更换将灵。",
	TXT_JiangLingRuleTitle6 = "成长之路",
    TXT_JiangLingRuleDesc6 = "1.一系列关于将灵的任务，分为不同阶段不同等级。\n2,一共有五大等级：唤灵学徒、唤灵达人、唤灵巧匠、唤灵大师、唤灵宗师。\n3,每个等级有五个阶段的任务，每完成一个阶段的任务，将灵将前进一格。",

    TXT_SUCCESS_Per = "成功率 %s%%",
    TXT_ZHUANG_RULE = "转生规则",
    TXT_ZHUANGSHENG_RULE = "1.将灵可以通过转生的方式，变为同评级的其他将灵，有较大的概率变为更高一个评级的将灵；\n\n"..
                        "2.将灵评级越高，将灵的等级上限和品质上限越高，并且拥有更强大的技能；\n\n"..
                        "3.转生条件：将灵达到其等级上限，且灵韵进度条升满才可以进行转生，转生需要消耗一定数量的转生丹；\n\n"..
                        "4.将灵转生后重置为普通品质的1级将灵。",

    TXT_ChatLock = "综合聊天需要点亮“%s”", 

    TXT_Bless_Tips = "不在祈福时间内",         
    TXT_HUOYUEDU = "活跃度：%s/%s",  
    TXT_HADGENERAL = "你已拥有该武将，无法继续购买",
    TXT_SKIN_ACTIVITY_TIPS = "活动期间每通过开启任意皮肤包获得1张皮肤，就可以获得1积分",
    TXT_LEVEL = "等级",
    TXT_ZLTX_CanceMatch = "放弃挑战",
    TXT_ZLTX_Title = "逐鹿天下",
    TEXT_ZLTX_OnLogin = "挑战报名",
    TEXT_ZLTX_SetArr = "设置阵容",
    TEXT_ZLTX_LOGINFAIL = "报名失败，当前可用的武将数量不足9名。",
    TEXT_ZLTX_SURELOGIN = "是否确认消耗逐鹿令X1报名挑战。",
    TXT_EXPEND = "消耗",

    TXT_JIANGYIN = "将印",

    TXT_SEARCH_TIPS = "搜索关键字",
    TXT_SEARCH_TIPS2 = "按房间号搜索",
    TXT_SEARCH_TIPS3 = "请输入武将",
    TXT_SEARCH_TIPS4 = "请输入房间号码",

    TXT_GENERAL_TAB_ALL = "全部武将",
    TXT_GENERAL_TAB_NORMAL = "标准武将",
    TXT_GENERAL_TAB_SHEN = "神话再临",
    TXT_GENERAL_TAB_JIANG = "一将成名",
    TXT_GENERAL_TAB_XING = "星火燎原",
    TXT_GENERAL_TAB_XIAN = "限定专属",
    TXT_GENERAL_TAB_HUO = "活动专属",
    TXT_GENERAL_TAB_WUJIANGLIEZHUAN = "武将列传",
    TXT_GENERAL_TAB_QUNYINHUICUI = "群英荟萃",
    TXT_GENERAL_TAB_YINSHANZHIYU = "隐山之玉",
    TXT_GENERAL_SHENFEN = "身份武将",
    TXT_GENERAL_HUANLE = "欢乐武将",
    TXT_GENERAL_GUOZHAN = "国战武将",
    TXT_GENERAL_WEI = "魏",
    TXT_GENERAL_SHU = "蜀",
    TXT_GENERAL_WU = "吴",
    TXT_GENERAL_QUN = "群",
    TXT_COUNTRY_WEI = "魏国",
    TXT_COUNTRY_SHU = "蜀国",
    TXT_COUNTRY_WU = "吴国",
    TXT_COUNTRY_QUN = "群雄",
    TXT_GENERAL_NO_SEARCH_DATA = "未查询到该武将",
    TXT_GL_NO_SEARCH_DATA = "未查询到该将灵",
    TXT_SKIN_NO_SEARCH_DATA = "未找到满足条件的皮肤",

    TEXT_MAYGET = "可能获得",
    TEXT_GET = "接取",
    TEXT_JIANGLINGCHUZHENG = "%s：%s（等级影响-%s分钟）",
    TEXT_JIANGLINGCHUZHENG_OVERTIME = "距离出征结束还有:%s",
    TEXT_ACCE = "加速",
    TEXT_GETZLREWARD = "领取战利",
    TEXT_GETZLREWARDTITILE = "恭喜获得奖励",
    TEXT_REWARDPREVIEW = "奖励预览",
    TEXT_REWARDPREVIEW_2 = "奖池预览",


    TXT_RESOLVE_ALL = "批量分解",

    TEXT_ZLTX_PARADE_TIPS = "选择要加入你的挑战阵容的武将（第%s位）",
    TEXT_GENERAL_ARR = "武将阵容",
    TEXT_ZLTX_GENERAL_TIPS = "已选武将（%s/9）",
    TXT_DiJiaQuan_Tips = "已减%d元宝",
    TEXT_ZLTX_PARADE_TIPS2 = "第二步：选择本局上场阵容及携带鼎牌",
    TEXT_GENERAL_CUR = "本局阵容",
    TEXT_ZLTX_Dingpai = "鼎牌",
    TEXT_ZLTX_GENERALPOS_1 = "主将（自己操作）",
    TEXT_ZLTX_GENERALPOS_2 = "副将（左前锋-小杀操作）",
    TEXT_ZLTX_GENERALPOS_3 = "副将（右前锋-小杀操作）",
    ZLTX_BUFF_TITLE = "将灵羁绊",
    ZLTX_QUICK_SWEEP = "立即完成",
    ZLTX_SWEEP_TIMER = "扫荡中，剩余时间：%s",
    ZLTX_SWEEP_TITLE = "扫荡难度",
    GENERAL_GRADE = "%s阶武将",
    ZLTX_SWEEP_RWD = "扫荡奖励",
    ZLTX_SWEEP_RWDTIPS1 = "必定获得",
    ZLTX_SWEEP_RWDTIPS2 = "可能获得",
    ZLTX_ENTRANCE_TIPS = "距离重置剩余%s",
    ZLTX_STATE_1 = "第%s关",
    ZLTX_STATE_2 = "第%s关 挑战",
    ZLTX_STATE_3 = "第%s关",
    ZLTX_STATE_4 = "扫荡中...",
    ZLTX_STATE_5 = "扫荡成功",
    ZLTX_STATE_6 = "扫荡失败",
    ZLTX_SWEEP_GENERAL = "扫荡武将",
    TEXT_CLOSE = "关闭",
    -- ZLTX_BUFF_DES = "逐鹿天下模式下，每张势力地图均会为特定的将灵提供强大的羁绊增益\n。携带与地图势力相同的将灵挑战关卡时，己方玩家操控的角色起始手牌+2，小杀操控的角色起始手牌+1。\n携带与地图势力相同的将灵挑战关卡时，将灵技能触发概率翻倍（超过100%则为必定触发）。"

    TXT_Tips = "提示",
    TXT_Fresh_TASK = "刷新任务",
    TXT_CHUZHENG_Tips = "您确定消耗%sX%s开始此次出征任务吗？",
    TXT_JLZ_N_Tips = "您确定消耗【%s】X%s刷新所有任务？",
    TXT_JLZ_FREE_Tips = "是否消耗免费%s?",
    TXT_JLZ_G_Tips = "<font color=#000000 >提示:</font><font color=#d5811d >使用【%s】必然可以刷新到中级以上出征任务</font>",
    TXT_JIASU_Tips = "您当前拥有【%s】X%s，确定使用全部道具缩短任务%s分钟吗？",
    TXT_JIASUENOUGH_Tips = "您当前拥有【%s】X%s，确定使用【%s】X%s缩短任务%s分钟，到任务结束吗？\n提示：溢出时间%s分钟",
    TXT_JLREFRESHZ_Tips = "<font color=#000000>当前已经有</font><font color=#FF444A>高级/顶级任务</font><font color=#000000>，是否继续使用军令状刷新全部任务？（不保留高级/顶级任务)</font>",
    TXT_ALL_STAR_AWARD_TIPS = "收集本收藏册五阶武将进度：",
    TXT_ALL_STAR_AWARD_TIPS2 = "收集本收藏册三阶武将进度：",
    TXT_COLLECT = "收集",
    TXT_ACHIEVEMENT = "战功",
    TXT_UN_FINISHED =  "未完成",
    TEXT_ZLTX_GIVEUP = "确认放弃本次挑战？",


    TEXT_JIANGLING_NO_SHOWINGAME = "不在牌局中显示将灵",
    ZLTX_ADD_GENERAL = "添加武将",
    ZLTX_BAN_GENERAL = "此关禁用",

    TXT_RESULT_DUIJU = "对局信息",
    TXT_ADDFRIEND_TIPS = "申请好友成功，等待对方回复",
    TXT_LAHEI_TIPS = "已拉黑该玩家",
    TXT_LAHEI_TIPS2 = "该玩家已在黑名单中",

    ZLTX_SWEEP_ADDGENERAL = "请先选择扫荡武将",
    TIME_NEED = "耗时%s",
    ZLTX_SWEEP_BEGIN = "开始扫荡",
    ZLTX_SWEEP_RESULT = "扫荡结果",

    ZLTX_SWEEP_FAIL = "很可惜，扫荡失败...",
    ZLTX_SWEEP_SUC = "恭喜你扫荡成功！",

    TXT_GAME_SELECT_CARD_TIPS = "请选择展示牌堆顶一至三张牌",

    TXT_GAME_ZHANG = "张",

    TXT_ADD_ZLTX_CARD = "加入逐鹿天下扩展包",
    TXT_ZLTX = "逐鹿天下",
    TXT_ALLDINGPAI = "所有鼎牌",
    TXT_DINGPAI_RICH = "<font color=#4E341F>点击卡牌</font><font color=#9E1F1F>选择/取消</font><font color=#4E341F>携带出阵的鼎牌，最多携带5张鼎牌出阵</font>",
    TXT_CHUDINGPAI = "出阵鼎牌",

    TXT_ZhenYiOption1 = "黑桃5",
    TXT_ZhenYiOption2 = "红桃5",
    ZLTX_COSTSWEEP_PASSPORT = "消耗扫荡卷x1",
    GENERAL_DEAD = "已阵亡",
    GENERAL_MURDERED = "阵亡",
    GENERAL_EXCHANGE = "武将兑换",
    TXT_REALETIME_VOICE = "实时语音",
    NewbieSelGenralTxt = "选择您需要使用的武将",
    ZLTX_SWEEP_XIAOSHATIPS = "主公，请先选择扫荡武将（武将等阶会影响扫荡奖励及扫荡难度）",
    TEXT_QUICKSWEEP_TIPS = "立即完成扫荡需要消耗元宝x%s,确定要立即完成该扫荡吗。",
    ZLTX_INSWEEP = "扫荡中",
    ZLTX_INARR = "队伍中",
    TEXT_ZLTX_FINISHSELECT = "请先挑选完你的武将挑战阵容。",
    RANDOM_GENERAL = "随机武将",
    TEXT_WAIT_UPGRADE ="等待进化",
    ZLTX_TOOGLE_FAIL_TIPS = "尚未通关当前地图，不可进入下一地图",
    TEXT_TIMEFREE = "本次免费",
    TEXT_DINGSELECT = "你还未设置本局出阵鼎牌，是否直接挑战？",
    TEXT_DINGY = "直接挑战",
    TEXT_DINGN = "立即设置",
    TEXT_ZLTX_ARR_ERROR = "存活武将数量足够，请至少上阵%s名武将。",
    TEXT_ZLTX_PASS = "恭喜你已通关本赛季所有关卡，请等待下赛季更新！",
    TEXT_ZLTX_PASS_TITLE = "通关成功",
    TEXT_ZLTX_FAIL_TITLE = "挑战失败",
    TEXT_ZLTX_FAIL = "本次挑战的所有武将已全部阵亡，请重新报名挑战！",
    TEXT_ZLTX_START = "开始挑战",
    RORMART_DIVIDE = "%s/%s",

    AC_ARR1_FORMART = "魏国x%s",
    AC_ARR2_FORMART = "蜀国x%s",
    AC_ARR3_FORMART = "吴国x%s",
    AC_ARR4_FORMART = "群雄x%s",
    AC_ARR5_FORMART = "神x%s",
    AC_ARR6_FORMART = "袁氏x%s",
    AC_ARR7_FORMART = "董军x%s",
    AC_ARR8_FORMART = "黄巾x%s",
    AC_ARR9_FORMART = "蛮族x%s",
    AC_ARR10_FORMART = "汉x%s",
    AC_ARR11_FORMART = "刘表x%s",
    AC_ARR12_FORMART = "张绣x%s",
    AC_ARR14_FORMART = "雇佣军x%s",
    AC_ARR15_FORMART = "颍川x%s",
    AC_ARR16_FORMART = "边境x%s",
    AC_ARR17_FORMART = "刘璋x%s",
    AC_ARR18_FORMART = "马腾x%s",
    AC_ARR19_FORMART = "江东氏族x%s",
    AC_ARR20_FORMART = "晋x%s",
    AC_ARR21_FORMART = "尹x%s",

    AC_TROOP1_FORMART = "骑兵x%s",
    AC_TROOP2_FORMART = "弓兵x%s",
    AC_TROOP3_FORMART = "军师x%s",
    AC_TROOP4_FORMART = "刀盾兵x%s",
    AC_TROOP5_FORMART = "长枪兵x%s",
    AC_TROOP6_FORMART = "蛮兵x%s",
    AC_TROOP7_FORMART = "水兵x%s",
    AC_TROOP8_FORMART = "刺客x%s",
    AC_TROOP9_FORMART = "仙人x%s",
    AC_TROOP10_FORMART = "内庭x%s",
    AC_TROOP11_FORMART = "天师x%s",
    AC_TROOP12_FORMART = "兽骑兵x%s",
    AC_TROOP13_FORMART = "藤甲兵x%s",
    AC_TROOP14_FORMART = "巾帼x%s",
    AC_TROOP15_FORMART = "战斧兵x%s",
    AC_TROOP16_FORMART = "斥候兵x%s",
    AC_TROOP17_FORMART = "后勤x%s",
    AC_TROOP18_FORMART = "文豪x%s",
    AC_TROOP19_FORMART = "游侠x%s",
    AC_TROOP20_FORMART = "驻军x%s",
    AC_TROOP21_FORMART = "护卫军x%s",
    AC_TROOP22_FORMART = "强弩兵x%s",

    LEVEL_F = "%s级",
    AC_ROUND_BENEFIT = "第%s轮：本轮预期收益",
    AC_WIN = "%s连胜",
    AC_LOST = "%s连败",
    AC_BET_TITLE = "志在必得",
    TXT_JiangLingZSRICH = "<font color=#000000>您确定使用%s（数量）%s转生将灵%s吗？\n                E级将灵转生成D级将灵概率：</font><font color=#EA2251>100%s\n</font><font color=#000000>                D级将灵转生成C级将灵概率：</font><font color=#EA2251>100%s\n</font><font color=#000000>                C级将灵转生成B级将灵概率：</font><font color=#EA2251>100%s\n</font><font color=#000000>B级将灵转生成B级将灵概率：</font><font color=#EA2251>20%s</font><font color=#000000>;转生成A级将灵概率：</font><font color=#EA2251>80%s\n</font><font color=#000000>                A级将灵转生成A级将灵概率：</font><font color=#EA2251>100%s\n</font> ",
    TXT_JiangLingZSRICH_LITTLE = "<font color=#000000>您确定使用%s%s转生将灵%s吗？</font>\n ",
    TXT_JiangLingZSRICH_E2D_E = "<font color=#000000>E级将灵转生成D级将灵概率：</font><font color=#EA2251>100%s</font>\n",
    TXT_JiangLingZSRICH_D2C_D = "<font color=#000000>D级将灵转生成C级将灵概率：</font><font color=#EA2251>100%s</font>\n",
    TXT_JiangLingZSRICH_C2B_C = "<font color=#000000>C级将灵转生成B级将灵概率：</font><font color=#EA2251>100%s</font>\n",
    TXT_JiangLingZSRICH_B2B_B = "<font color=#000000>B级将灵转生成B级将灵概率：</font><font color=#EA2251>20%s</font>\n",
    TXT_JiangLingZSRICH_B2A_B = "<font color=#000000> B级将灵转生成A级将灵概率：</font><font color=#EA2251>80%s</font>\n",
    TXT_JiangLingZSRICH_A2A_A = "<font color=#000000>A级将灵转生成A级将灵概率：</font><font color=#EA2251>50%s</font>\n",
    TXT_JiangLingZSRICH_A2S_A = "<font color=#000000>A级将灵转生成S级将灵概率：</font><font color=#EA2251>50%s</font>\n",
    PRI_TIPS_1 = "",
    PRI_TIPS_2 = "",
    PRI_TIPS_3 = "",
    PRI_TIPS_4 = "",
    TXT_GUILD_INVITED = "公会邀请",
    TXT_FRIEND_NULL_TIPS = "当前无好友，去推荐列表添加好友吧~",
    TXT_FRIEND_ADD = "添加好友",
    TXT_STRANGE_NULL_TIPS = "当前没有同局，赶快去游戏吧~",
    TXT_FRIEND_REQ_NULL_TIPS = "当前没有好友申请，去推荐列表添加好友吧",
    TXT_MAILS_DELTIPS = "确认删除全部信件？",
    TXT_ASKRULE = "答题规则",
    TXT_ASK_PAOPAO = "诸君不知世务，互相\n\n问难，不容不答耳。",
    TXT_BEGIN_ANSWER = "开始答题",
    TXT_BEGIN_RULE = "1.每天每名玩家都可以进行1次答题挑战\n\n"..
                    "2.每次答题一共6道题目，答对的题目数量越多获得的奖励越高\n\n"..
                    "3.已经拜师的玩家无论是否出师，都可以获得2次“请教师父”机会\n\n"..
                    "4.每道题限时30秒作答时间，超时将视为答题错误" ,
    TXT_ASK_TEACHER = "请教师父",
    TXT_ASK_TEACHER_NO_TIME = "请教师父次数不足",
    TXT_ASK_RESULT_TIPS = "恭喜你答对%s题，点击对错符号查看",
    TXT_ASK_INTERUPT_TIPS = "中途离开该题记为错误，再次打开可继续答题\n点击确定离开，点击取消继续答题。",
    TXT_ASK_RESET_TIPS = "当前舌战群儒已刷新",
    TXT_ASK_RIGHT_TIPS = "恭喜你，回答正确。",
    TXT_ASK_WRONG_TIPS = "很遗憾，回答错误。",
    TXT_BAISHI = "拜师",
    TXT_SHOUTU = "收徒",
    TXT_JIECHUGUANXI = "解除师徒",
    TXT_JIECHUGUANXI_TIPS = "当前解除师徒关系，12小时内无法进行师徒操作，包括收徒和拜师",
    TXT_JIECHUGUANXI_TIPS2 = "确定解除与%s的师徒关系吗？",
    TXT_MYTEACHER = "我的师父",
    TXT_MYSTUDENTS = "我的徒弟",
    TXT_MYTONGMEN = "我的同门",
    TXT_HADSTUDENTS = "已出师徒弟",
    TXT_CHUSHI_SUCESS = "恭喜成功出师~",
    TXT_LOCKED = "未解锁",
    TXT_UNLOCKED = "已解锁",
    TXT_UNKNOW = "暂无",
    TXT_INBAN = "惩罚中",
    TXT_ACTIVITY_TIME = "活动时间：%s ~ %s",
    TXT_ACTIVITY_TIME2 = "活动时间：\n%s ~ %s",
    TXT_ACTIVATE_TIME3 = "活动时间",
    TXT_UNLOCK_RIGHTNOW = "立即解锁",
    TXT_LEAVE_REPLAY = "确定要退出录像播放？",
    TXT_TONGYI = "同意",
    TXT_HULUE = "忽略",
    TXT_APPLYFORTEACHER = "申请成为你的师父",
    TXT_APPLYFORSTUDENT = "申请成为你的徒弟",
    TXT_APPLYLIST = "申请列表",
    TXT_TEACHERLIST = "师父推荐",
    TXT_TEACHERTASK = "师徒任务",
    TXT_TEACHERLICHENG = "师徒里程",
    TXT_TEACHERSEARCH = "输入昵称",
    TXT_TEACHERTASK_TI_NUM = "第%s题",
    TXT_TEACHERTASK_FEEDBACK = "已收到您的反馈",
    TXT_NOAPPLY = "暂无申请",
    TXT_PLAYGAMENO = "正在进行游戏无法跟随",
    TXT_PLAYGAMENO2 = "正在进行游戏无法邀请",
    TXT_PLAYGAMENO3 = "该模式不支持邀请",
    TXT_GENSUI = "跟随",
    TXT_YAOQING = "邀请",
    TXT_REPLAY = "录像",
    TXT_REPLAY_AUTO_SAVE = "自动保存",
    TXT_REPLAY_MY_COLLECT = "我的收藏",
    TXT_REPLAY_SET = "录像设置",
    TXT_REPLAY_NOT_SUPPORT = "移动端暂不支持播放该模式录像",
    TXT_REPLAY_SET_TIPS1 = "自动保存录像",
    TXT_REPLAY_SET_TIPS2 = "录像存放时屏蔽诏令和公告",
    TXT_REPLAY_SET_TIPS3 = "本地录像回放时屏蔽消息",
    TXT_REPLAY_MENU_TEXT = "玩家           模式        身份/阵营          武将                 胜负               功能",
    TXT_LIAOTIAN = "聊天",
    TXT_PANDING = "判定",
    TXT_PANDING_CARD = "判定牌",
    TXT_SHENGXIAO = "生效",
    TXT_SHIBAI = "失败",
    TXT_WIN = "胜利",
    TXT_PANDINGRESULT = "判定结果",
    TXT_SHIXIAO = "失效",
    TXT_CHUSHI = "出师",
    AC_HALL_TISHENQUAN = "拥有替身券：",
    TXT_JIANGLIJILU = "抽奖记录",
    TXT_JIFEN = "积分",
    TXT_HUOQUJIFEN = "获取积分",
    TXT_JIYUNYIMAN = "吉运已满",
    TXT_APPLEHADSEND = "申请已发送",
    TXT_TASK_DUIHUAN_TIMES = "兑换限制次数：%s/%s",
    TXT_SI_LIAO = "私聊",
    TXT_FRESHTOMUCH = "刷新频繁",
    TXT_REPLAY_COLLECT_SUCCED = "您已成功收藏本条录像",
    TXT_REPLAY_COLLECT_MAX_TIP = "您收藏的录像数量已达到上限.",
    TXT_REPLAY_DELETE_TIP = "您确定要删除本条录像吗？",
    TXT_HADSEND = "请求已发送",
    TXT_SHITUZHANGONG1 = "桃李不言，下自成蹊，玩家",
    TXT_SHITUZHANGONG2 = "的第十名徒弟出师，获得战功“桃李天下”",
    TXT_SHITUZHANGONG3 = "感谢师父的教诲，我已经出师啦！",

    TXT_TeacherRule = "师徒系统规则",
    TXT_TeacherRuleTitle1 = "拜师收徒",
    TXT_TeacherRuleDesc1 = "1，每个师父有三个徒弟位，三个徒弟位开放条件不同\n    第一个徒弟位：等级达到80级\n    第二个徒弟位：任意竞技模式达到领军五及以上\n    第三个徒弟位：出师1个徒弟\n2，一个师父最多同时拥有三个徒弟；一个徒弟最多同时拥有一位师父。\n3，玩家出师后不可以再拜师",
    TXT_TeacherRuleTitle2 = "师徒经验",
    TXT_TeacherRuleDesc2 =  "1.	玩家通过完成师徒任务和师徒里程可以获得师徒经验\n"..
                          "2,累积师徒经验完成师徒等级任务。\n"..
                          "3,师徒经验根据等级分为一字之师,口传心授,不立文字,传道授业,衣钵相传,最后一级经验满可以出师获得大量奖励。\n"..
                          "4,出师3名徒弟后,师父不再获得恩师值奖励。\n"..
                           "5,出师奖励：徒弟出师奖励为：战功【青出于蓝】；豪华皮肤包*1；招募令*1；绑定元宝*1000；角色经验*10000。\n  师父的出师奖励为:  第一次徒弟出师奖励：恩师值*1000,豪华皮肤包*1,史诗将印宝箱*1,战功【为人师表】；\n第二次徒弟出师奖励：恩师值*1000,豪华皮肤包*1,史诗将印宝箱*1。\n第三次徒弟出师奖励：恩师值*1000,豪华皮肤包*1,史诗将印宝箱,战功【百世之师】。\n第十次徒弟出师奖励：战功【桃李天下】\n",
             
    TXT_TeacherRuleTitle3 = "恩师值",
    TXT_TeacherRuleDesc3 = "1，师父通过徒弟完成师徒任务获得的道具\n"..
             "2，恩师值可在恩师商店兑换物品\n",
    TXT_TeacherRuleTitle4 = "舌战群儒",
    TXT_TeacherRuleDesc4 = "1，日常答题任务，每天4:00刷新。\n2，拥有师父的玩家有两次请教师父的机会，使用请教师父可以去掉一个错误答案\n3，每次回答六道题目\n4，答题时若遇到任务刷新，则任务不可继续完成\n",
    TXT_TeacherRuleTitle5 = "解除关系",
    TXT_TeacherRuleDesc5 = "1.师父主动发起解除关系:\n若徒弟连续10天未上线,则解除后师父不会受到任何惩罚；若徒弟在10天内上过线,师父在24小时内无法出现在推荐师父列表中,且师父在24小时内无法收徒（包括主动发起申请和被动同意都不能）\n"..
            "2,徒弟主动发起解除关系,12小时内无法再次拜师。",

    LuanWu_ZiZaiBiDe_Lbl1 = "我拥有的乱武劵：%d",
    AutoChess_Lizhi_Lb11 = "我拥有的替身卷：%d",
    TXT_AUTOCHESS_COIN_TIPS = "当前铜钱数量不足，无法进行磨砺",
    TXT_SHARPEN = "磨砺",
    TXT_AUTOCHESS_XIEZHAN = "协战",
    TXT_DISMISS = "遣散",
    TXT_RECRUIT = "招募",
    TXT_POWER = "战力",
    TXT_POWER_DES = "通过磨砺可以提升战力等级，提升战力等级可以增加获得的基础金币和刷出稀有棋子的概率",
    TXT_COIN = "铜钱",
    TXT_COIN_DES = "消耗铜钱可以招募武将、刷新招募武将和进行磨砺。每回合基础金币数量等于战力等级",
    TXT_COIN_DES_SCGUARD = "消耗铜钱可以招募武将、刷新招募武将和进行扩建\n击败敌方武将可以获得对应数量的铜钱",
    TXT_BLOOD = "血量",
    TXT_BLOOD_DES = "将灵血量为0时游戏失败；\n最终游戏将根据所有人血量为0时的顺序进行排名。",
    TXT_TROOPS_TAG_ALL = "兵种：全部",
    TXT_CAMP_TAG_ALL = "势力：全部",
    TXT_QUALITY_TAG_ALL = "品质：全部",
    TXT_LEVEL_TAG_ALL = "等阶：全部",
    TXT_AUTOCHESS_RATE = "<div fontcolor=#DEB079>Lv %d </div><div fontcolor=#DEB079>刷新概率：</div><div fontcolor=#39B2FF>普通%d%%   </div><div fontcolor=#A17BF0>稀有%d%%   </div><div fontcolor=#FF9844>史诗%d%%   </div><div fontcolor=#FE5555>传说%d%% </div>",
    TXT_AUTOCHESS_RATE_2 = "<div fontcolor=#DEB079>Lv %d </div><div fontcolor=#DEB079>刷新概率：</div><div fontcolor=#39B2FF>普通%d%%   </div><div fontcolor=#A17BF0>稀有%d%%   </div><div fontcolor=#FF9844>史诗%d%%   </div><div fontcolor=#FE5555>传说%d%% </div>  <div fontcolor=#FDDE42>神%d%% </div>",
    TXT_DISMISS_TIPS = "是否确认遣散%s级【%s】，遣散后可获得金币+%s",
    TXT_SYSTEM_TIPS10 = "本次登录不再提示",
    TXT_SYSTEM_TIPS11 = "本局游戏不再提示",
    TXT_ROUND = "第%s回合",
    TXT_AUTOCHESS_MINGCI = "第%s名",
    TXT_CBP_SCORE = "自走棋积分+",
    TXT_LIZHI_FAILED = "立志失败",
    TXT_LIZHI_SUCCED = "立志成功！自走棋积分+",
    AC_ARR1 = "魏国",
    AC_ARR2 = "蜀国",
    AC_ARR3 = "吴国",
    AC_ARR4 = "群雄",
    AC_ARR5 = "神",
    AC_ARR6 = "袁氏",
    AC_ARR7 = "董军",
    AC_ARR8 = "黄巾",
    AC_ARR9 = "蛮族",
    AC_ARR10 = "汉",
    AC_ARR11 = "刘表",
    AC_ARR12 = "张绣",
    AC_ARR14 = "雇佣军",
    AC_ARR15 = "颍川",
    AC_ARR16 = "边境",
    AC_ARR17 = "刘璋",
    AC_ARR18 = "马腾",
    AC_ARR19 = "江东氏族",
    AC_ARR20 = "晋",
    AC_ARR21 = "尹",

    AC_TROOP1 = "骑兵",
    AC_TROOP2 = "弓兵",
    AC_TROOP3 = "军师",
    AC_TROOP4 = "刀盾兵",
    AC_TROOP5 = "长枪兵",
    AC_TROOP6 = "蛮兵",
    AC_TROOP7 = "水兵",
    AC_TROOP8 = "刺客",
    AC_TROOP9 = "仙人",
    AC_TROOP10 = "内庭",
    AC_TROOP11 = "天师",
    AC_TROOP12 = "兽骑兵",
    AC_TROOP13 = "藤甲兵",
    AC_TROOP14 = "巾帼",
    AC_TROOP15 = "战斧兵",
    AC_TROOP16 = "斥候兵",
    AC_TROOP17 = "后勤",
    AC_TROOP18 = "文豪",
    AC_TROOP19 = "游侠",
    AC_TROOP20 = "驻军",
    AC_TROOP21 = "护卫军",
    AC_TROOP22 = "强弩兵",
    TXT_NUMS = "%s个：",
    TXT_NUMS2 = "%s个",
    TXT_AUTOCHESS_BOSS = "在野武将",
    TXT_HAVE = "拥有",

    --自走棋规则
    TXT_AutoChessRule = "玩法说明",
    TXT_AutoChessRuleTitle1 = "基础规则",
    TXT_AutoChessRuleDesc1 = "1、游戏人数：8名玩家\n"..
                          "2、游戏目标：经过匹配对战击败对手存活到最后（自身将灵血量降为0则被淘汰出局）\n"..
                          "3、游戏流程：回合开始——布阵阶段（30s）——匹配对手阶段（5s）——自动战斗阶段（60s）——回合结算阶段——下回合开始……\n",
    TXT_AutoChessRuleTitle2 = "基础概念",
    TXT_AutoChessRuleDesc2 =  "1、将灵血量：将灵为玩家参与游戏对局的角色代表，每名玩家将灵的初始血量均为100，每次对局失败会损失一些血量，血量降为0时该玩家即淘汰出局，不再参与后面的对局，系统将按照存活顺序进行游戏排名并发放对应奖励\n"..
                          "2、将灵等级：大闹长板桥模式下，将灵可以升级（初始为1级，最大为5级），升级经验可以通过对局或磨砺获得，将灵的等级影响招募商店的武将刷新概率以及玩家可上场的最大武将数（如玩家将灵3级，则最多可上阵3名玩家，4级则可上阵4名武将，以此类推）\n"..
                          "3、铜钱：本模式下唯一货币，每回合自动获得一定数量的铜钱，也可通过获胜、连胜、连败、遣散（即卖出武将）等途径获得，玩家可使用铜钱招募武将（或刷新招募商店），也可以使用铜钱来磨砺获得将灵经验提升将灵等级\n"..
                          "4、磨砺：每次磨砺消耗3铜钱，可以获得2点将灵经验\n"..
                          "5、武将招募：每回合开始时会自动刷新一次招募商店中的武将，玩家可使用铜钱购买需要的武将，增强自己的实力，在游戏中也可点击“招募”按钮进行武将招募\n"..
						  "6、武将升级：每三名相同星级的同名武将可以升级为更高星级的武将，提升星级可以极大增强武将实力，同一区域的武将升级为自动升级，不同区域的武将升级可以手动操作\n"..
                          "7、武将遣散：玩家可以卖出自己不需要的武将，遣散后将获得一定数量的铜钱\n"..
                          "8、协战效果：协战效果分两种，一种是势力协战（即出战同一势力的武将），另一种是兵种协战（即出战同一兵种的武将），出战越多数量具有相同属性的武将协战效果越强\n"..
                          "9、野怪回合：某些特定回合为野怪回合，玩家匹配AI对手进行对战，战斗失败会扣减玩家将灵血量，战斗胜利则可以获得一定奖励，野怪回合不计入玩家的连胜/连败\n",
    TXT_AutoChessRuleTitle3 = "游戏阶段",
    TXT_AutoChessRuleDesc3 = ""..
             "1、布阵阶段：时长30s，玩家可以招募武将、升级武将、遣散武将以组成自己的阵容，并可以调整本回合上场的武将，布阵阶段结束后如上场武将超过了当前将灵等级，则会依顺序移回多余的武将\n"..
			 "2、匹配对手阶段：时长5s，系统会随机给每位玩家匹配一名对手，此阶段战场区锁定不可再进行任何操作，但玩家仍可以对备战区武将进行招募、升级和遣散操作\n"..
             "3、自动战斗阶段：时长60s，双方上阵武将会依照规则进行自动战斗，直到击败对方全部武将或时间结束，如主场玩家失败，则主场玩家的将灵会损失一定血量（双方当前上阵武将体力差值），如时间结束，则计算双方存活武将体力之和判定胜负\n"..
             "4、回合结算阶段：玩家自己的战斗结束后需等待其他玩家完成本回合作战，之后统一进行战斗结算，并还原上阵武将状态，之后进入下一回合，直到剩余最后一名玩家\n"..
             "5、鏖战规则：当场上剩下最后两名角色时，进入鏖战阶段，每五个回合会扣除50%%的血量（直至剩余1点血量）。",

    TXT_AutoChessRuleTitle4 = "一、基础规则",
    TXT_AutoChessRuleDesc4 = "1、游戏人数：8名玩家\n"..
    "2、游戏目标：经过匹配对战击败对手存活到最后（自身将灵血量降为0则被淘汰出局）\n"..
    "3、游戏流程：回合开始——布阵阶段（30s）——匹配对手阶段（5s）——自动战斗阶段（90s) ——回合结算阶段——下回合开始……",

    TXT_AutoChessRuleTitle5 = "二、游戏规则变化",
    TXT_AutoChessRuleDesc5 = "1、将灵等级：比赛场模式下，将灵最大等级为10级，将灵等级达到6-10级时，每级增加一个可上阵的后备军位置。\n"..
    "2、后备军：后备军是战场区的一部分，后备军区域的武将在战斗开始时国籍和兵种信息同样生效，即参与协战效果。若前排有空位且即将轮到空位的位置开始行动时，后备军的武将会上阵开始回合。某个空位需要补位时，优先补充对位的后备均的武将，若对位后备军没有武将，则优先从最左侧位置开始补位。\n"..
    "3、磨砺：每次磨砺消耗5铜钱，可以获得4点将灵经验。\n"..
    "4、武将招募：每回合刷新的招募区武将数量增加为5个。\n"..
    "5、掉血规则：主场玩家失败时，若对方战场和后备区的存活武将总数≤5，则计算这些武将的体力之和（高星加成：2星武将+1，3星武将+2），失败玩家损失这些血量；若对方战场和后备区存活武将数＞5，则计算每个武将的体力（高星加成：2星武将+1，3星武将+2），取前五个之和，失败玩家损失这些血量。\n"..
    "6、每回合自动战斗阶段的时长改为90s。",

    TXT_AutoChessRuleTitle6 = "一、基础规则",
    TXT_AutoChessRuleDesc6 = "1、游戏人数：8名玩家\n"..
    "2、游戏目标：经过匹配对战击败对手存活到最后（自身将灵血量降为0则被淘汰出局）\n"..
    "3、游戏流程：回合开始——布阵阶段（30s）——匹配对手阶段（5s）——自动战斗阶段（90s) ——回合结算阶段——下回合开始……",

    TXT_AutoChessRuleTitle7 = "二丶比赛规则",
    TXT_AutoChessRuleDesc7 = "1、比赛时间：比赛场每周开放一次，每个账号每周可报名一次，比赛时间为每周六、周日的8点至23点，周日24点进行赛季结算并发放奖励\n"..
    "2、报名规则：只有报名的玩家才可参与比赛，激活永久会员的玩家每周可以免费报名一次\n"..
    "3、棋魂规则：报名成功的玩家拥有1000棋魂，每次匹配会消耗200棋魂，每局对局按照名次获得若干棋魂，低于200棋魂会被淘汰出局，比赛结束后按照棋魂数量进行排行，未完成一局完整比赛的玩家不参与排行\n"..
    "4、复活规则：每赛季第一次被淘汰后可以复活报名一次，不保留上次报名的数据\n"..
    "5、特殊规则：每名玩家每天最多可进行10局比赛，即每赛季最大比赛场次为20场。\n"..
    "6、现金奖励发放规则：每赛季获得现金奖励的玩家在结算后会收到系统提示，可在指定页面填写领奖信息，提交后会依次发放现金奖励。",

    TXT_AutoChessRuleTitle8 = "三、游戏规则变化",
    TXT_AutoChessRuleDesc8 = "1、将灵等级：比赛场模式下，将灵最大等级为10级，将灵等级达到6-10级时，每级增加一个可上阵的后备军位置。\n"..
    "2、后备军：后备军是战场区的一部分，后备军区域的武将在战斗开始时国籍和兵种信息同样生效，即参与协战效果。若前排有空位且即将轮到空位的位置开始行动时，后备军的武将会上阵开始回合。某个空位需要补位时，优先补充对位的后备均的武将，若对位后备军没有武将，则优先从最左侧位置开始补位。\n"..
    "3、磨砺：每次磨砺消耗5铜钱，可以获得4点将灵经验。\n"..
    "4、武将招募：每回合刷新的招募区武将数量增加为5个。\n"..
    "5、掉血规则：主场玩家失败时，若对方战场和后备区的存活武将总数≤5，则计算这些武将的体力之和（高星加成：2星武将+1，3星武将+2），失败玩家损失这些血量；若对方战场和后备区存活武将数＞5，则计算每个武将的体力（高星加成：2星武将+1，3星武将+2），取前五个之和，失败玩家损失这些血量。\n"..
    "6、每回合自动战斗阶段的时长改为90s。",

    TXT_AutoChessRuleTitle9 = "积分规则",
    TXT_AutoChessRuleDesc9 = "1、每局对局按照名次发放积分，第一名720积分，第二名440积分，第三名320积分，第四名120积分，第五到第八名无积分。\n"..
    "2、积分可在自走棋积分商城里兑换绑定元宝、皮肤包、替身券及将灵相关道具。",

    TXT_AutoChessRuleTitle10 = "三丶积分规则",
    TXT_AutoChessRuleDesc10 = "1、每局对局按照名次发放积分，第一名7200积分，第二名4400积分，第三名3200积分，第四名1200积分，第五到第八名无积分。\n"..
    "2、积分可在自走棋积分商城里兑换绑定元宝、皮肤包、替身券及将灵相关道具。",

    TXT_AutoChessRuleTitle11 = "四丶积分规则",
    TXT_AutoChessRuleDesc11 = "1、每局对局按照名次获得棋魂，第一名600棋魂，第二名380棋魂，第三名280棋魂，第四名200棋魂，第五到第八名无棋魂。\n"..
    "2、排行榜根据玩家棋魂数量进行排行，棋魂相同时，按照先后顺序进行排行，被淘汰玩家不参与排名。",

    AUTOCHESS_FETTERS_TIPS1 = "需要上场至少%s个具有此属性的武将才可以获得相应协战效果",
    AUTOCHESS_FETTERS_TIPS2 = "此效果只会生效数量最高的一种",
    TXT_AUTOCHESS_PLAYER_OUT = "前方战报,玩家%s遗憾战败，退出战局，望各位再接再厉！",
    TXT_AUTOCHESS_WIN = "恭喜你一路过关斩将，所向披靡，最终夺冠！",
    TXT_AUTOCHESS_ROUND_MSG = "战斗%s!将灵损失血量%s",
    TXT_AUTOCHESS_GENERAL_UP = "恭喜%s通过武将升级获得%s星武将%s，实力大增！",
    TXT_AUTOCHESS_GUEST_WIN_MSG = "第%s回合客场战斗胜利",
    TXT_AUTOCHESS_GUEST_LOSE_MSG = "第%s回合客场战斗失败，损失血量%s",
    TXT_MATSETBANTIME_TIPS = "由于您解除或被解除师徒关系，距离下次开放还剩：%s",
    TXT_BET_RANK_1 = "冠军",
    TXT_BET_RANK_2 = "前二",
    TXT_BET_RANK_4 = "前四",
    TXT_BET_RANK_6 = "前六",
    TXT_PREPAREFULL_TIPS = "当前备战区卡牌已满，无法继续招募武将。",
    TXT_COIN_NOT_ENOUGH = "当前铜钱数量不足，无法购买该武将",
    TXT_READY_AWAIT_TIME = "请等待其他玩家\n剩余时间<div fontcolor=#f7be63>%s秒</div>",
    TXT_AUTOCHESS = "自走棋",
    TXT_AUTO_POSMY = "我方%s号位",
    TXT_AUTO_POSENEMY = "敌方%s号位",
    ZLTX_FRIEND_HELP = "好友助战",
    ZLTX_CHOOSE_GENERAL = "自选武将",
    TXT_DEPLOY = "上阵",
    TXT_JL_TIPSL = "请点击下方选择将灵进行出征",
    TXT_CHANGE = "更换",
    TXT_JL_TIPSL1 = "点击确定使用【%s】刷新任务进行出征？",
    TXT_JL_TIPSL2 = "注意：确定以后不可再更换将灵",
    TXT_JL_TIPSL3 = "确定使用【%s】刷新任务进行出征？",
    TXT_AUTO_FETTERS = "协战",
    TXT_AUTO_TIPS_RESULT = "可获得%s积分",
    TXT_AUTO_BATTLEFILED_OVERFLOW = "上阵武将数量超过将灵等级，将移回超出武将",
    TXT_GROW_UP_ROAD = "成长之路",
    TXT_HUANLINGTAI = "唤灵台",
    TXT_JINGQINGQIDAI = "敬请期待",
    TXT_FRIEND_GENERAL = "好友助战",

    TXT_REMAIND = "剩余：",

    TXT_ZHU_LU_REVIVE = "友方武将即将阵亡，是否消耗一个%s将其复活？\n（复活后该武将回至三点体力，弃置所有手牌及装备后重新摸四张手牌）",
    TXT_ZHU_LU_REVIVE_OK = "出手相救",
    TXT_ZHU_LU_REVIVE_CANCEL = "视而不见",
    TXT_HELP = "救救我~",
    TXT_PUTINJVBAOPEN = "放入聚宝盆",
    TXT_FRIENDASSIT_TIPS = "助战规则：\n"..
            "1、好友助战可将自己的武将借给好友使用，也可使用好友设置的助战武将。\n"..
            "2、好友助战仅在逐鹿天下等特定模式下生效。\n"..
            "3、可设置为助战武将的范围包括除模式禁将外的所有身份武将。\n"..
            "4、使用好友的助战武将需要消耗指定道具——场外应援。",
    TXT_FRIEND_ASSIST = "助战",
    TXT_TRAIN = "培养",

    TXT_ITEM_TIP = "道具数量不足，请购买后再次尝试",
    TXT_GENERAL_SELECT = "挑战武将",
    TXT_SETSKIN = "设为外观",
    TXT_TOBATTLE = "出战",
    TXT_PASS_RWD = "通关奖励",
    TXT_REBORN = "复活",

    TXT_AUTOCHESS_FRESS_WARNING = "当前铜钱数量不足，无法刷新",
    TXT_UNLOCK_SPRITE_TIP = "解锁该技能需要消耗1只其他的%s级将灵，消耗将灵后将不会返还培养道具， 请选择要消耗的将灵",
    TXT_SPRITE_TOBATTLE_TIP = "是否确认不携带将灵进行活动模式？",
    TXT_ZLTX_MODE_TIPS = "通关所有简单模式后开启困难模式",

    TXT_JL_FREE_WARING_1 = "该将灵正在出战中，不可放归~",
    TXT_JL_FREE_WARING_2 = "请先设置其他将灵为外观，再进行放归~",
    TXT_JL_FREE_WARING_3 = "该将灵正在聚宝盆，不可放归~",
    TXT_JL_FREE_WARING_4 = "该将灵正在出征，不可放归~",
    TXT_JL_FREE_WARING_5 = "放归当前将灵可获得%s且不再拥有此将灵，是否确认放归？",
    TXT_JL_FREE_WARING_6 = "放归当前将灵可获得%s且不再拥有此将灵，是否确认放归？",
    TXT_JL_SUMMONTIME = "唤灵%s次",
    TXT_JL_LUCK = "唤灵值",
    TXT_SPRITE_JBP_TIP = "确认使用该将灵进行产出？注意：更换将灵将刷新产出时间，不会获得本次未获得产出。",
    TXT_SPRITE_JBP_TIP2 = "当前有未领取的奖励，请领取后更换",
    TXT_SPRITE_JBP_TIP3 = "距离下次产出：",
    TXT_Rule_ZLTX = "基础规则：\n"..
    "1、游戏人数：1人\n"..
    "2、游戏目标：挑战成功更多的关卡，关卡难度会随进度提升\n"..
    "3、牌堆情况：军争卡牌+逐鹿天下新扩展卡牌\n"..
    "4、道具使用：支持使用手气卡\n"..
    "5、武将特权：武将等阶特权及模式专属特权（自由加点）生效\n"..
    "6、将灵特权：玩家可携带将灵出战，将灵技能在此模式下生效\n"..
    "7、会员特权：视会员等级可在选择武将阵容时享受额外选将框\n"..
    "8、赛季重置：逐鹿天下每赛季会进行重置，包括玩家的通关进度、副本奖励、排行榜排名等信息。\n"..
    "9、禁用武将：于吉、左慈、步骘、灵雎、王允、鲍三娘、周泰\n"..
    "10、体力规则：每日0点会获得3点体力（不可累积），会员可获得额外体力，体力可使用银两或元宝进行购买，每次挑战关卡会消耗1点体力。\n\n"..
    "挑战流程：\n"..
    "1、关卡构成：逐鹿天下关卡共200关（简单难度100关，困难难度100关），对应魏蜀吴群4张势力地图，关卡挑战成功会自动解锁后面的关卡\n"..
    "2、挑战报名：报名需消耗一张逐鹿令，逐鹿令可额外购买。\n"..
    "3、备选武将：报名成功后，玩家需要先选择自己本次挑战的备选武将阵容，系统会从玩家已拥有（且不在扫荡状态下）的武将中随机5名武将供玩家进行选择，共需选择9次组成本次挑战的9名备选武将。\n"..
    "4、出战武将：确定完备选武将后，玩家进行每个小关卡挑战前，需要按照本关卡的要求从9名武将中选出1~3名武将作为这个小关卡的出战武将，此外还可以消耗对应的道具选择指定武将或好友助战武将协助通关。\n"..
    "5、鼎牌系统：玩家在游戏过程中可以获得各种鼎牌，每场战斗最多可携带5张鼎牌出战，游戏中，玩家需要使用或打出一张牌时，可以点击鼎牌按钮，然后点击相应的牌使用或打出，鼎牌使用后即消失。\n"..
    "6、进行战斗：确认好出战武将和小关卡胜利条件后，玩家即可进入牌局进行战斗，玩家操控主将位置角色，小杀（AI）操控其他位置角色进行战斗，对局中玩家可指令小杀队友集火某位敌方角色，集火操作有冷却CD限制。\n"..
    "7、关卡扫荡：关卡通关后，玩家可派驻1名武将进行关卡扫荡，扫荡需消耗一张扫荡券，扫荡完成可获得丰富奖励。扫荡时长和成功率与派驻武将等阶相关，正在派驻扫荡的武将不可继续上场挑战。\n"..
    "8、投降规则：每局游戏进行中支持随时投降。\n"..
    "9、放弃挑战：挑战报名后，玩家可随时放弃挑战，放弃挑战后保留通关进度，但不会返还逐鹿令。\n"..
    "10、特殊规则：若一局游戏中洗第5次牌或50轮过后游戏仍未结束，则每个回合结束时，玩家控制武将失去1点体力。\n\n"..
    "三、专属武将\n"..
    "玩家挑战或扫荡部分关卡有机会掉落武将碎片，收集足够的武将碎片可在兑换商店中兑换对应的专属武将，包括张恭、吕凯、卫温&诸葛直、卑弥呼。\n\n"..
    "四、卡牌拓展\n"..
    "1、逐鹿天下模式挑战过程中会逐步加入一些新的卡牌扩展，包括16张基本牌，8张新锦囊牌和8张新装备牌。\n"..
    "2、玩家也可以在身份和欢乐的休闲模式中选择加入逐鹿天下的卡牌拓展，体验新的对战玩法。",
    
    TXT_Rule_ZLTX_NEW = "基础规则：\n"..
    "1、游戏人数：1人\n"..
    "2、游戏目标：挑战成功更多的关卡，关卡难度会随进度提升\n"..
    "3、武将特权：武将等阶特权，1、2阶对应自走旗1星，3、4阶对应自走旗2星，5阶对应自走旗3星\n"..
    "4、将灵特权：玩家可携带将灵出战，将灵技能在此模式下生效\n"..
    "5、会员特权：视会员等级可在选择武将阵容时享受额外选将框\n"..
    "6、赛季重置：逐鹿天下每赛季会进行重置，包括玩家的通关进度、副本奖励、排行榜排名等信息。\n"..
    "7、体力规则：每日0点会获得3点体力（不可累积），会员可获得额外体力，体力可使用银两或元宝进行购买，每次挑战关卡会消耗1点体力。\n\n"..
    "8、武将规则：自走旗每期的武将都会不相同，每一次为120个武将\n\n"..
    "挑战流程：\n"..
    "1、关卡构成：逐鹿天下关卡共200关（简单难度100关，困难难度100关），对应魏蜀吴群4张势力地图，关卡挑战成功会自动解锁后面的关卡\n"..
    "2、挑战报名：报名需消耗一张逐鹿令，逐鹿令可额外购买。报名之后获得3次失败次数。\n"..
    "3、备选武将：报名成功后，玩家需要先选择自己本次挑战的备选武将阵容，系统会从玩家已拥有的自走旗武将中随机5名武将供玩家进行选择，共需选择15次组成本次挑战的15名备选武将。\n"..
    "4、出战武将：确定完备选武将后，玩家进行每个小关卡挑战前，需要按照本关卡的要求从15名武将中选出1-10名武将作为这个小关卡的出战武将，此外还可以消耗对应的道具选择指定武将或好友助战武将协助通关。\n"..
    "5、进行战斗：确认好出战武将和小关卡胜利条件后，玩家即可进入牌局进行战斗，战斗为自走旗战斗模式。\n"..
    "6、关卡扫荡：关卡通关后，玩家可派驻1名将灵进行关卡扫荡，扫荡需消耗一张扫荡券，扫荡完成可获得丰富奖励。扫荡时长和成功率与派驻将灵品质相关。\n"..
    "7、放弃挑战：挑战报名后，玩家可随时放弃挑战，放弃挑战后保留通关进度，但不会返还逐鹿令。\n"..
    "三、专属武将\n"..
    "玩家挑战或扫荡部分关卡有机会掉落武将碎片，收集足够的武将碎片可在兑换商店中兑换对应的专属武将，包括张恭、吕凯、卫温&诸葛直、卑弥呼。\n\n",

    TXT_READY = "准备",
    TXT_HAD_READY = "已准备",
    TXT_BLESS_TIME = "祈福%s次",
    TXT_SUMMON_TIME = "唤灵%s次",
    TXT_SUMMON_RULE = "唤灵台规则",
    TXT_SUMMON_RULE_TITLE1 = "唤灵台规则",
    TXT_SUMMON_RULE_DESC1 = "1，每次唤灵必然获得1点唤灵值。\n2，唤灵可以获得将灵碎片、将灵、将灵道具等。\n3，唤灵值为100时，必然获得大量A级碎片。\n4，当唤灵值大于100时，可以累计，直到下次唤灵，消耗掉100唤灵值。\n5，唤灵宝箱可在商城购买，也可以点击按钮快捷购买。\n6，唤灵宝箱仅可在唤灵台使用。",
    TXT_SUMMON_LRULE = "唤灵值",
    TXT_SUMMON_LRULE_TITLE1 = "唤灵值",
    TXT_SUMMON_LRULE_DESC1 = "1,唤灵值通过唤灵和转生获得。\n2,唤灵一次增加1点唤灵值；转生为同评级将灵将灵获得更多唤灵值。\n3,唤灵值为100时，必然获得大量A级碎片。\n4,唤灵值可超过100，下次唤灵必然消耗100",
    TXT_GOBATTLE = "出征",
    TXT_JLUP1 = "",
    TXT_JLUP2 = "必定提升",

    TXT_JLLEVELUP_TIP = "恭喜您的将灵升级，技能增强，出征时间缩短！",

    TXT_JLSCORE = "将灵积分",
    TXT_JL = "将灵",
    TXT_AUTO_MATCH_TIME = "报名时间：每周一至周五\n比赛时间：每周六、周日 %d",
    TXT_VIPS_TIPS = "激活永久会员可立即报名比赛",
    TXT_JL_UNLOCK_TIPS = "将灵系统未解锁",

    TXT_SUIT_TASK_PROGRESS = "收集皮肤奖励（进度%s/%s）",
    TXT_SUIT_TASK_PROGRESS_2 = "收集动态皮肤奖励（进度%s/%s）",
    TXT_VIP_ACTIVE = "立即激活",
    TXT_MATCH_LOGIN = "比赛报名",
    TXT_HORSE_AUTOCHESS_1 = "自走棋大赛火热报名中，每周10万现金奖励+40万道具奖励等你领取！",
    TXT_HORSE_AUTOCHESS_2 = "自走棋大赛已正式开启，参与比赛赢取10万现金大奖和丰富道具奖励！",
    TXT_HORSE_AUTOCHESS_3 = "自走棋大赛将于本日%s点正式开启，10万现金奖励+40万道具奖励，千万不要错过哦！",
    TXT_RECORDLIST = "对局记录",
    TXT_NOTARGET = "未立志",
    TXT_TARGET_WHICH = "志向：前%s",
    TXT_TARGET_IN = "志向投入：%s",
    TXT_TARGET_FAILD = "未达成",
    TXT_TARGET_SUCCESS = "志向达成：%s",
    TXT_SHOW_LIST = "查看阵容",
    TXT_HIDE_LIST = "收起阵容",
    TXT_JiangLingZSRICH_LITTLE_EX = "<font color=#000000>您确定使用%s%s100%s转生为下一评级将灵吗？</font>\n ",
    TXT_AUTOCHESS_MATCH_POINT = "当前棋魂： %d",
    TXT_AUTOCHESS_MATCH_PLAY = "今日场次： ",
    TXT_RESURGENC_TIPS = "复活报名",
    TXT_RESURGENC_DES = "是否花费%d元宝进行复活报名？\n复活报名后可重置今日比赛场次，并将积分重置为%d。",

    TXT_RANK_NUM = "第%d名",
    
    TXT_PREVIEW_DYNAMIC = "预览动态",
    TXT_ACT_LIMIT = "限时开放中",
    TXT_LUAN_TIPS_RESULT = "可获得%s乱武券",
    TXT_JIANGLING_NOSKILL = "%s没有牌局技能哦~",
    TXT_JIANGLING_NOJBPSKILL = "%s没有聚宝盆技能哦~",
    TXT_CHOOSE_A_TARGET = "选择一个目标",

    TXT_LOST = "失去",
	TXT_RECOVER = "回复",

    TXT_QINYIN_CHOOSE ="请选择令%s回复或失去1体力",
    TXT_QINYIN_A_CHOOSE ="请选择一名角色令其失去1体力|请选择一名角色令其失去或回复1体力|请选择{0}名角色|请选择{0}名角色",
    TXT_AUTOCHESS_MATCH_SCORE = "棋魂 + ",
    TXT_HUNSHU = "婚书",

    TXT_REFRESH = "刷新",
    TXT_JL_REFRESH_TIPS = "每日零点刷新",
    TXT_REFRESH_COUNT = "刷新次数：%s",
    TXT_JL_SP = "将灵碎片",
    TXT_CAN_CHARGE = "可兑换",
    TXT_ERROR_TIP_SP = "您所拥有的碎片不足",
    TXT_DUIHUAN_SPRITE = "确定使用%s兑换将灵%s吗？",
    TXT_CUSTOM_MATCH = "自定义比赛",
    TXT_JL_UNLOCK_TIP = "确定消耗该将灵解锁技能吗？消耗将灵解锁将不再拥有此将灵。",

    TXT_LIVE = "精彩直播",
    TXT_LIVE_JINGCAI = "有奖竞猜",
    TXT_LIVE_JINGCAI_SUC = "竞猜成功",
    TXT_LIVE_JINGCAI_FAIL = "竞猜失败",
    TXT_LIVE_WEAL = "全民福利",
    TXT_LIVE_TITLE = "SCL联赛",
    TXT_DUBBLE_RECHARGE = "双倍充值",
    TXT_SKIP_ANI = "跳过动画",
    TXT_SPRITE_USE_LEVEL = "使用必然提升评级",

    TXT_GUIDE_QUESTION_TITLE = "八人身份局的几种势力分别为？",
    TXT_GUIDE_ANSWER_A = "A.主公忠臣反贼内奸",
    TXT_GUIDE_ANSWER_B = "B.主公反贼群雄",
    TXT_GUIDE_ANSWER_C = "C.汉帝忠臣反贼群雄",
    TXT_GUIDE_ANSWER_D = "D.汉帝忠臣反贼",

    TXT_JL_LOCK_TIP1 = "先解锁才可放归将灵~",
    TXT_JL_LOCK_TIP2 = "是否解锁此将灵？",
    TXT_JL_LOCK_TIP3 = "您修改锁定状态的操作太频繁，请稍后再试",
    TXT_LEAVE_GAME_WARING = "新手指引中，无法离开",
    TXT_AUTOCHESS_CUSTOM_RESULT = "获得经验 + %d   获得银两 + %d",
    TXT_GET_SPRITE = "恭喜玩家|得获|级将灵",

    TXT_LIVE_TIP1 = "当前已抽%s次",
    TXT_LIVE_TIP2 = "活动时间：",
    TXT_LIVE_TIP3 = "活动期间每充值5元,即可获\n得1抽奖积分",
    TXT_LIVE_TIP4 = "活动期间进行游戏或消费元\n宝可以获得热力",
    TXT_CI = "次",
    TXT_MY_HOTSCORE = "全民夺宝券：%d",

    TXT_RECEIVE_NOW = "立即领取",
    TXT_LIMIT_DISCOUNT = "限时特惠：%d",
    TXT_LIMIT_TIME = "限时特惠",
    TXT_REMAIN_TIME = "剩余领取次数：%s",
    ZLTX_FRIEND_GENERAL = "好友助战",

    TXT_CHESS_SOUL = "棋魂",

    TXT_AUTOCHESS_BACK_NUM = "后排x%d",

    TXT_PLDRAW1 = "10积分",
    TXT_PLDRAW2 = "100积分",

    TXT_HLDRAW1 = "5全民夺宝券",
    TXT_HLDRAW2 = "50全民夺宝券",

    TXT_DRAW1 = "单抽",
    TXT_DRAW2 = "十抽",

    TXT_LIVE_PRICE_NEW = "现价：     %d",

    TEXT_WELFARE_TIPS = "本次消费需消耗%d通用元宝",
    TEXT_JIANGLING_TIPLEVEL = "已获得最高评级将灵",

    TEXT_JIANGLING_SUMMOM_TIPS = "十连必得A级碎片",

    TEXT_BATTLEFIELD = "战场",

    TEXT_BATTLEFIELD_TAG_1 = "战场一览",
    TEXT_BATTLEFIELD_TAG_2 = "等级奖励",
    TEXT_BATTLEFIELD_TAG_3 = "战场任务",
    TEXT_BATTLEFIELD_TAG_4 = "战场商店",
    TEXT_BATTLEFIELD_TAG_5 = "段位奖励",
    TEXT_BATTLEFIELD_TAG_6 = "秘籍",

    TXT_DAJIANG_PREVIEW = "大奖一览",
    TXT_ACTIVE_BATTLEPASS = "激活高级战场",
    TXT_UPGRADE_BATTLEPASS = "升级高级战场",
    TXT_BUY_LEVEL = "购买等级",

    TXT_RWD_NORMAL = "普通奖励",
    TXT_RWD_ADVANCED = "高级奖励",
    TXT_RWD_VIP = "会员奖励",
    TXT_BATTLEPASS_TIPS = "解锁可立即获得 %d 个高级战场奖励！",
    TXT_BATTLEPASS_GIFT_NORMAL = "战场普通礼包",
    TXT_BATTLEPASS_GIFT_ADVANCED = "战场豪华礼包",

    TXT_SEASON_REWARD = "赛季奖励",
    TXT_SEASON_TITLE = "赛季挑战",
    TXT_WEEK_MISSION = "本周任务",
    TXT_WEEK_EXP = "本周经验：%s",
    TXT_WEEK_EXP_TIP = "本周任务经验可获得上限：<font color=#F2C061>%s/%s</font>",
    TXT_WEEK_MISSION_TIP1 = "完成次数：%d/%d",
    TXT_WEEK_MISSION_TIP2 = "次数已达上限",
    TXT_WEEK_MISSION_PROGRESS = "当前进度：%d/%d",
    TXT_SEASON_MISSION_TIP = "当前赛季剩余挑战任务数量：<font color=#F2C061>%s/%s</font>",
    TXT_SEASON_ENDTIME = "截止时间：%s",
    TXT_CUR_LEVEL = "当前等级",
    TXT_WEEKLY_EXP_BOX = "每周经验宝箱",
    TXT_LEVELUP_RWD = "升级可得",
    TXT_LAST_LOGIN = "上次登录：",
    TXT_PHONE_BIND = "绑定手机",
    TXT_ACTIVE = "已激活",
    TXT_REMAIN_DAY = "剩余%s天",
    TXT_REMAIN_DAY2 = "剩余<font color=#67E64E>%s</font>天",
    TXT_CHINESE_DI = "第",
    TXT_CHINESE_TIAN = "天",
    TXT_TOTAL_SIGN_DAYS = "累计签到%s天",
    TXT_BP_BUYLEVELTIPS = "提升等级后可获得以下奖励",
    TXT_ACT_BUYLEVELTIPS = "提升等级后可获得以下奖励,战令经验的购买以10点为单位",
    TXT_BP_FOCUSRWD_TITLE = "大奖一览",

    TXT_BP_FOCUSRWD_TIPS = "除此以外，激活高级战场还可以获得战场令牌等其他道具奖励",
    
    TXT_TOMORROW_SIGN_REWARD = "明日签到奖励",
    TXT_MONTH_REWARD = "本月奖励",
    TXT_OLD_PRICE = "原价：",
    TXT_OLD_PRICE2 = "原价:",
    TXT_SELL_PRICE = "售价:",
    TXT_NEW_PRICE = "特惠价：",
    TXT_SIGN_IN = "签到",
    TXT_BU_QIAN = "补签",

    TXT_BUY = "购买",
    TXT_YUANJIA_PRICE = "原价：%s元",
    TXT_YUANJIA_PRICE2 = "原价：   %s",
    TXT_YUANJIA_PRICE3 = "原价：%s",
    TXT_WELFARE_TEXT1 = "今\n日\n超\n值\n道\n具",
    TXT_SP_PRICE = "特价",
    TXT_MONTH_CARD = "月卡",
    TXT_WEEK_CARD = "周卡",
    TXT_WELFARE_TEXT2 = "<font color=#FFFFFF>累计最高可获得</font><font color=#FFC704>%s</font><font color=#FFFFFF>绑定元宝及</font><font color=#FFC704>额外皮肤包</font>",
    TXT_WELFARE_TEXT3 = "<font color=#FFFFFF>生效中，已累计登陆%s日，剩余有效期%s日,%s日后重置登录奖励</font>",
    TXT_WELFARE_TEXT4 = "<font color=#FFFDF2>立返</font><font color=#FED06D>%s</font><font color=#FFFDF2>绑定元宝\n每日可领</font></font><font color=#FED06D>%s</font><font color=#FFFDF2>绑定元宝</font>",
    TXT_MONTHCARD_BUY_TIP = "月卡剩余天数超过61天，无法购买。",
    TXT_WEEKCARD_BUY_TIP = "周卡剩余天数超过15天，无法购买。",
    TXT_HAD_BUY = "已购买",
    TXT_EVERY_DAY = "每日",
    TXT_BACK_NOW = "立返",
    TXT_WELFARE = "福利",
    TXT_WELFARE_RULE_TITLE = "福利规则",
    TXT_WELFARE_RULE_TITLE1 = "月卡/周卡",
    TXT_WELFARE_RULE_DESC1 = "1、月卡/周卡仅可使用通用元宝购买，不支持绑定元宝和抵价券。\n2、月卡/周卡不支持赠送。\n3、月卡/周卡未到期时不可重复购买。\n4、每日绑定元宝福利通过信件发放，请及时领取；累计登录皮肤包福利需在福利界面手动领取。\n",
    TXT_WELFARE_RULE_TITLE2 = "每日礼包",
    TXT_WELFARE_RULE_DESC2 = "1、每日礼包仅可使用通用元宝购买，不支持绑定元宝和抵价券。\n2、每日礼包不支持赠送。\n3、每日礼包的购买进度0点自动重置。\n",
    TXT_WELFARE_RULE_TITLE3 = "今日超值道具",
    TXT_WELFARE_RULE_DESC3 = "1、每日0点系统会随机给各位玩家推送一款今日超值礼包，可使用元宝进行购买。\n 2、今日超值礼包每日限购1次。\n",

    TXT_BLESS_TIPS1 = "你有一次免费祈福机会",
    TXT_BLESS_TIPS2 = "%s后可免费祈福",
    TXT_LIVE_COUNT_TIP = "累计夺宝%s必得",
    TXT_CHINESE_HUODONG = "活动",
    TXT_CHINESE_ZHUANSHU = "专属",
    TXT_LIVE_OPEN_TIME = "直播将在周六21:00开始",
    TXT_LIVE_DESC = "《全民三国杀》由WeGame与游卡桌游倾力打造，由虎牙平台独家播出一档集趣味与竞技一体的《三国杀》综艺节目。本节目不仅力邀众多国内杀圈里知名KOL参与，同时也邀请了艺人明星陈翔参与助阵。同时本次赛事也将先期通过线下广泛海选出12位素人玩家来到线下同台竞技，意在给全网的三国杀爱好者呈现出一个全新的游戏环境和创新的呈现方式。综艺节目于9月7日晚9点首次播出，后续会在每周六晚9点连续播出多期，敬请期待。",
    TXT_HOTLOTTERY_TITLE = "全民夺宝",
    TXT_HOTLOTTERY_DESC = "活动期间，玩家可使用全民夺宝券参与活动。\n玩家可使用全民夺宝券*5参与一次或者全民夺宝券*50参与十次。\n每参与1次可以获得1点吉运，吉运达到100后的下一次抽取必然获得【SSS级武将士燮，SSS级武将程昱，唤灵宝箱，武将招募令】道具其中之一。\n全民夺宝券可在商城内购买获得。\n",
    TXT_POINTLOTTERY_DESC = "活动期间，玩家每充值100元宝可以获得1积分。\n使用10积分可以参与一次或使用100积分参与10次。\n每参与1次可以获得1点吉运，吉运达到100后的下一次抽取必然获得【SSS级武将蒋干，高级转生丹，唤灵宝箱，精致皮肤包】道具其中之一。\n充值获得的双倍元宝不算入积分。\n",
    TXT_LIVE_TIME_WARING = "时间若有变动，请关注官网公告",
    TXT_BP_RWD_TIPS = "战场奖励可领取！",
    TXT_BP_RWD_TIPS2 = "你有<font color=#ffb350>%d</font>个奖励待解锁！",
    TXT_BP_RWD_TIPS4 = "战场升级了，来看看解锁哪些新奖励吧！",

    TXT_SKIN_COLLECT_1 = "%s  恭喜你集齐了<font color=#c79b51>%s</font>%s收藏册",
    TXT_SKIN_COLLECT_2 = "我集齐了<font color=#c79b51>%s</font>%s收藏册，抱紧我的大腿带你一起飞",
    TXT_SKIN_COLLECT_3 = "我集齐了<font color=#f6d253>%s</font>%s收藏册，快来和我一起开始三国谋略之路！",
    TXT_SHARE_WORD = "坚持不懈，我终于集齐了%s%s收藏册！",
    TXT_BP_SHARE = "我已通过高级战场获得珍贵道具——%s，偷偷告诉你，不要错过哦！立即围观",
    TXT_BP_SHARE2 = "我通过高级战场获得了珍贵道具——%s，简直赚翻啦，快来一起开通吧！立即围观",
    TXT_SHARE_SUC = "分享成功",
    TXT_SHARE = "分享",
    TXT_BATTLE = "战场",
    TXT_CLICK_LOOK= "立即围观",

    TXT_PRAY_BLESS_EMSG = "通过专属祈福获得道具：",
    TXT_PRAY_BLESS_LMSG = "通过限定祈福获得道具：",
    TXT_PFBCTLimit = "限定祈福",
    TXT_PFBCTExclusive = "专属祈福",

    TXT_BLESS_RULE = "祈福规则",
    TXT_BLESS1_TTILE1 = "祈福说明",
    TXT_BLESS1_DESC1 = "1. 参与条件：角色等级≥20级且已完成首充\n2. 祈福1次消耗1个祈福灯，祈福10次消耗10个祈福灯\n3. 每24小时可以免费进行1次祈福\n4. 祈福只能在祈福活动时间范围内进行",
    TXT_BLESS1_TTILE2 = "祈福灯不足说明",
    TXT_BLESS1_DESC2 = " 祈福灯不足时，可以前往商城或点击祈福界面中的祈福灯购买祈福灯道具",
    TXT_BLESS1_TTILE3 = "祈福记录说明",
    TXT_BLESS1_DESC3 = " 全服祈福和我的祈福记录各保留至少200条最新的祈福记录。",
    TXT_BLESS1_TTILE4 = "祈福积分宝箱说明",
    TXT_BLESS1_DESC4 = "1. 参与公会祈福1次可获得1个祈福积分，祈福10次可获得10个祈福积分\n2.达到一定的祈福积分可领取祈福积分宝箱",
    TXT_BLESS1_TTILE5 = "祈福商城说明",
    TXT_BLESS1_DESC5 = "1. 每次祈福会有一定的概率获得本期的祈福商城兑换道具，使用兑换道具可在祈福商城中兑换极其稀有的限定专属武将，商城中可兑换的道具每期活动会进行更新，已拥有的武将不可再次兑换\n2.兑换道具在活动结束后，可在包裹中使用兑换道具获得20银两",
    TXT_BLESS1_TTILE6 = "祈福排行说明",
    TXT_BLESS1_DESC6 = "1. 祈福排行根据祈福积分进行排名，取前100名玩家上榜\n2. 系统每小时刷新一次祈福排行榜，活动结束后系统自动清零祈福积分\n3. 达到不同排行的名次会获得不同的稀有奖励，如果完成对应名次的额外条件，还可以获得额外的极品奖励\n4.祈福活动结束后，确定最终的祈福排名，结算并通过信件发送排名奖励",
    TXT_BLESS2_TTILE1 = "祈福说明",
    TXT_BLESS2_DESC1 = "1. 祈福1次消耗1个祈福灯，祈福10次消耗10个祈福灯\n2. 已完成首充玩家每24小时可以免费进行1次祈福\n3. 祈福只能在祈福活动时间范围内进行",
    TXT_BLESS2_TTILE2 = "祈福灯不足说明",
    TXT_BLESS2_DESC2 = " 祈福灯不足时，可以前往商城或点击祈福界面中的祈福灯购买祈福灯道具",
    TXT_BLESS2_TTILE3 = "祈福记录说明",
    TXT_BLESS2_DESC3 = " 全服祈福和我的祈福记录各保留至少200条最新的祈福记录。",
    TXT_BLESS2_TTILE4 = "祈福积分宝箱说明",
    TXT_BLESS2_DESC4 = "1. 参与公会祈福1次可获得1个祈福积分，祈福10次可获得10个祈福积分\n2.达到一定的祈福积分可领取祈福积分宝箱",
    TXT_BLESS2_TTILE5 = "祈福商城说明",
    TXT_BLESS2_DESC5 = "1. 每次祈福会有一定的概率获得本期的祈福商城兑换道具，使用兑换道具可在祈福商城中兑换极其稀有的限定专属武将，商城中可兑换的道具每期活动会进行更新，已拥有的武将不可再次兑换\n2.兑换道具在活动结束后，可在包裹中使用兑换道具获得20银两",
    TXT_BLESS2_TTILE6 = "祈福排行说明",
    TXT_BLESS2_DESC6 = "1. 祈福排行根据祈福积分进行排名，取前100名玩家上榜\n2. 系统每小时刷新一次祈福排行榜，活动结束后系统自动清零祈福积分\n3. 达到不同排行的名次会获得不同的稀有奖励，如果完成对应名次的额外条件，还可以获得额外的极品奖励\n4.祈福活动结束后，确定最终的祈福排名，结算并通过信件发送排名奖励",

    TXT_X_WUJIANG = "武\n将",
    TXT_X_PIFU = "皮\n肤",
    TXT_X_JiangLing = "将\n灵",
    TXT_X_SGX = "三\n国\n秀",
    TXT_X_SCC = "收\n藏\n册",
    TXT_SHOP = "商城",
    TXT_FINISH_TIMES = "完成次数：%d",
    TXT_SIGN_VIP_REWARD = "VIP%s领取",
    TXT_BP_MISSION_TIPS = "1、完成每周任务获得的战场经验有上限，达到上限时本周任务将不可再完成。\n"..
    "2、每周经验上限也会随每周任务进行重置。\n"..
    "3、该上限不受赛季任务、购买等级或活动等其他途径产出的影响。\n"..
    "4、每周任务经验上限限制会在每周三0点重置。",
    TXT_BP_WEEK_RECEIVED = "本周已领取",
    TXT_BP_RULE = "1、每赛季所有玩家均可获得普通版战场，可随时激活为高级战场，获得额外的丰厚奖励。\n"..
    "2、购买进阶版和典藏版均可激活高级战场，只可选择其一购买，典藏版战场除拥有进阶版战场全部福利外，还可直接提升20级战场等级并有额外专属奖励。\n"..
    "3、可以通过完成战场任务提升战场等级，也可直接购买战场等级，获得大量的等级奖励。\n"..
    "4、战场任务分为赛季任务和每周任务，赛季任务每赛季只可完成一次，每周任务可重复完成，任务奖励均自动发放，不需要手动领取。\n"..
    "5、激活高级战场的玩家每周可额外领取经验宝箱，加速战场等级提升。\n"..
    "6、每赛季结束后战场会立即重置为下一赛季新普通版战场，战场等级也重置为1级，不可再继续领取上一赛季奖励，已完成但未领取的战场等级奖励将通过邮件形式进行补发。\n"..
    "7、通过战场可以获得战场令牌，在战场商城中兑换丰富道具奖励，未使用战场令牌随赛季回收。",
    TXT_YUAN_GIFT = "%s元礼包",
    TXT_HAN_100 = "百",
    TXT_BP_LEVEL_PUSH_TIPS = "恭喜你战场等级已达到 %d 级，现在激活高级战场还可立即获得以下奖励：",
    TXT_UNIVERSITYCIRCLE = "校友圈",
    TXT_SHARE_TIPS = "现在分享还可以获得奖励噢！",
    TXT_SHARE_TIPS2 = "快来一起激活领取吧！",
    TXT_SHARE_TIPS3 = "你已激活高级战场，提升等级获取更多奖励吧！",
    TXT_UNIVERSITY_TIP1 = "点此进行高校信息登记，获得专属标志，看到更多校友~",
    TXT_SCHOOL_CHOOSE = "学校选择",
    TXT_SCHOOL_NAME = "学校名称",
    TXT_STUDENT_NO = "学号",
    TXT_STUDENT_TIME = "入学时间",
    TXT_PHONE_NO = "手机号码",
    TXT_COMMIT = "提交",
    TXT_YANZHENG = "验证",
    TXT_US_SET_ERROR1 = "学校不能为空",
    TXT_US_SET_ERROR2 = "请输入4-12位有效学号",
    TXT_US_SET_ERROR4 = "手机号码不能为空",
    TXT_UNIVERSITY_TIP2 = "<font color=#4E3426>提示：游戏中认证均为普通信息记录，不代表真实信息，高级认证请关注线下</font><font color=#AE1400>三国杀校园行</font>",
    TXT_SCHOOL_PLACE = "学校所在地",
    TXT_US_SET_ERROR3 = "您还未选择学校",
    TXT_UNIVERSITY_TIP3 ="校园登记",
    TXT_UNIVERSITY_COMMIT ="认证成功",
    TXT_BUY_NONE = "已售罄",
    TXT_LEVEL_FULL = "已满级",
    TXT_HAD_ADD = "已添加过该玩家",
    TXT_UNIVERSITY_TIP4 = "高级认证图标需通过官方认证。更多官方认证信息请关注线下校园行活动。点击跳转",
    TXT_UNIVERSITY_RANK = "高校排行榜",
    TXT_RANK_BAR = "排行榜",
    TXT_UNIVERSITY_TIP5 = "学号无误",

    TXT_UNIVERSITY_TIP6 = "<font color=#EA392F>第%s名:</font><font color=#402B20>%s</font>",
    TXT_UNIVERSITY_TIP7 = "普通认证:%s人",
    TXT_UNIVERSITY_TIP8 = "高级认证:%s人",
    TXT_SHARE_NIL_TIPS = "请先选择你要分享的好友！",
    TXT_SHARE_NIL_TIPS1 = "请先加入公会后再次尝试" ,
    TXT_GONGXI = "恭喜玩家",
    TXT_BATTLEPASSMSG = "通过高级战场获得珍贵道具：",
    TXT_UNIVERSITY_TIP10 = "目前仅支持国内高校",
    TXT_UNIVERSITY_SET_TITLE = "信息登记",
    TXT_UNIVERSITY_TIP9 = "找不到我的学校",
    TXT_UNIVERSITY_TIP11 = "你的学校是：%s\n你的入学时间是：%s年%s月\n你的手机号是：%s （其他玩家不可见）",
    TXT_MATCH_LOGIN_SUC1 = "报名成功，立刻开始比赛吧！",
    TXT_MATCH_LOGIN_SUC2 = "报名成功，请等待比赛开启！",
    TXT_AUTO_REWARD_Tips = "恭喜您获得了%s自走棋现金大奖赛的第%d名，请前往填写您的个人信息。",
    TXT_MATCH_TIME_WARING = "还未到开赛时间",
    TXT_GOTO_WRITE = "前去填写",
    TXT_NOT_NOW = "以后再说",
    TXT_FRONT = "前\n排",
    TXT_LAST = "后\n排",
    TXT_NEED_VIP = "激活永久会员即可报名参赛",
    TXT_COMPETELE_FAIL_TIPS = "积分不足，你已被淘汰。",

    TXT_RULE_UNIVERSITY_TITLE = "高校排行规则",
    TXT_RULE_UNIVERSITY_MEMO = "1，高校排名根据人气值进行排名。\n2，人气值的计算规则为：人气=普通信息登记人数+高级认证人数*10。\n3，高级认证玩家有高级认证标记，相关信息请关注线下校园行活动。",

    TXT_UNIVERSITY_EDIT = "信息修改",
    TXT_RULE_UNIVERSITY_TITLE1 = "高校信息登记",
    TXT_RULE_UNIVERSITY_MEMO2 = "1，校园信息登记由玩家自行登记校园信息\n2，玩家可以看到与自己同一学校的玩家，也可以通过排行榜看到其他学校的玩家。\n3，信息登记后不可删除，不可修改，若需进行以上操作，可以进行客服反馈处理。\n4，高级认证由工作人员录入，来自线下校园行活动，参加所在学校的任何校园行活动，或找相关兴趣社团均可进行高级认证登记。详情可关注校园行官网：\nhttp://xy.sanguosha.com/groupapply\n5，游戏内玩家信息登记由玩家自发进行，官方不保证信息的真实性，请注意甄别。",
    TXT_HALL_BACKMUSIC = "大厅背景音乐",
    TXT_BLESS_FREE_TIPS = "首充激活会员并等级达到%s级，即可每日免费祈福一次哦！",


    TXT_LINK_UP_FLOP_CNT = "累计翻牌次数：%s",
    TXT_LINK_UP_FREE = "赠免费翻牌1次",
    TXT_LINK_UP_DOUBLE_TIP = "开始后将无法选择翻倍",
    TXT_LINK_UP_DOUBLE_TIP2 = "限时积分活动奖励翻倍！",
    TXT_LINK_UP_DOUBLE_TIP3 = "奖励翻倍",
    TXT_LINK_UP_DOUBLE_TIP4 = "（%s/%s）",
    TXT_LINK_UP_DOUBLE_TIP5 = "<font color=#673a1d>请选择1个想要</font><font color=#B81616>翻倍</font><font color=#673a1d>的道具</font>",
    TXT_LINK_UP_DOUBLE_FRESH = "积分刷新",
    TXT_LINK_UP_DOUBLE_SURE = "确定翻倍",
    TXT_LINK_UP_DOUBLE_LIMIT = "每轮仅限一次",
    TXT_LINK_UP_DOUBLE_SCORE = "积分",
    TXT_LINK_UP_DOUBLE_SCORE_OWN = "拥有积分：",
    TXT_LINK_UP_DOUBLE_REMAID = "剩余翻倍次数：",
    TXT_LINK_UP_SCORE_NOT_ENOUCH = "当前积分不足",
    TXT_LINK_UP_SCORE_ACCESS_TIP = "活动期间<font color=#ab290b>每消费200元宝</font>或<font color=#ab290b>每充值200元宝</font>均可获得1积分，消耗积分可翻倍奖励或刷新卡牌。",

    TEXT_SET_DEFAULT = "设为默认",
    TEXT_USE_DYNAMIC = "使用动态",
    TEXT_USE_STATIC = "使用静态",
    TXT_LINK_UP_FLOP_CNT2 = "%s次翻牌",
    TXT_GETREWARD = "立即领取",
    TXT_LINK_UP_FRESH_TIP = "是否确认消耗%s绑定元宝，刷新当前卡牌？",
    TXT_LINK_UP_FRESH_TIP2 = "刷新后所有已翻开和未翻开的卡牌都将被重置",
    TXT_LINK_UP_FRESH_TIP3 = "是否消耗%s积分，刷新当前卡牌？",
    TXT_LINK_UP_DESC = "1、点击开始挑战，获得18张卡牌，每张卡牌对应一种奖励，翻开两张相同的卡牌就可以获得对应的道具奖励。\n2、挑战过程中可以随时刷新奖池，刷新当前所有已翻开和未翻开的卡牌。" ,
    TXT_LINK_UP_SCORE_DOUBLE_TIP1 = "是否消耗%s积分，翻倍当前选中道具？",
    TXT_LINK_UP_SCORE_DOUBLE_TIP2 = "选择的道具会得到双倍的数量",
    TXT_AGAIN = "再来一次",
    TXT_LINK_UP_FRESH_CARD = "刷新卡牌",
    TXT_LINK_UP_FRESH = "刷新奖池",
    TXT_LINK_UP_START_SURE = "确认开始",
    TXT_LINK_GAME_INFO_1 = "本次完成：",
    TXT_LINK_GAME_INFO_2 = "翻牌次数：",
    TXT_LINK_UP_RULE = "规则说明",
    TXT_LINK_UP_RULE_TITLE1 = "规则说明",
    TXT_LINK_UP_RULE_DESC1 = "1.游戏界面每局总共有18张暗置卡牌，每两张卡牌显示同一种奖励，每局总计9种奖励，玩家点击卡牌即可翻牌，如果翻到两张一样的卡牌，即可获得卡牌展示的奖励。\n2.点击开始游戏时，界面会刷新18张卡牌，明置展示所有奖励，如玩家没有想要的奖励，则可以点击刷新卡牌刷新（每次刷新将消耗连连看刷新券*1，如玩家没有连连看刷新券时，则将消耗500元宝刷新一次）。\n3.玩家决定后，可以点击开始挑战翻牌，每次挑战需要消耗500元宝（或消耗天机卷轴*1），翻开的牌不会暗置，翻到相同的牌，获取所示奖励。\n4.玩家翻出心仪的奖励后，可以随时刷新卡牌，直到出现心仪的奖励后继续参与翻牌（如已经在参与中，点击刷新则会重新刷新18张奖励卡牌）。\n5.本期连连看活动，每次必定掉落高价值道具之一，包括特殊武将、特殊节日皮肤、完整C级将灵、B级将灵、高级转生丹、枭雄金印道具之一。",
    TXT_BP_STAGE_TIPS1 = "达成可获得以下所有奖励",
    TXT_BP_STAGE_TIPS2 = "以下奖励任选其一",
    TXT_LINK_UP_TIME = "活动时间：%s 至 %s",
    TXT_LINK_UP_NOENOUGH = "%s不足，请购买后再次尝试",
    TXT_JIEYUANJL = "弃一张牌伤害%s1",
    TXT_TIAOXINJL = "请选择至多%s目标弃置",
    TXT_JIEXIANTUPO = "界限突破",
    TXT_SKIN_COMPOSE_1 = "确定消耗%s朱砂合成【%s】皮肤？",
    TXT_SKIN_COMPOSE_2 = "合成该皮肤需要%s朱砂，还缺少%s朱砂。\n再花费%s元宝可以补齐所缺朱砂，直接合成该皮肤。\n是否确认合成？",
    TXT_SKIN_COMPOSE_3 = "确定消耗%s朱砂升级【%s】皮肤？",
    TXT_SKIN_COMPOSE_4 = "升级该皮肤需要%s朱砂，还缺少%s朱砂。\n再花费%s元宝可以补齐所缺朱砂，直接升级该皮肤。\n是否确认升级动态？",
    TXT_SKIN_COMPOSE_5 = "所需朱砂不足，朱砂可以通过分解皮肤获得，\n是否前往开启皮肤包获取皮肤？",
    TXT_SKIN_COMPOSE_TITLE = "合成皮肤",
    TXT_SKIN_UPDATE_TITLE = "升级动态",
    TXT_GENERALTUPO = "武将突破",
    TXT_GENERALTUPO_TIP = "确定消耗%s*%s突破武将%s？(破界石可通过将星招募获得)",
    TXT_GENERALTUPO_TIP1 = "确定消耗%s*%s和%s突破武将%s？(专属破界石可通过运营活动获得)",
    TXT_HAS_FINISH = "已结束",
    TXT_DING_SHOP = "铭鼎商城",
    TXT_DING_SHOP_TIPS = "提示：请在%s前完成奖励兑换，过期后本次赛事铭文将失效",
    TXT_CONFIRM_CHARGE = "确定兑换吗？",
    TXT_SKIN_TAB_1 = "首页",
    TXT_SKIN_TAB_2 = "新品",
    TXT_SKIN_TAB_3 = "全部",
    TXT_SKIN_TAB_4 = "收藏册",
    TXT_GeneralStar_Get = "招募将星",
    TXT_Progress4 = "进度",
    TXT_CHARGE_GENERAL = "兑换武将",
    TXT_GENERALSTAR_XIAOH = "消耗：     X%d",
    TXT_GENERALSTAR_XIAOH2 = "消耗：     X%d或%d",
    TXT_IN_MATCH = "比赛中",
    TXT_MD_SUPPORT_TIPS = "提示：预计结果依据最新铭文支持结果计算，不代表最终效果",
    TXT_MAX = "最大",
    TXT_SUPPORT_TEAM = "支持此队",
    TXT_USE = "使用",
    TXT_FORECASTTIPS = "战队胜利后预计获得        %s",
    TXT_FORECASTTIPS_2 = "比赛结束后，将会依据比赛结果由邮件给与相应的竞猜金币奖励",
    TXT_FORECASTTIPS_3 = "依据当前支持率，其胜利后可获得",
    TXT_NO_IN_RANK = "未上榜",
    TXT_SCORE_RANK = "积分排行：",
    TXT_TOTAL_REVEIW = "总览",
    TXT_SUIT = "收藏册",
    TXT_GLOOKFOR_TITLE = "招募记录",
    TXT_GLOOKFOR_ALL = "全服\n招募",
    TXT_GLOOKFOR_MY = "我的\n招募",
    TXT_GLOOKFOR_TIP = "仅保留最近200次招募记录",
    TXT_GLOOKFOR_TIP1 = "恭喜玩家<font color=#C86F4F>%s</font>通过招募获得道具：<font color=#5786AB>%s</font>",
    TXT_GLOOKFOR_TIP2 = "恭喜您获得道具：<font color=#5786AB>%s</font>",
    TXT_TUIYAN_WIN_TIPS = "牌堆顶的三张牌",
    TXT_LOOKFOR_TIME = "招募%s次",
    TXT_LOOKFOR_PREVIEW = "招募预览",
    TXT_LOOKFOR_RULE = "招募规则",
    TXT_LOOKFOR_TITLE1 = "招募规则",
    TXT_LOOKFOR_DESC1 = "1、每次将星招募消耗1个武将招募令。\n 2、将星招募有概率获得祈福武将、限定专属武将、S-SS级武将、将符碎片，具体概率见公示。\n 3、每累计招募10次，保底必得SS级以上的武将和1个破界石。\n 4、抽到重复武将时，将自动分解成将符碎片，且有概率分解暴击获得多倍将符。\n 5、使用将符碎片可在将符商店中兑换指定武将。",
    TXT_JIANGFU_SHOP = "将星商店",
    TXT_DUOBAO_TIPS = "参与幸运夺宝活动，可以获得该皮肤",
    TXT_DUOBAO_LUCKY = "幸运夺宝",
    TXT_MAXFINISHTIMES = "限完成%s次",
    TXT_YIDUIHUAN = "已兑换",
    TXT_JIANGCHI_OPT_TITLE = "发动将驰，请选择效果",
    TXT_JIANGCHI_OPTLBAEL_1 = "摸2张牌",
    TXT_JIANGCHI_OPTLBAEL_2 = "摸一张牌",
    TXT_JIANGCHI_OPTLBAEL_3 = "弃一张牌",
    TXT_YES = "是",
    TXT_NO = "否",
    TXT_MAIL_RECEIVE_TIP = "当前无可领取的附件或者可领取附件少于5个",
    TXT_MY_SCORE = "我的积分",
    TXT_ARR_FRONT = "前排",
    TXT_ARR_BACK = "后排",
    TXT_ARR_MID = "中排",
    TXT_ARR_FRONT_N = "前\n排",
    TXT_ARR_BACK_N = "备\n战",
    TXT_ARR_MID_N = "备\n战",
    TXT_RECOMMAND_ARR = "推荐阵容",
    TXT_CHANGE_SKIN = "换肤",
    TXT_ARR_BUFF = "阵容协战",
    TXT_HAS_ACTIVE = "已生效",
    TXT_HAS_NOTACTIVE = "未生效",
    TXT_CUSTOM_ARR = "阵容编辑",
    TXT_JIEBENXI_LABEL1 = "目标+1",
    TXT_JIEBENXI_LABEL2 = "无视防具",
    TXT_JIEBENXI_LABEL3 = "不能被抵消",
    TXT_JIEBENXI_LABEL4 = "造成伤害时摸一张牌",
    TXT_MUILTI_SELECT_TIPS = "请选择一项",
    TXT_MUILTI_MOU_ZHU_TIPS = "请选择一项对%s发动",
    TXT_DANSHOU_ASKTIP = "是否发动胆守",
    TXT_JUMP = "跳转",
    TXT_My_Duobaoquan = "我的夺宝券：%d",
    TXT_ONE_DRAW2 = "单抽",
    TXT_TEN_DRAW2 = "十抽",
    TXT_SKIN_REPEAT_COMPOSE = "当前拥有的重复皮肤如下：",
    TXT_ACT_THEME_NEWSKIN_LEVLE_TIPS = "本期活动需等级达到%d级方可参与，请先提升角色等级！",
    TXT_REWARD_DESC = "奖励说明",
    TXT_LEVELUP_REWARD = "%s级奖励：",
    TXT_LEVELUP_REWARDGET = "%s级可获得",
    TXT_FC19_TIPS1 = "福利一：激活永久会员特权",
    TXT_FC19_TIPS2 = "福利二：领取超强武将",
    TXT_FC19_TIPS3 = "福利三：立即获得价值             元宝道具",
    TXT_FC19_TIPS4_1 = "1. 祈福时段免费祈福",
    TXT_FC19_TIPS4_2 = "2. 专属三国秀",
    TXT_FC19_TIPS4_3 = "3. 专属武将：左慈，王允",
    TXT_FC19_TIPS4_4 = "4. 分解皮肤获得朱砂加成",
    TXT_FC19_TIPS4_5 = "5. 经验获得加成",
    TXT_FC19_TIPS4_6 = "6. 海量银两、功勋",
    TXT_LOGIN_SEND = "次日登录更送：",
    TXT_DAYOFTEN = "日常",
    TXT_ADDAI_ALL = "一键添加",
    TXT_CHANGE_ROOM = "换房",
    TXT_AGAIN_RECRUIT = "再次招募",
    TXT_RECRUIT_NUM = "招募令%s个",
    TXT_CHARGE_RESET_TXT = "累计充值奖励将在%s天%s小时%s分后重置",
    TXT_WEGAME_SWITCH_ACCOUNT = "检测到WeGame账号已切换，请确认切换WeGame三国杀登录账号",
    TXT_WEGAME_REALY_NAME_SUC = "实名认证成功，由于系统延迟，请等待10分钟后重新登录",
    TXT_RESULT_EXP_ADD = "+%sEXP",
    TXT_RESULT_EXP_TIP1 = "会员加成",
    TXT_RESULT_EXP_TIP2 = "激活会员可获得额外经验加成，点击激活会员",
    TXT_RESULT_EXP_TIP3 = "升级到%s级，可获得",
    TXT_OPEN_DIANJIANG = "开启点将",
    TXT_OPT_SITDOWN = "坐下",
    TXT_OPT_INVITE = "邀请",
    TXT_OPT_ADDAI = "添加AI",
    TXT_OPT_CLOSE = "关闭",
    TXT_OPT_OPEN = "打开",
    TXT_LEVEL_RWD = "%d级奖励",
    TXT_LEVEL_UP_TIPS_1 = "最多%d局，可升级到%d级。",
    TXT_LEVEL_UP_TIPS_2 = "再玩%d局，可升级到%d级。",

    TXT_SPRITE_USE_LEVEL2 = "转生会成为其他S级将灵",
    TXT_JiangLingZSRICH_S2S_A = "<font color=#000000>S级将灵转生成S级将灵概率：</font><font color=#EA2251>100%s</font>\n",
    TXT_million = "百万",
    TXT_BLESS_RANK_TIP_OTHER = "本期暂无排行额外奖励",
    TXT_SKIN_ACTIVITY_CLOSE = "幸运转盘活动暂未开放",
    
    TXT_GENERAL_ONE = "主将",
    TXT_GENERAL_TWO = "副将",

    TXT_GENERAL_CHALLGE_TIPS = "\n\n1、当在游戏中获得武将后，可对该武将进行突破。\n"..
        "2、武将突破后会获得突破后的武将技能，在武将界面可以点击切换武将技按钮进行查看经典技及突破技的变化。\n"..
        "3、标准包武将突破需要挑战对应的关卡，挑战成功后，突破才会成功，否则突破失败。\n"..
        "4、新开放的界武将可以消耗破界石突破获得。将星招募十次可以获得1个破界石。\n"..
        "5、武将突破后，在非新手场中选将时只能使用突破后的武将（在新手场中，依旧可以使用突破前的武将）。",
    TXT_SKIN_SCORE_TIP ="每开启任意皮肤包获得1张皮肤，可获得1积分；消耗积分可以参加幸运转盘活动，获取皮肤珍稀道具！",
    TXT_GENERALSTARMSG = "通过将星招募获得珍贵道具",

    TXT_BUG_ERROR_TIP1 = "~未达到购买等级~",
    TXT_BUG_ERROR_TIP2 = "~未达到购买的会员等级~",
    TXT_BUG_ERROR_TIP3 = "~超过最大购买等级~",
    TXT_BUG_ERROR_TIP4 = "~超过最大会员购买等级~",


    TXT_GUILD_M_TAB1 = "公会财富",
    TXT_GUILD_M_TAB2 = "公会经验",
    TXT_GUILD_M_TAB3 = "争霸战总场",
    TXT_GUILD_M_TAB4 = "争霸战总胜场",
    TXT_GUILD_M_TAB5 = "七日贡献",
    TXT_GUILD_M_TAB6 = "总贡献",
    TXT_GUILD_M_TAB7 = "本月统计",
    TXT_GUILD_M_TAB8 = "上月统计",
    TXT_GUILD_M_TAB9 = "圈子动态",
    TXT_GUILD_M_TAB10 = "公会动态",

    TXT_GUILD_M_BTN1 = "成员招募",
    TXT_GUILD_M_BTN2 = "退出公会",
    TXT_GUILD_M_BTN3 = "修改资料",
    TXT_GUILD_M_BTN4 = "成员管理",
    TXT_GUILD_M_BTN5 = "查看成员",
    TXT_GUILD_M_BTN6 = "查看资料",
    TXT_GUILD_M_BTN7 = "修改资料",
    TXT_GUILD_M_BTN8 = "防守战绩",
    TXT_GUILD_M_BTN9 = "管理红包",

    TXT_PLAYERNICK = "玩家昵称",
    TXT_GUILD_M_TIP1 = "未加入公会",
    TXT_GUILD_M_TIP2 = "数据更新时间：每日5:00",
    TXT_GUILD_M_TIP3 = "退出公会",
    TXT_GUILD_M_TIP4 = "取消解散公会",
    TXT_GUILD_M_TIP5 = "解散公会",
    TXT_GUILD_M_TIP6 = "撤销弹劾",
    TXT_GUILD_M_TIP7 = "确认退出公会？",
    TXT_GUILD_M_TIP8 = "是否确认解散公会？",

    TXT_MODE_ADVANTURE = "冒险模式",
    TXT_CARD_PREVIEW = "手牌预览",
    TXT_AUTO_LEVEL_CARD = "%s级手牌",
    TXT_UNIVERSITY_TIP12 = "官方认证的玩家每月可领取%s",

    TXT_CHESS_CHECK_BACK = "查看后排",
    TXT_CHOOSE_GENERAL = "武将选择",
    TXT_VIP_OPNE = "会员%d开启",
    TXT_NOTICELABLE = "公告",
    TXT_NOTICELABLE_2 = "公\n\n告",
    TXT_GOTO_LEVEL_UP = "前往升级",

    TXT_GUILD_CREATE = "创建公会",
    TXT_GUILD_CHANGEFLAG = "更改旗帜",
    TXT_GUILD_NAME = "公会名称",
    TXT_GUILD_NAME1 = "请输入公会名称",
    TXT_GUILD_FLAG1 = "公会唯一标识",
    TXT_ZAOXING = "造型",
    TXT_TUTENG = "图腾",
    TXT_COLOR = "颜色",
    TXT_CREATE = "创建",
    TXT_GUILD_CREATE_TIP1 = "1  角色等级达到40级",
    TXT_GUILD_CREATE_TIP2 = "2  激活永久会员",
    TXT_GUILD_CREATE_TIP3 = "3  拥有【公会聚义令】道具",

    TXT_GUILD_CHANGENAME = "修改名称",

    TXT_UNIVERSITY_TIP13 = "%s天后可再次领取奖励",
    TXT_UNIVERSITY_TIP14 = "   可领奖  ",
    TXT_TOGGLE_JIANGLING = "切换将灵",
    TXT_CHECK_FRONT = "查看前排",
    TXT_MINGDING_MATCH_BRIFE = "赛事介绍",
    TXT_LOGIN_MATCH = "参加赛事",
    TXT_MINGDING_LOGIN_TIPS = "点击“参与赛事”即可获得赛事专属”铭文”道具，铭文道具可以在铭鼎商店兑换超值奖励。",
    TXT_CHINESE_QIAN = "前",
    TXT_PINJIAN_WIN_TIPS = "请选择一个你要使用的技能",
    TXT_PLACEHOLD_1 = "请输入要回复的信息",
    TXT_SEND_RED_PAGE = "发红包",
    TXT_SEND_RED_PAGE_1 = "红包金额（发红包需要消耗通用元宝，且不算入消费任务和排行榜）",
    TXT_SEND_RED_PAGE_2 = "红包份数",
    TXT_SEND_RED_PAGE_3 = "角色等级要求",
    TXT_SEND_RED_PAGE_4 = "七日贡献要求",
    TXT_SEND_RED_PAGE_5 = "快来试试你的手气吧~",
    TXT_SEND_RED_PAGE_6 = "仅永久激活会员的玩家才可领取红包",
    TXT_SEND = "发送",
    TXT_VER_UPDATE = "您的客户端不是最新版本，请重启游戏获取更新！",
    TXT_RESET = "还原",
    TXT_ONLY_RED_PAGE = "只看红包",
    TXT_GANG_GANG = '刚刚',

    TXT_GUILD_CRETE_T1 = "公会聚义令不足",
    TXT_GUILD_CRETE_T2 = "请输入公会名称",
    TXT_GUILD_CRETE_T3 = "会员未激活不能创建公会",
    TXT_GUILD_CRETE_T4 = "请输入公会旗号",
    TXT_MORE_COMMENT = "更多评论",

    TXT_UNLOCK = "解锁",

    TXT_GDETGeneralGet = "%s获得SSS级武将%s，如虎添翼！",
    TXT_GDETGeneralAlbumGet = "收藏达人%s，收集齐%s武将等阶收藏册！",
    TXT_GDETSkinAlbumGet = "收藏达人%s，收集齐%s限定皮肤收藏册！",
    TXT_GDETDressAlbumGet = "收藏达人%s，收集齐%s三国秀收藏册！",
    TXT_GDETSpriteSGet = "唤灵达人%s，获得S级将灵%s！",
    TXT_GDETVipLevel = "至尊会员%s的会员等级达到%s级！",
    TXT_GDETRankLevel = "%s已不可阻挡，在%s模式已达到%s段位！",
    TXT_GDETGuildMoneyPackGet = "%s豪掷千金，购买了公会财富礼包，为公会做出了卓越贡献",
    TXT_GDETGuildBonusPay = "%s壕气一充，为全公会发放红包，看谁是命中注定的锦鲤！",
    TXT_GDETGuildBonusItemGet = "%s喜获道具%s，为全公会发放红包，一起来分享他的喜悦吧！",
    TXT_GDETGuildBonusLucky = "%s发放了拼手气红包，快来抢啊，看看你有多么欧气！",
    TXT_GDETGuildBonusLucky2 = "%s发放了拼手气红包，%s",
    TXT_GDETGuildBonusSpriteGet = "%s喜获将灵%s，为全公会发放红包，一起来分享他的喜悦吧！",

    TXT_GUILD_SALARY_STATE_1 = "（已达成）",
    TXT_GUILD_SALARY_STATE_2 = "（未达成）",
    TXT_GUILD_SALARY_STATE_3 = "（可领取）",
    TXT_GUILD_SALARY_STATE_4 = "（已领取）",
    TXT_GUILD_SALARY_STATE_5 = "（未达标）",
    TXT_GUILD_SALARY_ROLE_CHANGE_1 = "（%s进行过<font color=#D70000>职位变更</font>无法领取%s红包）",
    TXT_GUILD_SALARY_ONLINE_NUM = "公会%s上线人数：",
    TXT_GUILD_SALARY_CONTRIBUTION = "我的%s贡献数：",
    TXT_GUILD_SALARY_WEEK = "本周",
    TXT_GUILD_SALARY_LASTWEEK = "上周",
    TXT_GUILD_SALARY_PROGRESS_1 = "当前",
    TXT_GUILD_SALARY_PROGRESS_2 = "当前倍率：%d%%",
    TXT_GUILD_SALARY_PROGRESS_3 = " 目标倍率：%d%%",
    TXT_GUILD_SALARY_MUL_TIP = " X%.1f倍",
    TXT_GUILD_SALARY_RECEIVE_TIP_1 = "%s过期",
    TXT_GUILD_SALARY_RECEIVE_TIP_2 = "下周一00:00:00可领取",
    TXT_GUILD_SALARY_RECEIVE_TIP_3 = "未达到领取条件",
    TXT_GUILD_SALARY_RECEIVE_TIP_4 = "达成红包领取条件后解锁红包",
    TXT_GUILD_SALARY_RECEIVE_TIP_5 = "公会基金金额已达上限<font color=#FFE400>已达上限</font>，提升公会等级增加上限",
    TXT_GUILD_SALARY_BTN_TXT_1 = "上\n周\n红\n包\n<font color=#FFE400>可\n领\n取</font>",
    TXT_GUILD_SALARY_BTN_TXT_2 = "上\n周\n红\n包\n已\n领\n取",
    TXT_GUILD_SALARY_BTN_TXT_3 = "上\n周\n红\n包\n未\n达\n标",
    TXT_GUILD_SALARY_BTN_TXT_4 = "本\n周\n红\n包\n未\n达\n标",
    TXT_GUILD_SALARY_BTN_TXT_5 = "本\n周\n红\n包\n已\n达\n标",
    TXT_GUILD_SALARY_BTN_TXT_6 = "本\n周\n红\n包\n%f\n倍",
    TXT_GUILD_SALARY_BTN_TXT_7 = "上\n周\n红\n包\n<font color=#FF0000>不\n可\n领</font>",
    TXT_GUILD_SALARY_BTN_TXT_8 = "本\n周\n红\n包\n<font color=#FF0000>不\n可\n领</font>",
    TXT_GUILD_SALARY_LOCK_TIP = "公会等级达到%d级即开放福利红包，快努力升级公会吧~",
    TXT_GUILD_SALARY_CANNOT_RECEIVE_TIP = "上周进行过职位变更无法领取上周红包",

    TXT_SendSuccess = "发送成功",

    TEXT_NZLTX_GENERAL_TIPS = "已选武将（%d/%d）",
    NZLTX_LOGIN_ALERT = "请先报名！",
    TXT_ReceiveSuccess = "领取成功",
    TXT_REPEAT_WARING = "您的操作过于频繁，请稍后再试",
    TXT_SEND_REDPAGE_TIP1= "红包正在发送中，稍后会发送到公会圈子动态中",

    TXT_REDPAGE_RECEIVE_ERROR_TIP1= "您进入公会不足24小时，不可领取红包",
    TXT_REDPAGE_RECEIVE_ERROR_TIP2= "您需激活永久会员才可领取红包",
    TXT_REDPAGE_RECEIVE_ERROR_TIP3= "您的角色等级不足，不可领取红包",
    TXT_REDPAGE_RECEIVE_ERROR_TIP4= "您的七日贡献不足，不可领取红包",
    TXT_REDPAGE_RECEIVE_ERROR_TIP5= "找不到该红包",
    TXT_REDPAGE_RECEIVE_ERROR_TIP6 = "公会等级不足",
    TXT_REDPAGE_RECEIVE_ERROR_TIP7 = "本日您已领取红包达%s次，已超过本日领取上限",
    TXT_CIRCLE_DEL_WARNING = "您确定要删除本条公会动态吗？",
    TXT_NZLTX_ARR_SAVED_SUC = "挑战阵容保存成功!",

    TXT_GUILDAREA = "本期主场",
    TXT_GUILDAREA_GATSky = "天",
    TXT_GUILDAREA_GATOcean = "海",
    TXT_GUILDAREA_GATLand = "地",

    TXT_HADENROLL = "已报名",
    TXT_NONEENROLL = "未报名",
    TXT_ENROLLING = "报名中",
    TXT_BATTLEING = "开战中",
    TXT_GUILDM_TIP = "公会争霸活动均需要会长/副会长进行报名后方可参与！",
    TXT_GUILDM_TIP1 = "开战时间:每周%s周%s",
    TXT_GUILDM_TIP2 = "与公会神兽一起并肩作战！",
    TXT_GUILDM_TIP3 = "势力大混战，攻城略地谁为先！",
    TXT_GUILDM_TIP4 = "第%s赛季",
    TXT_GUILDM_TIP5 = "开战时间:%s到%s",
    TXT_GUILDM_TITLE1 = "公会争霸战",
    TXT_GUILDM_TITLE2 = "上兵伐谋",

    TXT_GUILD_CHAIRMAN = "会长",
    TXT_GUILD_VICE_CHAIRMAN = "会长",


    TXT_GUILDB_TIP1 = "禅让期间无法参加公会争霸战",
    TXT_GUILDB_TIP2 = "弹劾期间无法参加公会争霸战",
    TXT_GUILDB_TIP3 = "解散期间无法参加公会争霸战",
    TXT_NZLTX_SWEEP = "扫荡",
    TXT_NZLTX_SWEEP_JL = "请先选择扫荡将灵",
    TXT_JL_FORMAT = "%s（%s级）",

    TXT_SBFM_TAB_1 = "基础",
    TXT_SBFM_TAB_2 = "守军",
    TXT_SBFM_TAB_3 = "出战",
    TXT_SBFM_TAB_4 = "驻守",
    TXT_SBFM_CTTY_INFO = '城池信息',
    TXT_SBFM_CTTY_GUILD_SCORE = "公会积分：%s",
    TXT_SBFM_CTTY_GUILD_CITY_OWN_CNT = "拥有城池：",
    TXT_SBFM_ASK_HELP = "请求协助",
    TXT_SBFM_ASK_HELP_2 = "请选择发送此城池坐标至：",
    TXT_SBFM_ASK_HELP_CHANNEL_1 = "公会频道",
    TXT_SBFM_ASK_HELP_CHANNEL_2 = "势力频道",
    TXT_SBFM_OPEN_DEFENISE = "开放驻守",
    TXT_SBFM_HAS_DEFENISE_TIME = "已驻守：%s",
    TXT_SBFM_CLOSE_DEFENISE = "关闭驻守",
    TXT_SBFM_BATTLE_PROTOCAL = "剩余免战时间：",
    TXT_SBFM_CTTY_TIP_1 = "驻守将灵可获得个人积分并积累城池积分",
    TXT_SBFM_CTTY_TIP_2 = "攻破城池后可参与瓜分城池积分",
    TXT_SBFM_CTTY_TIP_3 = "城防：",
    TXT_SBFM_CTTY_ATTACK = "派兵进攻",
    TXT_SBFM_CTTY_DEFENSE = "派兵驻守",
    TXT_SBFM_CTTY_DEFENSE_NOT_OPEN = "未开放驻守",
    TXT_SBFM_CTTY_DEFENSE_FULL = "守军已满",
    TXT_SBFM_CTTY_DEFENSEING = "驻守中",
    TXT_SBFM_CTTY_IN_BATTLE = '城池战斗中',
    TXT_SBFM_CTTY_IN_PROTOCAL = "城池免战中",
    TXT_SBFM_CTTY_RANGE_OFF = "距离不足",
    TXT_SBFM_CTTY_FORMT_LOOK = "查看阵容",
    TXT_SBFM_CTTY_DEFENSE_CANCEL = "撤出驻守",
    TXT_SBFM_CTTY_DEFENSE_ONE_KEY_MODIFY = "一键上阵",
    TXT_SBFM_CTTY_DEFENSE_SAVE = "保存修改",
    TXT_SBFM_CTTY_DEFENSE_SPRITE = '驻守将灵：',
    TXT_SBFM_CTTY_DEFENSE_UNMODIFY_TIP = "该阵容正在战斗中，\n暂不可编辑！",
    TXT_SBFM_CTTY_DEFENSE_UNMODIFY_TIP2 = "该阵容正在驻守中，\n暂不可编辑！",
    TXT_SBFM_CTTY_SPRITE_FREE = "空闲",
    TXT_SBFM_CTTY_SPRITE_NOT_IN_FORMT = "未上阵",
    TXT_SBFM_CTTY_SPRITE_LOCK = "未解锁",
    TXT_SBFM_CTTY_SPRITE_DEFENSE = "%s·驻守",
    TXT_SBFM_CTTY_FORMAT_MODIFY = "编辑阵容",
    TXT_SBFM_CTTY_FORMAT_START = "立即上阵",
    TXT_SBFM_CTTY_FORMAT_UNLOCK = "立即解锁",
    TXT_SBFM_CTTY_START_ATTACK = "开始进攻",
    TXT_SBFM_CTTY_START_ATTACK_TIPS = "开始进攻后该部队所有阵容均持续发起进攻，直到粮草用尽或城池被攻破。\n你可在部队编辑或城池页面随时暂停进攻，暂停进攻后还在进行中的战斗将不会获得任何收益，并返还本次战斗的粮草。",
    TXT_SBFM_CTTY_START_DEFENSE = "开始驻守",
    TXT_SBFM_CTTY_DEFENSE_CITY = "驻守城池",
    TXT_SBFM_FORMAT_FORNT = "前排",
    TXT_SBFM_FORMAT_PREPARE = "备战",
    TXT_SBFM_FORMAT_XIEZHAN_VISIBLE = "生效：",
    TXT_SBFM_FORMAT_XIEZHAN_DISABLE = "未生效：",
    TXT_SBFM_FORMAT_PROGRESS = "已上阵:%s/%s",
    TXT_SBFM_AWARD_TAB_1 = "总",
    TXT_SBFM_AWARD_TAB_2 = "势力",
    TXT_SBFM_AWARD_TAB_3 = "公会",
    TXT_SBFM_AWARD_TAB_4 = "基础",
    TXT_SBFM_AWARD_TAB_5 = "个人",
    TXT_SBFM_AWARD_TAB_6 = "分红",
    TXT_SBFM_AWARD_TAB_7 = "称号",
    TXT_SBFM_AWARD_TAB_8 = "冠军公会指榜首势力下积分最多公会",
    TXT_SBFM_AWARD_RANK = "第%s名",
    TXT_SBFM_AWARD_RANK_LABEL1 = "奖池占比：",
    TXT_SBFM_AWARD_RANK_LABEL2 = "势力积分：",
    TXT_SBFM_AWARD_RANK_LABEL3 = "个人积分：",
    TXT_SBFM_AWARD_ITEM_GONG = "共: %s",
    TXT_SBFM_AWARD_GUILDPOOL = "公会基础奖池",
    TXT_SBFM_AWARD_PEOPLEPOOL = "个人基础奖池",
    TXT_SBFM_AWARD_GUILD_JIFEN = "公会积分达到   %s",
    TXT_SBFM_AWARD_PEOPLE_JIFEN = "个人积分达到   %s",
    TXT_SBFM_AWARD_REFRESH = "刷新时间: %s",
    TXT_SBFM_AWARD_RULE = "总奖池解锁进度由全体玩家占领的城池数占地图总城池数的比例决定",
    TXT_SBFM_AWARD_TIPS_NORANK = "尚未开战，暂无奖池分配信息！",
    TXT_SBFM_OPEN_DEFENSE_TIP = "确认开放城池%s给同势力其他公会成员进行驻守？\n\n开放驻守需要消耗%sX%s。\n开放驻守后同势力其他公会成员也可以协助驻守改城池。",
    TXT_SBFM_OPEN_DEFENSE_TIP_2 = "确认开放城池%s给同势力其他公会成员进行驻守？\n开放驻守后同势力其他公会成员也可以协助驻守改城池。",
    TXT_SBFM_DEL_DEFENSE_TIP = "确认撤出%s的驻守将灵%s？\n\n撤出驻守需要消耗%sX%s。\n撤出后该守军位置将变为空缺状态，请尽快补充。",
    TXT_SBFM_DEFENSE_CONFROM_TIP = "确认派遣将灵 :%s驻守城池%s？\n\n驻守后不可主动撤出该将灵直至该城池被攻陷或赛季结束。\n会长/副会长可使用道具撤出本公会城池的驻守成员。\n驻守后武将阵容不可再次编辑。",
    TXT_SBFM_SPRITE_UNLOCK_TIP = "确认解锁将灵么",
    Txt_UnlockSpriteItemNotEnough = "道具不足，无法解锁",
    Txt_MaxCityMark = "已超出最大标记数量，请及时取消城池标记！",
    TXT_SBFM_ATTACK_TIP_1 = "该城池处于免战状态，请选择其他城池！",
    TXT_SBFM_ATTACK_TIP_2 = "距离不足，请先进攻势力相邻城池",
    TXT_SBFM_ATTACK_TIP_3 = "请至少上阵一个阵容！",
    TXT_SBFM_ATTACK_TIP_4 = "%s不足，请补充后再次尝试",
    TXT_SBFM_DEFENSE_TIP_1 = "该城池非本公会占领，暂未开放驻守",
    TXT_SBFM_DEFENSE_TIP_2 = "当前城池驻守将灵已满，请选择其他可驻守城池",
    TXT_SBFM_DEFENSE_TIP_3 = "城池已进入战斗状态，暂无法驻守",
    TXT_SBFM_DEFENSE_TIP_4 = "请至少上阵一个阵容！",
    TXT_SBFM_SEASON_OVER_TIP = "第%s赛季已结束，请报名静待第%s赛季开战！",
    TXT_SBFM_SEASON_OVER_TIP2 = "第%s赛季%s阶段已结束，请等待下一阶段开始！",
    TXT_SBFM_CITY_OPEN_MSG_1 = "已开放",
    TXT_SBFM_CITY_OPEN_MSG_2 = "欢迎势力精英们一同驻守！立即前往",
    TXT_SBFM_CITY_OPEN_MSG_3 = "入驻资格，将灵评级要求为%s级，",
    TXT_SBFM_CLEAR_FORMAT = "清空阵容",
    TXT_SBFM_CLEAR_FORMAT_SURE = "确定要清空当前阵容所有上阵武将？",
    TXT_SBFM_HAOLING_DLG_TIP = "此弹窗内显示本公会会长/副会长标记的城池。",

    SBFM_CITY_MY_SPRITE = "我\n的\n将\n灵",

    TXT_SBFM_HOLD = "占领！",
    TXT_SBFM_ENTER_BATTLE_STATE = "进入战斗状态！",
    TXT_SBFM_CITY_HELP_MSG = "请求协助！火速支援",
    TXT_SBFM_CITY_HELP_MSG_2 = "请前往上兵伐谋模式作战页面后再进行查看",
    TXT_SBFM_SPRITE_DEFENDER = "将灵%s驻守的",
    TXT_SBFM_MY_ATTACK = "",

    TXT_SBFM_HORSE_LAMP_1 = "率领",
    TXT_SBFM_HORSE_LAMP_2 = "成员报名了本赛季的上兵伐谋，加入",
    TXT_SBFM_HORSE_LAMP_3 = "势力，期待他们的表现！",

    TXT_SBFM_CHANGE = "已修改",
    TXT_SBFM_HOLD_SPRITE_LEVEL = "驻守将灵评级要求为%s级",

    TXT_SBFM_TEAMMASTER_TITLE = "任命队长",
    TXT_SBFM_TEAMMASTER_TIPS1 = "1.普通成员可以托管自己的阵容给精英队长，精英队长代为统一进攻或驻守。",
    TXT_SBFM_TEAMMASTER_TIPS2 = "2.活动期间可撤销精英队长，撤销后所有托管阵容恢复未托管状态，建议选择活跃公会成员担任。",

    TXT_GUILDGOS_TIP1 = "请等待会长/副会长进行报名",
    TXT_GUILDGOS_TIP2 = "开战前报名还可获得参赛礼包！",
    TXT_GUILDGOS_TIP3 = "势力积分：",
    TXT_GUILDGOS_TIP4 = "奖池占比：",

    TXT_GIFTCODEEXCHANGE_TIP = "提示：此礼包每个账号最多可兑换%s次",
    TXT_GIFTCODEEXCHANGE_ETIP = "领取失败，请核实礼包码是否输入正确",

    TXT_XIAOSHA_BOBAO = "小杀播报",
    TXT_SHILI = "势力",
    TXT_ZHUSHOU     = "驻守",
    TXT_QUICK_LOCATION = '快速定位',
    TXT_GUILD_HAOLING = "公会号令",
    TXT_ADD_JIANGLING = "添加将灵",
    TXT_OPEN_POSITION = "开启位置",
    TXT_SBFM_OPEN_POSTION_CONTENT = "开启此位置需要消耗%s×%s,是否继续开启?\n\n\n开启后可上阵将灵数量+1\n\n位置开启只在本赛季内生效",

    TXT_LOCATIONA_TEXT1 = "我的势力正在进攻",
    TXT_LOCATIONA_TEXT2 = "我的公会正在进攻",
    TXT_CTZhouCheng = "州城",
    TXT_CTJunCheng = "郡城",
    TXT_CTDuCheng = "都城",
    TXT_CTGuanAi = "关隘",
    TXT_CTWangCheng = "王城",

    TXT_GOSCTWei = "魏国",
    TXT_GOSCTShu = "蜀国",
    TXT_GOSCTWu = "吴国",
    TXT_GOSCTQun = "群雄",
    TXT_GOSCTInvalid = "中立",

    TXT_FALL_DOWN = "陷落，由",


    TXT_kezhushou = "当前可驻守",

    TXT_LOCATION_TEXT1 = "所属公会：",
    TXT_LOCATION_TEXT2 = "城防：",
    TXT_LOCATION_TEXT3 = "攻城伤害：",
    TXT_LOCATION_TEXT4 = "城池积分：",
    TXT_LOCATION_BTN1 = "地图定位",
    TXT_LOCATION_BTN2 = "发起进攻",
    TXT_LOCATION_BTN3 = "进入驻守",
    TXT_LOCATION_CV1 = "魏%s  ",
    TXT_LOCATION_CV2 = "蜀%s  ",
    TXT_LOCATION_CV3 = "吴%s  ",
    TXT_LOCATION_CV4 = "群%s  ",


    TXT_LOCATION_SIFT1 = "状态",
    TXT_LOCATION_SIFT2 = "势力",
    TXT_LOCATION_SIFT3 = "类型",

    TXT_LOCATION_SIFTCB1 = "战斗",
    TXT_LOCATION_SIFTCB2 = "和平",
    TXT_LOCATION_SIFTCB3 = "免战",


    TXT_SBFM_SIGN_TIP = "本赛季%s将加入%s组",
    TXT_SBFM_SIGN_TIP1 = "距离开赛：",
    TXT_SWEEP_STYLE = "扫荡中：%s",
    TXT_JIANGLING_BUSY_TIPS = "将灵不在空闲状态",
    TXT_JIANGLING_ONARR = "将灵已出战",

    TXT_GONGXIAN_BUY = "贡献购买",
    TXT_SBFM_SCORE_USETITLE = "战报",
    TXT_SBFM_SCORE_USETIP3 = "<font color=#cf4007>【阵容%s】</font><font color=#533320>将灵%s已开始驻守%s%s</font>",
    TXT_SBFM_SCORE_USETIP2 = "<font color=#cf4007>【阵容%s】</font><font color=#533320>将灵%s进攻%s%s已结束，此次共进攻%s次，此次共造成%s点伤害。</font>",
    TXT_SBFM_SCORE_USETIP1 = "<font color=#cf4007>【阵容%s】</font><font color=#533320>将灵%s已开始进攻%s%s</font>",
    TXT_EMPTY_SPRITEID = "请先设置出战将灵",
    TXT_CHECK_IMMEDIATELY = "立刻查看",
    TXT_SAVE_BTN = "保存战报",
    TXT_NZLTX_ONARR = "已上阵",

    TXT_BRACKETS = "【%s】",
    TXT_GUILD_NONERANK = "暂无公会上榜",
    TXT_SPRITE_SKILL_MODE1 = "(武将列传、公会争霸赛、活动场)",
    TXT_SPRITE_SKILL_MODE2 = "(上兵伐谋、逐鹿天下)",
    TXT_GUILD_NUMBER1 = "成员：%s",
    TXT_GUILD_NUMBER2 = "成员：",
    TXT_NONE = "无",
    TXT_SBFM_SIGN_TIP2 = "本赛季公会加入%s组      国",
    TXT_SIGN = "报名",
    TXT_RANK_TIPS2 = "本公会不属于该势力",
    TXT_HADCHU = "已出师",
    TXT_NZLTX_ONSURE_TIPS = "挑战武将不能为空",
    TXT_NZLTX_ONSURE_TIPS_2 = "当前尚有空位未安排武将上阵\n是否前往挑战？",
    TXT_SIGNIN_MSG = "成员报名了本赛季的上兵伐谋,加入",
    TXT_SIGNIN_MSG2 = "势力,期待他们的表现！",
    TXT_SBFM_SEASON_RESULT_TIPS1 = "1、第%s赛季最终获胜势力为<div fontcolor=#ff0000>%s</div>,势力积分<div fontcolor=#ff0000>%d</div>!",
    TXT_SBFM_SEASON_RESULT_TIPS2 = "2、第%s赛季最强公会是<div fontcolor=#ff0000>%s</div>，在会长%s的带领下，公会积分达到<div fontcolor=#ff0000>%d</div>!",
    TXT_SBFM_SEASON_RESULT_TIPS3 = "3、第%s赛季我的势力%s获得第<div fontcolor=#ff0000>%d名</div>,势力积分<div fontcolor=#ff0000>%d</div>!",
    TXT_SBFM_SEASON_RESULT_TIPS4 = "4、第%s赛季我的公会%s公会积分<div fontcolor=#ff0000>%d</div>,摘得本势力<div fontcolor=#ff0000>第%d名</div>,可喜可贺！",
    TXT_SBFM_SEASON_RESULT_TIPS5 = "5、第%s赛季我参与过<div fontcolor=#ff0000>%d次</div>城池攻占战斗，驻守过本势力<div fontcolor=#ff0000>%d座</div>城池，最终获得个人积分为<div fontcolor=#ff0000>%d</div>！",
    TXT_SBFM_SEASON_RESULT_TIPS6 = "4、未进入战力排行榜，还需要再接再厉哦！",
    TXT_RANK_TIPS = "加入公会后才可参与上兵伐谋公会战哦！",

    TXT_RANK_TIPS1 = "参与该玩法需加入公会！",
    TXT_CHESS_BACK_SEAT = "后排%s号位",
    TXT_YEAR_TITLE = "周年庆活动",
    TXT_NEWYEAR_ACT = "新年活动",

    TXT_CHARGE_PAGE_TIPS_TITLE = "充值提示",
    TXT_CHARGE_PAGE_TIPS = "请确认是否完成充值，充值到账可能需要稍微等待一段时间，如果元宝10分钟内没有到账，请点击界面底部的更多-客服入口联系客服进行解决。",
    TXT_YEAR_ACTIVITY_TIME = "活动时间:\n%s-%s", -- 2019.09.02-2019.10.31",
    TXT_YEAR_ACTIVITY_TIME_2 = "活动时间:%s-%s", -- 2019.09.02-2019.10.31",
    TXT_YEAR_LOGIN_TIPS = "累\n计\n登\n陆\n奖\n励",
    TXT_YEAR_VIP_TIPS = "会\n员\n奖\n励\n：",
    TXT_YEAR_VIP_TIPS2 = "会\n员\n 1\n及\n以\n上\n可\n领\n取",

    TXT_YEAR_FINISH_TIMES = "限完成次数：%s/%s",
    TXT_YEAR_EVERYDAY_FINISH_TIMES = "每日限完成次数：%s/%s",
    TXT_YEAR_NOLIMIT_TIMES = "不限完成次数",
    TXT_YEAR_COIN_TIME = "活动时间:\n%s-%s",
    TXT_ANNIVER_SCORE = "周年夺宝券：%d",
    TXT_ANNIVER1 = "周年夺宝券X5",
    TXT_ANNIVER2 = "周年夺宝券X50",
    TXT_ANNIVER_TITLE = "新春夺宝",
    TXT_NZLTX_FAIL_TIPS = "胜败乃兵家常事。你可以通过以下途径来提高挑战通关率：",
    TXT_MAINMAP_TIP1 = "今日城池可进攻时间:%s",
    TXT_MAINMAP_TIP2 = "（1）只有可进攻时间内才可以进攻城池，否则处于免战状态。\n（2）非可进攻时间可驻守城池，但不会产出驻守收益。",
    TXT_GOS_ERRORTIP1 = "【该模式需要等级达到%s级才可参与！】",
    TXT_WELFARE_DAILY = "每日特惠",
    TXT_WELFARE_TEHUI = "新人特惠",
    TXT_CARD_WEEK_MONTH = "元宝月卡",
    TXT_NEWPLAYER_CHARGE_YUAN = "充值         元",
    TXT_NEWPLAYER_CHARGE_DESC1 = "立即获得%s通用元宝",
    TXT_NEWPLAYER_CHARGE_DESC2 = "每日额外赠送%s绑定元宝,\n持续%s天",
    TXT_NEWPLAYER_RECEIVED_DESC = "您获得了充值%s元的福利礼包，每天额外赠送%s绑定元宝，持续%s天。",
    TXT_ANYDAY = "第%s天",
    TXT_DISCOUNT_LBL = "%d折",
    TXT_ADD_FRIEND = "去添加一些好友吧",
    TXT_START_GAME = "开始游戏",
    TXT_CREATEROLE_ERROR1 = "请输入玩家昵称",
    TXT_CARD_ZHAOMU = "招募月卡",
    TXT_CARD_ZHAOMU_DESC = " 购买后，%s天内，每天可以领取一个武将招募令",
    TXT_CARD_ZHAOMU_YB = "通用      %s",
    TXT_HOT_VALUE = "需要热力%s",

    TXT_BLESSRANK = "祈福排行",
    TXT_RANKREWARD = "排行奖励",
    TXT_CUR_OWN_ITEMS = "当前拥有:%d",
    TXT_NLEVELUPTIP = "还剩%s局，即可获得五虎上将！",
    TXT_NLEVELUPTIP2 = "恭喜全部通关，快去获得五虎上将！",
    TXT_SHOW_YUAN = "%s元",
    TXT_BACK_WEAL = "回归福利",
    TXT_BACK_GIFT = "回归有礼",
    TXT_XunLieJL_opt1_grade1 = "令其摸牌",
    TXT_XunLieJL_opt1_grade2 = "令其回复体力",
    TXT_XunLieJL_opt1_grade3 = "令其摸牌且回复体力",
    TXT_XunLieJL_opt1_grade4 = "令其摸牌且回复体力",
    
    TXT_XunLieJL_opt2_grade1 = "令其弃牌",
    TXT_XunLieJL_opt2_grade2 = "令其受到伤害",
    TXT_XunLieJL_opt2_grade3 = "令其弃牌且受到伤害",
    TXT_XunLieJL_opt2_grade4 = "令其弃牌且受到伤害",
    TXT_YOURFRIEND = "你的好友",
    TXT_SECOND_TIP = "您的二级密码正在申请撤销",
    TXT_WEL_CARD_TIPS1 = "仅支持通用元宝购买·不可使用抵价券·到期后方可购买",
    TXT_WEL_CARD_TIPS2 = "每日元宝福利通过邮箱自动发放，累计登录送皮肤包福利需手动领取",
    TXT_GOS_AI_NAME = "城池守军",

    TXT_PUZZLE_OMNIPOTENT = "万能拼图",
    TXT_PUZZLE_RANDOM = "随机拼图",
    TXT_PUZZLE_LABEL1 = "限完成次数:",
    TXT_SBFM_CTTY_INFO2 = "驻守将灵评级要求：",
    TXT_PROP_PURPHASE_NOT_FOUND = '找不到商品id',
    TXT_INFO = '信息',
    TXT_SPRITE_LEVEL = "%s级",
    TXT_SBFM_DEFENSE_TIP_5 = "驻守将灵评级低于城池当前要求，请确认后再驻守！",
    TXT_GDETGuildBonusRobot = "%s喜获将灵%s，为全公会发放红包，一起来分享他的喜悦吧！",
    TXT_SYSTEM_REDPAGE = "系统红包",
    TXT_SHOP_TH_TIPS1 = "*新人特惠，仅限购买一次",
    TXT_SHOP_TH_TIPS2 = "*购买特惠礼包，不计入任何消费返利\n                        活动。",
    TXT_NEWYEAR_HOT_TIPS = "请先解锁第%s档我的热力奖励后方可领取",
    TXT_NEWYEAR_HOT_TIPS2 = "热力未达标",
    TXT_GOSBATTLE_TIPS = "在进攻等待时间内，请%s秒后再次进攻！",
    TXT_TOMORROW_CAN_RECEIVE = "明日可领",
    TXT_DAY_CAN_RECEIVE = "第%s日可领",
    TXT_DAY_NUM = "第%s天",
    TXT_DAY_NUM2 = "第%s日",
    TXT_DAY_NUM3 = "第%s日可领",
    TXT_GUILD_MENBER = "成员",
    TXT_SBFM_SEASON_GENERAL = "赛季将池",
    TXT_SBFM_CTTY_DEFENSE_SPRITE_GRADE = '评级要求 %s级',
    TXT_GUILD_FLAG = '公会标记',

    TXT_SBFM_CITY_FLAGTIPS = '已标记%s %s %s，立即前往！',
    TXT_SBFM_CITY_FLAG_CONFIRMTIPS = '确定要标记%s %s %s么?',
    TXT_GUILD_ORDER = '公会号令',
    TXT_GUILD_FLAG_SUCCESS_TIP1 = '城池标记成功！',
    TXT_GUILD_FLAG_SUCCESS_TIP2 = '取消标记成功！',
    TXT_GUILD_ORDER_TIP = '标记后所有本公会成员都将收到城池标记通知。\n你也可以再次点击或在公会号令弹窗内取消标记',
    TXT_FLOWER_BEACON_TITLE = '新秀榜',
    TXT_FLOWER_WORSHIP = '膜拜',
    TXT_FLOWER_GIVE = '赠送鲜花',
    TXT_FLOWER_BEACON_TIP = '温馨提示：每日限1次膜拜，膜拜可获得10银两',

    TXT_SEND_FLOWER_PAGE_1 = "<font color=#4A2B1C>请确定赠送给</font><font color=#DE4900>%s</font><font color=#4A2B1C>鲜花的数量</font>",

    TXT_SEND_FLOWER_ERROR_TIP_1 = "您当前没有鲜花，无法赠送鲜花",
    TXT_SEND_FLOWER_ONLINE_TIP_1 = "您的伴侣%s上线了~",
    TXT_SEND_FLOWER_ONLINE_TIP_2 = "您的好友%s上线了！",

    TXT_SEND_FLOWER_ONLINE_TIP_3 = "玩家%s赠送给伴侣%s鲜花%s朵，心心相印",
    TXT_SEND_FLOWER_ONLINE_TIP_4 = "玩家%s赠送给好友%s鲜花%s朵，情比金坚。",
    TXT_SEND_FLOWER_ONLINE_TIP_5 = "玩家%s赠送给%s鲜花%s朵。",

    TXT_FLOWER_OFFLINE_TIPS = "您在离开的这段时间共收到%s朵鲜花！",

    TXT_FLOWER_GET_TIPS = "赠送给你%s朵鲜花,希望我们的友谊长存！",

    TXT_QU_GUI_RECORD = "闯到：第%s关",
    TXT_DRAGON_BOAT_RECORD = "前进：%s米",

    TXT_REMAIND_TIME = "剩余时间",
    TXT_SEAT_NUM = "%s号位",
    TXT_TEAMATE = "队友",
    TXT_MYSELF = "自己",
    TXT_TEAMATE_GENRAL_SELECTING = "队友正在选将",
    TXT_TEAMATE_GENRAL_SELECTED = "队友已选定",
    TXT_SELECTED = "选定",
    TXT_SELECT = "选择",
    TXT_SELECT_CANCEL = "取消选定",
    TXT_TEAMATE_recommend = "点击队友选将列表为队友推荐武将",
    TXT_TITLE_SCL_MATCH = "SCL 俱乐部赛",
    TXT_JOIN_TEAM = "加入队伍",
    TXT_LOOK_TEAMATE_CARD_TITLE_1 = "查看队友手牌",
    TXT_LOOK_TEAMATE_CARD_TITLE_2 = "队友当前手牌",
    TXT_LOOK_TEAMATE_FORBIT_1 = "队友暂未开启查询权限",
    TXT_LOOK_TEAMATE_FORBIT_2 = "（可在欢乐成双大厅开启权限）",
    TXT_LOOK_TEAMATE_3 = "当前手牌为空",

    TXT_VIPLEVEL_UP = "提升等级",
    TXT_VIPLEVEL_TURN_NOW = "立即前往",
    TXT_VIPLEVEL_TITLE = "你可以通过获得会员经验来提升会员等级，会员经验的获取途径包括：",
    TXT_VIPLEVEL_ITEM_TIPS1 = "角色升级：角色每提升一级获得对应的会员经验",
    TXT_VIPLEVEL_ITEM_TIPS2 = "获得武将：每获得一个指定扩展包的永久武将可获得会员经验",
    TXT_VIPLEVEL_ITEM_TIPS3 = "武将升阶：提升任一武将的等阶均可获得会员经验，等阶越高经验越多",
    TXT_VIPLEVEL_ITEM_TIPS4 = "开皮肤包：每开启一个皮肤包或集齐任意皮肤收藏册可获得会员经验",
    TXT_VIPLEVEL_ITEM_TIPS5 = "开锦囊袋：每开启一个锦囊袋或集齐任意三国秀收藏册可获得会员经验",
    TXT_VIPLEVEL_ITEM_TIPS6 = "运营活动：参与祈福等运营活动也可获得会员经验，详见活动公告",

    TXT_LOOK_TEAMATE_TIP_1 = "能让<font color=#87d85a>队友查看</font>你的手牌哦",
    TXT_LOOK_TEAMATE_TIP_2 = "可以查看<font color=#87d85a>队友手牌</font>哦",
    TXT_TITLE = "称号",
    TXT_WORSHIP_TIPS = "今日已膜拜",
    TXT_NO_WATCHER = "暂无守护",
    TXT_ACTIVATE_TITLE = "激活称号",
    TXT_VIEW_TITLE = "查看称号",
    TXT_SEARCH_TIP = "搜索关键字",
    TXT_SET_SHOW = "设为展示",
    TXT_GETTIME_VALUE = "获得时间：%s",
    TXT_TEXT_TOTAL_SCORE = "总分：%s",
    TXT_TEAM_CODE = "队伍编号",
    TXT_LOOKON_TABLE = "旁观席",
    TXT_START_PVP = "开始匹配",
    TXT_LEAVE_TEAM = "离开队伍",
    TXT_NOT_IN_MATCH_TIME = "不在匹配时间内",
    Txt_match_time_duration = "匹配时间：每周%s%s - 周%s%s",

    TXT_TEXT_TITLE_ERROR = "您查找的称号不存在",
    TXT_ZHUOGUI_TITLE = "驱鬼逐邪",
    TXT_DRAGON_TITLE = "赛龙舟",
    TXT_TEXT_TITLE_ACCOUNT = "称号数量：%s",

    TXT_TEXT_TITLE_TIP1 = "称号已成功设置为外观展示。",
    TXT_TEXT_TITLE_TIP2 = "您已获得该称号，有效使用期延长%s天。",
    
    TXT_TEXT_TITLE_TIP3 = "有效期至：%s",
    TXT_ON_LOOKON = "旁观中",
    TXT_ASK_CHANGE_GENERAL = "是否更换武将",
    TXT_PASSTIME_TITLE = "过期提醒",
    TXT_PASSTIME_TIPS = "以上道具即将过期，请尽快使用。",
    KE_ZHUI_LIE = "可追猎",
    KE_LIE_GONG = "可烈弓",
    KE_LIE_GONG_TIP1 = "不可闪",
    KE_LIE_GONG_TIP2 = "不可闪且伤害+1",
    KE_LIE_GONG_TIP3 = "伤害+1",
    KE_GONG_JIAN = "可攻坚",
    TXT_XINXIU_TIP1 = "最新的新秀榜已揭晓~",
    TXT_PVP_TIME = "匹配时间：%s - %s",
    TXT_SEASON_TIME = "赛季时间：%s - %s",
    TXT_MEIZHI_MARK_TIPS = "官方妹子认证标记，可前往官方论坛认证",
    TXT_CLICK_JOIN = "点击加入",
    TXT_FREE_CHANGE_GENERAL = "免费换将",
    TXT_CHANGE_GENERAL = "换将",

    TXT_NONE_NEWSTARTINFO = "暂无最新的新秀榜信息，敬请期待~",
    TXT_LOOK_CARD_SET_TIP_1 = "队友可查看手牌",
    TXT_LOOK_CARD_SET_TIP_2 = "队友不可查看手牌",
    TXT_AUTOCHESS_PAUSE_1 = "%s玩家已申请暂停，本轮结束后进入暂停时间。",
    TXT_AUTOCHESS_PAUSE_2 = "%s玩家已经恢复了比赛。",
    TXT_PAUSE_FORBID_TIPS = "已有玩家申请暂停，不可重复申请。",
    TXT_SEL_GENERAL = "请选择武将",

    TXT_MEILI_VALUE = "魅力值",
    TXT_FLOOR_FORBID = "暂无旁观资格！",
    TXT_RANK_REFRESH_TIPS = "每%s分钟刷新数据",
    TXT_FLOWER_RECORD = "送花记录",
    TXT_FLOWER_RECORD_CONTENT = "<font color=#DE4900>%s</font>送给<font color=#DE4900>%s</font>%s朵",
    TXT_FLOWER_RECORD_CONTENT2 = "鲜花，情比金坚。",
    TXT_FLOWER_RECORD_CONTENT3 = "鲜花，高山流水。",
    TXT_FLOWER_RECORD_CONTENT4 = "鲜花，情深似海。",
    TXT_NEWSEVEN_TITLE = "新人七日礼",

    TXT_NEWSEVEN_TAB1 = "七日任务",
    TXT_NEWSEVEN_TAB3 = "活跃有礼",
    TXT_NEWSEVEN_TAB4 = "目标有礼",
    TXT_NEWSEVEN_TAB5 = "分享有礼",
    TXT_NEWSEVEN_TAB6 = "充值有礼",
    TXT_NEWSEVEN_TAB7 = "积分兑换",
    TXT_NEWSEVEN_TAB8 = "七日赠礼",
    TXT_LEVEL_UNLOCK = "%s级解锁",
    TXT_ACTIVITY_MONTHCARD = "月卡免单",
    TXT_ACTIVITY_HAPPYLEVELUP = "欢乐升级",
    TXT_LEVEL_TEQUAN = "等级特权",
    TXT_ACTIVITY_GAN_EN_HUI_GUI = '感恩回馈',
    TXT_ACTIVITY_AUUOUNCMENT = "活动公告",
    TXT_ACTIVITY_SIGNIN_DAILY = "每日签到",

    TXT_NEWSEVEN_TIP1 = "提醒：活动仅持续7天，七天后未兑换积分将自动兑换成银两",
    TXT_LONGDAN_GUIDE = "使用【龙胆】可触发冲阵效果，抽取一张对方手牌~",
    TXT_FLOWER_MAX_SEND = "您的守护曾经单笔最多赠送您%s朵鲜花！",
    TXT_FLOWER_MAX_SEND2 = "守护者曾经单笔最多赠送给左侧守护玩家%s朵鲜花！",
    TXT_FLOWER_MAX_OFFLINE = "玩家不在线，当前无法查看！",
    TXT_SCHEDULE = "比赛赛程",

    TXT_SGS_LIVE_TIPS1 = "本期竞猜已结束，请等待下期竞猜开启！",
    TXT_SGS_LIVE_ENDTIME = "竞猜结束时间：",
    TXT_SGS_LIVE_DRAWTIME = "结果公布时间：",
    TXT_CHANGE_ACCOUNT = "切换账号",
    TXT_LIVE_JINCAI_TIMEOUT = "本期竞猜已结束，请等待下期竞猜开始。",

    TXT_GAMEROLE_DEADTIPS1 = "角色已阵亡，是否继续观看对局？",
    TXT_GAMEROLE_DEADTIPS2 = "(退出后对局奖励将直接发送到包裹内)",
    TXT_EXIT_PAIJU = "退出牌局",
    TXT_SEE_GOON = "继续观看",

    TXT_MODE_TIME_OPEN = "处于开放阶段",
    TXT_MODE_LEVEL_OPEN = "等级达到%s级",
    TXT_MODE_GENERAL_OPEN = "拥有%d个%s",
    TXT_MODE_TIME_NOTOPEN_TIPS = "下赛季开赛时间暂未公布，请留意官网公告。",
    TXT_MODE_TIME_NOTOPEN_TIPS2 = "本玩法暂未开放，具体开放时间请留意官网公告。",
    TXT_MODE_SBFM_OPEN = "已加入工会",
    TXT_JOIN_GUILD_TIPS = "您需要先加入公会才能参与本玩法。",

    TXT_HUOYUE_BOX = "活跃宝箱",
    TXT_GOON_MATCH = "继续匹配",
    TXT_GOON_MATCH_CONTENT = "当前时间段为休闲时间，结果将不会计算到段位成绩中，确认要继续匹配吗？\n\n\n注：计分时间段为每日%s~%s",
    TXT_GOON_MATCH_CONTENT2 = "当前时间段为不计分时间，不消耗兵力，不获得奖励！是否继续匹配？\n\n\n注：计分时间段为每日%s~%s",
    TXT_FINISHED = "完成",
    TXT_TASKDOT_TIPS = "<font color=#FFF1CD >有</font><font color=#69FF2E >奖励</font><font color=#FFF1CD >待领取呢，快来领吧</font>",
    TXT_GOTO = "前往",

    TXT_DISTANCE = "距离",
    TXT_ATTACK_DISTANCE = "攻击距离",
    TXT_Start_battle = "开始征战",
    Txt_Discard_waring = "还有手牌未使用，请不要放弃",
    TXT_XHB = "玄弓上阵*夏侯霸",
    TXT_FUNC_NOT_OPEN = "功能暂未开放",
    TXT_TITLE_LEGEND_GENERAL = "无双上将",

    TXT_TAB_CARD_BASE = "基本",
    TXT_TAB_CARD_JINNANG = "锦囊",
    TXT_TAB_CARD_EQUIP = "装备",
    TXT_TAB_CARD_HORSE = "坐骑",

    TXT_DOING2 = "进行中",
    TXT_ACT_RULE = "活动规则",
    TXT_WSGENERAL_REWARD = "已领用武将",
    TXT_SEND_TO = "赠送",

    TXT_LIUYAN_GIFT_TIPS = "您已拥有永久武将-刘焉，若继续进行购买则该武将会转为招募令*1。是否继续购买？",
    TXT_CARD_TUJ = "手牌图鉴",
    TXT_CARD_ZU ="卡组",

    TXT_CARD_LOCKTIP ="<font color=#E8A9A9 >段位达到</font><font color=#FFBD4A >%s</font><font color=#E8A9A9 >解锁</font>",
    TXT_WSGENERAL_TIPS = "杜康数量不足，请获取后再次尝试！",
    
    TXT_CARD_NEW_TIP = "<font color=#fff0d1>发现</font><font color=#E8A9A9 ><font color=#75e92f>新手牌</font><font color=#fff0d1><font color=#E8A9A9 >！</font>",

    TXT_TONGYONG_YB = "%s通用元宝",
    TXT_QUICK_OPEN ="立即开启",
    TXT_WSGENERAL_PROGRESS = "进度<font color=#e90500>%s</font>/%s",
    TXT_WSGENERAL_CHOSSE_ALERT = "每期只能选择一项奖励进行筹集哦，确定选择<font color=#e90500>%s</font>吗？",
    TXT_REALY_NAME_ERROR_TIP = "实名信息将在24小时内进行核实，期间可修改认证信息！",
    TXT_REALY_NAME_ERROR_TIP_2 = "实名信息核实未通过，无法继续游戏！",
    TXT_REALY_NAME_DESC_1 = "响应国家“青少年防沉迷”政策号召，请您完善以下实名信息",
    TXT_NOT_REALY_NAME_CHARGE_WARING =  "实名信息正在核实，暂无法充值！",
    TXT_BUY_YUANBAO = "元宝购买",


    TXT_GUILDBATTLE_TTIP1 = "%s体力不足",
    TXT_NZLTX_ITEM1_NOTENOUGH = "自选武将道具数量不足！",
    TXT_NZLTX_ITEM2_NOTENOUGH = "好友助战道具数量不足！",
    TXT_STORY_RECOMMAND_GENERAL = "推荐武将",
    TXT_STORY_FIRSTPASS_PLAYER = "首通玩家",
    TXT_RECOMMOND_GENERAL = "推荐武将",
    TXT_STORY_FIRSTPASS_TIP = "只有首次通关可获得奖励",
    TXT_STORY_RECOMMAND_GENERALTIPS = "点击武将头像查看推荐武将效果",
    TXT_STORY_EMPTYFIRST_PLAYER = "虚位以待",
    TXT_STORY_CHESSARR_TIPS = "本关为自走棋模式，挑战前请先进行阵容设置",
    TXT_STORY_MODE_TIPS1 = "本关为身份模式，请根据您的身份和位置选将",
    TXT_STORY_MY_FETTERS = "我方协战",
    TXT_STORY_STAGE_INFO = "关卡信息",
    TXT_STORY_JIACHENG = "加成效果：",
    TXT_WSGENERAL_REFUSE_TIPS = "你已拥有该武将，无须再参与本活动。",
    TXT_WS_FINISHTIME = "本期完成时间：%s天",
    TXT_STORY_ARR_JLTIPS = "提高将灵转\n生等级解锁",
    TXT_STORY_ARR_JLTIPS2 = "请先设置\n出战将灵",
    TXT_STORY_GUOZHAN_TIPS = "本关只能使用国战武将",
    TXT_STORY_HAPPY_TIPS = "本关只能使用欢乐成双武将",
    TXT_WS_TIMEOUT_TIPS = "本期活动已结束，请等待活动刷新！",
    TXT_ANY_JIE = "%s 阶",
    TXT_STORY_SELECTGENERAL_TIPS = "不可与%s同时上场",
    TXT_STORY_INVITED_TIPS = "点击邀请队友",
    TXT_STORY_TASK_TITLE1 = "尚未达成",
    TXT_STORY_TASK_TITLE2 = "全部达成",

    TXT_MYLOGIN_LOGIN = "登录",
    TXT_MYLOGIN_TITLE = "账号号登录",
    TXT_MYLOGIN_ACCOUNT = "账号:",
    TXT_MYLOGIN_PWD = "密码:",
    TXT_MYLOGIN_REGISTER = "注册",
    TXT_MYLOGIN_FINDBACK = "找回",
    TXT_MYLOGIN_OTHERTYPE = "其他登录方式",
    TXT_MYLOGIN_ACCOUNT_PH = "请输入账号",
    TXT_MYLOGIN_PWD_PH = "请输入密码",
    TXT_MYLOGIN_XIEYI_TITLE = "游卡桌游用户协议",
    TXT_MYLOGIN_XIEYI_CONTENT1 = "请先阅读并同意以下协议，方可继续游戏。",
    TXT_MYLOGIN_XIEYI_CONTENT2 = "点击查看              和           ",
    TXT_MYLOGIN_XIEYI1 = "用户协议",
    TXT_MYLOGIN_XIEYI2 = "隐私协议",
    TXT_MYLOGIN_XIEYI3 = "认证服务协议",
    TXT_MYLOGIN_XIEYI_TIPS = "只有同意用户协议，才可进入游戏哦！",

    TXT_MYLOGIN_FORBIDDEN_TITLE = "封禁提示",
    TXT_MYLOGIN_FORBIDDEN_TIP = "您的账号被封禁",
    TXT_MYLOGIN_FORBIDDEN_TIEM_TIP1 = "被封禁于：%s",
    TXT_MYLOGIN_FORBIDDEN_TIEM_TIP2 = "封禁时间至：%s",
    TXT_MYLOGIN_FORBIDDEN_TIEM_TIP3 = "联系客服申请解封：%s",
    TXT_MYLOGIN_FORBIDDEN_BACK = "返回登录",

    TXT_MOBILE_REGISTER = "手\n机\n注\n册",
    TXT_PERSON_REGISTER = "个\n性\n注\n册",
    TXT_REGISTER_LOGIN = "注册并登录",
    
    TXT_REGISTER_LOGIN_TIPS = "<font color=#433126>同意</font><font color=#B1531C>用户协议</font><font color=#433126>和</font><font color=#B1531C>隐私协议</font>",

    TXT_MOBILE_NO = "手机号：",
    TXT_YANZHENG_NO = "验证码：",
    TXT_PASSWORD_NO = "密码：",
    TXT_ACCOUNT_NO = "账号：",
    TXT_REGISTER_LOGIN_TIP1 = "6~16位数字和字母组合，首位需为字母",
    TXT_REGISTER_LOGIN_TIP2 = "请输入8~20位数字和字母组合",
    TXT_REGISTER_LOGIN_TIP3 = "请输入手机号码",
    TXT_REGISTER_LOGIN_TIP4 = "请输入验证码",
    TXT_REGISTER_LOGIN_TIP5 = "获取验证码",
    TXT_REGISTER_LOGIN_TIP6 = "已发送(%s)",
    TXT_REGISTER_LOGIN_TIP7 = "请输入账号",

    TXT_REGISTER_LOGIN_ETIP1 = "密码格式不符合要求，请输入8~20位数字和字母组合！",
    TXT_REGISTER_LOGIN_ETIP2 = "账号首位需为字母！",
    TXT_REGISTER_LOGIN_ETIP3 = "账号长度不符合要求，需为6~16位！",
    TXT_REGISTER_LOGIN_ETIP4 = "未同意协议",

    TXT_MOBILE_LOGIN = "手机登录",
    TXT_MOBILE_LOGIN_TIP1 = "+86    请输入手机号码 ",
    TXT_MOBILE_LOGIN_TIP2 = "请填写手机短信验证码",
    TXT_MOBILE_LOGIN_TIP3 = "发送至%s",
    TXT_MOBILE_LOGIN_TIP4 = "收不到验证码？",
    TXT_MOBILE_LOGIN_TIP5 = "    如果您的手机长时间未收到验证\n码，请",
    TXT_LOGIN_ERROR_TIP1 = "账号为空",
    TXT_LOGIN_ERROR_TIP2 = "密码为空",
    TXT_LOGIN_ERROR_TIP3 = "请输入正确的手机号码",
    TXT_LOGIN_LAST = "【上次登录】",

    TXT_QUICK_LOGIN = "快速登录",
    TXT_QUICK_LOGIN_PHONENUM = "本机号码：%s登录",
    TXT_QUICK_LOGIN_TIPS1 = "我已阅读并同意自动登录",
    TXT_QUICK_LOGIN_TIPS2 = "、",
    TXT_QUICK_LOGIN_TIPS3 = "和",
    TXT_QUICK_LOGIN_TIPS4 = "。",
    TXT_QUICK_LOGIN_OTHERTYPE = "其他账号登录",

    TXT_NEXT_B = "下一步",
    TXT_SEND_AGAIN = "重新发送",
    TXT_LINK_KF= "联系客服",
    TXT_LINK_GETIT= "知道了",

    TXT_REALY_NAME_DESC_2 = "您的游戏账号尚未进行实名认证，按照国家新闻出版署《关于进一步严格管理 切实防止未成年人沉迷网络游戏的通知》的相关要求，未完成实名认证的玩家，将无法进行充值",
    TXT_REALY_NAME_DESC_3 = "体验账号最多可进行一小时的游戏体验，您可完成实名认证后继续游戏",
    
    TXT_PAY_INFO1 = "支付金额:",
    TXT_PAY_INFO2 = "商品:%s",
    TXT_PAY_INFO3 = "用户:%s",
    TXT_PAY_INFO4 = "请选择支付方式",
    TXT_YUAN = "元",
    TXT_INSTALL_WX = "请先安装微信",

    TXT_STORY_LEVAL_PAIJU = "离开牌局",
    TXT_STORY_PASS_CONDITION = "通关条件",
    TXT_STORY_RESULT_TITLE = "恭喜通关！获得奖励",
    TXT_STORY_RESULT_TIPS2 = "需至少达成%s个条件：",
    TXT_STORY_RESULT_TIPS = "通关奖励只可获得一次",
    TXT_STORY_RESULT_TIPS3 = "恭喜您再次通关!           \n通关奖励您已获得，无法再次获得奖励！",
    TXT_STORY_STRENGTH_TIPS = "体力不足，无法挑战",
    TXT_STORY_SPRITE_TIPS = "请先设置出战将灵",
    TXT_STORY_GENERAL_TIPS = "请先选择武将",
    TXT_STORY_TEAM_KICK_TIPS = "确认踢出玩家【%s】吗？",
    TXT_AREN_XIAOWEI_TIPS = "恭喜你！成功升入校尉战阶！接下来就要提高难度啦，之后的身份牌都会被隐藏起来，不过我相信聪明的你一定能在游戏过程中明辨出各人的身份，准备好了嘛，接受更高的挑战吧！",
    TXT_CHOOSE_ROLE_TIPS = "系统检测到您已是我们游卡的老玩家了，您之前玩过我们的三国杀产品吗？",
    TXT_ATHLETICE_TUOGUAN_TIPS1 = "因您本局托管时间过长，消极比赛，故系统扣除您星级",
    TXT_ATHLETICE_TUOGUAN_TIPS2 = "因您本局托管时间过长，消极比赛故系统扣除您勇猛分",
    TXT_GAME_TUOGUAN_TIS = "队友%s离开了游戏\n是否让小杀（AI）接管呢？\n选择之后无法更改",
    TXT_FRIEND = "好友",
    TXT_GUILD = "工会",
    TXT_STORY_INVITE_TIPS = "只有本关已解锁且不在牌局中的玩家可被邀请",
    TXT_GAMEINFO_STATUS_1 = "%s退出了牌局",
    TXT_GAMEINFO_STATUS_2 = "%s离开了牌局",
    TXT_GAMEINFO_STATUS_3 = "%s重返了牌局",
    TXT_RES_TIPS_1 = "升级至完整客户端可体验完整游戏（包括%s）精美剧情，生动台词等你体验",
    TXT_RES_TIPS_2 = "wifi环境下将自动下载，设置中可查看下载进度",
    TXT_RES_TIPS_3 = "移动网络环境下继续下载",
    TXT_RES_TIPS_4 = "升级完成后可领取精美奖励\n（每个账号仅可获得一次）",
    TXT_NOT_IN_ACT_TIME = "不在活动时间",

    TXT_WEATHER = "天气",
    TXT_THIS_TURN = "本轮：",
    TXT_NEXT_TURN = "下轮：",
    TXT_CUR_SPEED = "当前速度",

    TXT_DRAGON_GAME_TIPS = "%s<div fontsize=18><div %s>%s</div>米</div>",

    TXT_DRAGON_GAME_TIPS_1 = "摸牌:",
    TXT_DRAGON_GAME_TIPS_2 = "伤害:",
    TXT_DRAGON_GAME_TIPS_3 = "恢复:",
    TXT_DRAGON_GAME_TIPS_4 = "控制:",

    TXT_DRAGON_GAME_TIPS_DESC_1 = "玩家的出牌阶段内，该玩家摸一张牌时",
    TXT_DRAGON_GAME_TIPS_DESC_2 = "玩家的回合内，该玩家对敌方角色造成伤害后",
    TXT_DRAGON_GAME_TIPS_DESC_3 = "玩家的回合内，该玩家方回复体力后",
    TXT_DRAGON_GAME_TIPS_DESC_4 = "玩家的回合内，该玩家每次弃置或获得敌方角色的牌后",

    TXT_AI_TAO_TIP_1 = "%s是队友，救救他",
    TXT_AI_TAO_TIP_2 = "%s是敌人，不要救他",
    TXT_AI_TAO_TIP_3 ="确定！使用【桃】让%s回复体力！",
    TXT_GAME_TABLEINFO_TITLE = "牌局信息",

    TXT_WEATHER_0 = "无",
    TXT_WEATHER_1 = "晴天",
    TXT_WEATHER_2 = "大雾",
    TXT_WEATHER_3 = "烈日",
    TXT_WEATHER_4 = "雷电",
    TXT_WEATHER_5 = "阴天",
	TXT_WEATHER_6 = "狂风",
    TXT_WEATHER_7 = "巨浪",
    TXT_WEATHER_8 = "雷雨",
    TXT_WEATHER_9 = "大雨",	

    TXT_WEATHER_DESC_0 = "",
    TXT_WEATHER_DESC_1 = "玩家方的出牌阶段，当前回合角色每使用一张牌+5米，每回合最多为20米。",
    TXT_WEATHER_DESC_2 = "玩家方计算与对方的距离+1。",
    TXT_WEATHER_DESC_3 = "玩家方每名角色的回合开始时，除非该角色弃置一张【闪】，否则受到1点火焰伤害。",
    TXT_WEATHER_DESC_4 = "玩家方每名角色的回合开始时，除非该角色弃置一张装备区里的牌，否则横置。",
    TXT_WEATHER_DESC_5 = "涛神或曹娥受到伤害后，其进行判定，若结果为红桃，回复1点体力。",
	TXT_WEATHER_DESC_6 = "玩家方受到伤害时，此伤害+1。",
    TXT_WEATHER_DESC_7 = "玩家方不能使用或打出【闪】和【酒】。",
    TXT_WEATHER_DESC_8 = "玩家方每次使用基本牌时，需要弃置一张手牌。",
    TXT_WEATHER_DESC_9 = "玩家方摸牌阶段摸牌数-1，涛神或曹娥摸牌阶段摸牌数+2。	",

    TXT_ACTIVE_DRAGON_PASS = "激活高级争渡",
    TXT_SUZHAN_SCORE_TIPS1 = "速战速决:<div outline=2,#6d1515 fontcolor=#eac448 fontsize=37> %s </div>米",
    TXT_SUZHAN_SCORE_TIPS2 = "本局前进距离:<div outline=2,#6d1515 fontcolor=#eac448 fontsize=36> %s </div>米",
    TXT_SUZHAN_SCORE_TIPS3 = "当前总距离:<div outline=2,#6d1515 fontcolor=#eac448 fontsize=36> %s </div>米",
    TXT_SUZHAN_SCORE_TIPS4 = "你的龙舟队本次划出了<div outline=2,#6d1515 fontcolor=#eac448 fontsize=30> %s </div>米的好成绩，请再接再厉！",


    TXT_TblBeInvitedDlg_TIP1 = "今日不再接收公会争霸战邀请",
    TXT_FRIEND_ITEM_CHATTIPS = "当前玩家不在线",
    TXT_NEWSEVENTDAY_SCORE = "当前积分:       需要积分:",

    TXT_NEWSEVENTDAY_TASK_PRO = "任务进度",
    TXT_NEWSEVENTDAY_TASK_TIPS = "收集到指定数量的%s时可领取宝箱",
    TXT_NEWSEVENTDAY_TASK_TIPS2 = "不同静态皮肤",
    TXT_NEWSEVENTDAY_TASK_TIPS3 = "不同的史诗及以上品质静态皮肤",
    TXT_NEWSEVENTDAY_TASK_TIPS4 = "任意将灵等级提升至多少级",
    TXT_NEWSEVENTDAY_TASK_FINISH = "已完成所有目标",
    TXT_NEWSEVENTDAY_TASK_NOTOPEN = "下个目标未开启",
    TXT_GO_COLLECT = "前往收集",

    TXT_HIDESTAGE = "隐藏关卡",
    TXT_UNLOCKSTAGE = "解锁关卡",

    TXT_NOOPEN = "未开启",
    TXT_HADOVER = "已通关",
    TXT_DOING = "进行中",

    TXT_HTMYTIP = "个人热力不足，无法领取该档奖励",
    TXT_HTSERTIP = "全服热力不足，无法领取该档奖励！",
    TXT_HTSERTIP2 = "我的热力达到对应挡位，方可领取全服热力奖励！",

    TXT_REGISTER_LOGIN_TIP8 = "验证码已发送，请注意查收！",

    TXT_MOBILE_NO_2 = "手机号",
    TXT_YANZHENG_NO_2 = "验证码",

    LEVEL_TASK_PREVIEW = "任务详情预览",
    TXT_GIVEUP_MATCHING = "放弃匹配",

    TXT_CARNIVAL = "嘉年华",

    TxtXuHeOption1 = "摸一张牌",
    TxtXuHeOption2 = "弃一张牌",
    TxtXuHeOption3 = "回复1点体力",
    TxtXuHeOption4 = "摸两张牌",

    TxtMuMuOption1 = "弃置其他角色装备",
    TxtMuMuOption2 = "获得装备牌",

    TxtMouZhuOption1 = "距离1",
    TxtMouZhuOption2 = "体力相同",

    TXT_CARNIVAL_LOGIN_TIME = "登录活动时间:%s-%s",

    TXT_GENERALAMPTASK = "将灯收集",
    TXT_PVP_CANCE_TIPS = "匹配成功后放弃，您将在一段时间内无法进行匹配，您确定要退出么？",
    TXT_CHAT_FACE_NOT_OPEN = "尚未拥有此表情。",

    TXT_LIVE_COUNT_TIP_2 = "累计夺宝%s次必得孙鲁育",

    TXT_CARN_TIP_2 = "累\n计\n登\n录\n奖\n励",

    TXT_SGSMATCH_TAB_1 = "游戏直播",
    TXT_SGSMATCH_TAB_2 = "赛事竞猜",
    TXT_SGSMATCH_TAB_3 = "积分排名",
    TXT_SGSMATCH_TAB_4 = "赛事入口",
    TXT_SGSMATCH_TAB_5 = "赛事商店",
    TXT_SGSMATCH_TAB_21 = "当前赛事",
    TXT_SGSMATCH_TAB_22 = "即将开赛",
    TXT_SGSMATCH_TAB_23 = "近期结束",
    TXT_SGSMATCH_TAB_31 = "个人排名",
    TXT_SGSMATCH_TAB_32 = "俱乐部",
    TXT_SGSMATCH_TAB_33 = "高校认证",
    TXT_SGSMATCH_TAB_34 = "认证主播",
    TXT_SGSMATCH_TAB_41 = "个人主页",
    TXT_SGSMATCH_TAB_42 = "我的关注",
    TXT_SGSMATCH_TAB_43 = "我的比赛",
    TXT_SGSMATCH_TAB_44 = "比赛房间",
    TXT_SGSMATCH_TAB_51 = "竞猜商店",
    TXT_SGSMATCH_TAB_52 = "积分商店",
    TXT_SGSMATCH_TAB_53 = "兑换记录",

    TXT_RANK = "排行",
    TXT_COM = "社团名",
    TXT_COMSCORE = "社团积分",
    TXT_NOR_S_COUNT = "高级认证人数",
    TXT_LOCAL_UNVERCITY = "所在高校",
    TXT_UNVERCITYNAME = "高校名称",
    TXT_UNVERCITYSCORE = "高校积分",
    TXT_NOR_U_COUNT = "普通认证人数",
    TXT_UNVERCITY_SEARCH = "高校检索",
    
    TXT_RESULT_GO_ON = "继续",
    TXT_RESULT_YONGMENG_SCORE = "勇猛分",

    TXT_RESULT_REWARD_REMAIN = "今日剩余奖励次数：<div fontcolor=#5b871c>%s</div>次",
    TXT_RESULT_REWARD_REMAIN_2 = "每日首胜可以翻开2张奖励牌。今天还可以获得<div fontcolor=#5b871c>%s</div>次奖励",

    TXT_SGSMATCH_MATCHINFO = "赛事介绍",
    TXT_SGSMATCH_JINGCAI = "赛事竞猜",

    TXT_RESULT_EXP_LEVEL = "达到%s级可获得：",
    TXT_RESULT_GAME_AGAIN = "再来一局",

    TXT_GENERAL_SEL_TIP1 = "您的身份是主公",
    TXT_GENERAL_SEL_TIP2 = "请优先选将",
    TXT_GENERAL_SEL_TIP3 = "主公已选",
    TXT_GENERAL_SEL_TIP4 = "选将提示",
    TXT_GENERAL_SEL_TIP5 = "恭喜你！成功升入中郎段位，从现在开始在选将界面将会关闭全员选将，每次进入宣讲界面都会随机出现几位英雄供你挑选，请努力加强自己对于武将的理解和认知吧，熟练掌握更多的英雄去完成自己的战斗！",
    TXT_GENERAL_SEL_TIP6 = "首充可以获得该武将",
    TXT_GENERAL_SEL_TIP7 = "次日登录可以领取该武将",
    TXT_SELECT_COMFIRM = "确认选择",
    TXT_SKIN_WEAL_TIP = "明日登陆即可领取传说皮肤",

    TXT_SGSMATCH_TIPS1 = "暂无相关数据",
    TXT_SGSMATCH_UP = "关注的主播",
    TXT_SGSMATCH_CLUB = "关注的俱乐部",
    TXT_SGSMATCH_CLUB_SCORE = "俱乐部积分：",
    TXT_SGSMATCH_FOLLOW_TIPS1 = "是否关注该俱乐部？关注后将推送该俱乐部得比赛信息提示",
    TXT_SGSMATCH_FOLLOW_TIPS2 = "是否关注该主播？关注后将推送该主播得直播提示",

    TXT_LAST_GAME = "最近比赛",
    TXT_COMRANK = "社团排名",
    TXT_SCHOOLRANK = "高校排名",
    TXT_JIANGLING_QIANGHUA = "将灵强化",
    TXT_WUJIANG_SHENGJIE = "武将升阶",
    TXT_MATCH_XUNZHANG = "赛事勋章",
    TXT_MATCH_MY_RANK = "个人排名：%s",
    TXT_MATCH_MY_SCORE_MASTER = "大师积分：%s",
    TXT_MATCH_MY_SCORE_MATCH = "赛事积分:%s",
    TXT_CHECK_SCORE_RULE = "查看积分规则",
    TXT_MATCH_ZYXS = "职业选手",
    TXT_MATCH_ALL_SERVER = "全服",
    TXT_MATCH_NICKNAME = "昵称",
    TXT_MATCH_SCORE_MASTER = "大师积分",
    TXT_MATCH_SCORE_MATCH = "赛事积分",
    TXT_MATCH_CLUB = "俱乐部",
    TXT_MATCH_SCHOOL_SURE = "高校认证",
    TXT_MATCH_ZB_SURE = "主播认证",
    TXT_MATCH_JCB = "%s竞猜币",
    TXT_MATCH_JF = "%s积分",
    TXT_MATCH_EXCHANGE_TIME = "兑换时间：%s",


    TXT_SGSMATCH_NOTOPEN = "尚未开赛",
    TXT_SGSMATCH_ISOVER = "已经结束",

    TXT_HAD_SUP = "已支持",
    TXT_INSCRIPTION_SUP = "铭文支持",
    TXT_MATCH_TODAY_MATCH = "今日赛程",
    TXT_MATCH_DATA_FORMAT = "%s赛程",
    TXT_HAD_REBACK = "已退回",

    CuoRui_Opt1 = "弃置对手装备牌",
    CuoRui_Opt2 = "弃置对手的手牌",

    TXT_MATCH_FOLLOW = "关注",
    TXT_MATCH_C_FOLLOW = "取消关注",

    TXT_MATCH_C_SCORE = "俱乐部积分",
    TXT_MATCH_A_SCORE = "赛事积分",
    TXT_MATCH_JOIN = "申请加入",
    TXT_MATCH_START_TIME = "开赛时间：%s",
    TXT_MATCH_MODE_NAME = "比赛模式：%s",
    TXT_MATCH_ENTER_ROOM = "进入比赛场",
    TXT_SCL_2V2_SEL_TIPS = "选择一名武将作为本局游戏的使用武将",
    Txt_Match_Jingcai_Tip = "提示：预计结果依据12:00:00更新的铭文支持结果计算，不代表最终结果",
    TXT_SCL_2V2_MY_GENERAL = "己方武将",

    TXT_WITCH_MATCH = "第%s场",
    TXT_ENTER_MATCHROOM = "进入比赛房间",
    TXT_MATCH_NAME = "赛事名称",
    TXT_MATCH_SCHEDULE = "当前赛程",
    TXT_MATCH_2V2_BAN_TIPS = "在敌方武将池中选择其中两名武将本局游戏中禁用",

    TXT_MATCH_RULE = "赛事积分规则",
    TXT_MATCH_RULE_DESC = "赛事类型说明",
    TXT_MATCH_LIVE = "赛事直播",
    TXT_MATCH_TIME_TOP = "本场比赛时间",
    TXT_MATCH_INVIATE_TIPS = "您拥有即将开始的比赛，是否进入房间？",
    TXT_SCL_DESC = "请在比赛开始前提前进入房间等待比赛时间到后，如果选手已经全部进入房间，则比赛将会自动开始。\n如果超过15分钟后仍有选手未到场，则本场比赛失效，请联系本场裁判进行裁决。",
    TXT_GENERAL_LOOK = "查看武将范围",
    TXT_START_MATCH = "开始比赛",
    TXT_START_MATCH_WARING = "所有玩家准备完毕才能开始",
    TXT_MING_WEN_NOT_ENOUGH = "赛事铭文数量不足，请先购买",

    TXT_MING_WEN_TIPS1 = "购买成功，您购买的道具会稍后到账，请耐心等待",
    TXT_GAME_SKILLSELECT_TITLE1 = "选择一种效果",
    TXT_GAME_SKILLSELECT_TITLE2 = "选择获得一个技能",
    TXT_GAME_SKILLSELECT_TITLE3 = "主动技能",
    TXT_GAME_SKILLSELECT_TITLE4 = "被动技能",
    TXT_GAME_SKILLSELECT_TIP1 = "(选择替换当前主动技能）",
    TXT_GAME_SKILLSELECT_TIP2 = "(选择添加一项被动技能）",
    TXT_GAME_SKILLSELECT_TIP3 = "小提示：添加的技能可点击天书技能按钮进行查看",
    TXT_GAME_SKILLSELECT_TIP4 = "小提示：1-24关通关后，分别可获取一个天书技能；25关及之后关卡每关封印一个天书技能",
    TXT_GAME_SKILLSELECT_EFFECT1 = "回复1点体力",
    TXT_GAME_SKILLSELECT_EFFECT2 = "摸两张牌",
    TXT_GAME_SKILLSELECT_LOOK_TIP = "点击查看技能详情",
    TXT_GAME_SORT_TIPS = "点击过快，请稍后再试！",
    Txt_Moying_Opt1 = "请选择一个点数",
    Txt_Moying_Opt2 = "请选择一种花色",

    TXT_OWN_ITEM = "拥有%s：",
    TXT_TITLE_MELEE = "天书乱斗",
    TXT_UNLOCK_ADVANCED_MELEE = "解锁高级奖励",
    Txt_DAY_IN = "%s天内",

    Txt_STORY_MORE = "更多章节",
    TXT_VIP_ACTIVE_FOREVER = "激活永久会员",

    TXT_SEND_FLOWER_ONLINE_TIP_6 = "守护规则：在被赠送者收到的鲜花中，单笔赠送最多的玩家成为其守护（且数量需≥500）",
    TXT_SHOP_EXCHARGE = "兑换商店",

    TXT_XIAOH = "消耗：",
    TXT_TIAN_LAO_TIP1 = "该模式暂不支持天牢关将功能！",
    TXT_TIAN_LAO_TIP2 = "当前模式武将数量不足,无法使用天牢功能~",
    TXT_TIAN_LAO_TITLE = "天牢功能",
    TXT_TIAN_LAO_DESC = "1、开启条件：该模式下武将数量＞80个时，可以使用天牢功能。\n\n2、开启天牢后，可关闭指定武将，关闭后该武将不会出现在该模式选将框中。\n\n3、目前只有身份和欢乐成双模式支持天牢功能，且需要单独设置。\n\n4、关闭武将后该模式下可用的武将数量需＞80个，可随时调整天牢武将。",

    TXT_GS_SUM_TIP1 = "再招募%s次，必得SS级武将和一个破界石",
    TXT_GS_SUM_TIP2 = "额外获得1个破界石!",

    TXT_SGX_QUICK_TIP = "已穿戴该三国秀！",

    TXT_LAST_DAY = "剩%s天",


    TXT_MIDA_SCORE = "中秋夺宝券：%d",
    TXT_MIDA1 = "中秋夺宝券X5",
    TXT_MIDA2 = "中秋夺宝券X50",
    TXT_MIDA_TITLE = "中秋夺宝",
    TXT_MELEE_GAME_TIPS_5 = "狂暴触发，所有玩家弃置各自区域里的所有牌。",
    TXT_MELEE_GAME_TIPS_7 = "狂暴触发，当前回合角色失去1点体力。",

    TXT_FUNC_UPGRADE_NOT_OPEN = "%s级后解锁武将升阶功能！",

    TXT_QIANGWU_TIP1 = "不限距离",
    TXT_QIANGWU_TIP2 = "不限次数",
    TXT_MINSI_TIP1 = "不限距离",
    TXT_MINSI_TIP2 = "不计上限",

    TXT_FEIJUN_TIP1 = "已发动飞军",
    TXT_BENXI_TIP1 = "再使用<font color=#18b207>%s</font>张牌可发动技能",
    TXT_LIJI_TIP1 = "可力激次数：<font color=#18b207>%s</font>\n再<font color=#18b207>%s</font>张牌次数+1",

    TXT_LIE_WEI_TIP = "还可发动裂围%s次",

    TXT_ROOM_STATUS_WAIT = "等待中",
    TXT_ROOM_STATUS_GAMING = "游戏中",
    TXT_CHESS_BUY_ADVANCED_PASS = "购买高级弈台",

    TXT_CHESS_BUY_ADVANCED_PASS_TIP = "解锁可立即获得%s个",
    TXT_CHESS_BUY_ADVANCED_PASS_TIP2 = "高级战场奖励",
    TXT_CURRENT_SCORE = "当前积分",

    TXT_CHESS_PASS_FREE = "免费棋谱",
    TXT_CHESS_PASS_ADAVANCED = "高级棋谱",

    TXT_NEED_HOTVALUE = "需要个人热力：%s",

    TXT_HTSERTIP3 = "需要个人热力达到%s可领取奖励",

    TXT_JF_TIME = "计分时间：%02d:%02d-%02d:%02d",

    TXT_AUTOCHESS_MATCH_CONTENT1 = "当前为不计分时间，不消耗替身券，不获得奖励!\n是否继续匹配？",
    TXT_AUTOCHESS_MATCH_CONTENT2 = "<font color=#753417>计分时间为每日</font><font color=#49870D>%02d:%02d~%02d:%02d</font>",
    TXT_CHESS_RWD_TIPS = "<div outline='2,#885534'>解锁全部奖励后,每获得<div outline='2,#885534' fontcolor=#ffcf48>%s经验</div>,就可以获得一个额外奖励。</div>",

    TXT_YI = "亿",

    TXT_WAN = "万",

    TXT_AUTO_PASS_NOT_IN_TIME = "休赛日正在重置奕台，暂时无法打开！",

    TXT_ROOM_CREATER = "房主：%s",

    JieYuan_Damage_Up = "增加1点伤害",
    JieYuan_hurt_Up = "减少1点伤害",
    TXT_YONGLUE_TIP1 = "攻击范围内",
    TXT_YONGLUE_TIP2 = "攻击范围外",
    TXT_MOON_ACT = "月满中秋",
	TXT_STORY_USETIME = "最快通关记录：%02d:%02d",

    TXT_CHOU_CE_TIP = "可摸2张",

    TXT_REMAIN_TIME1 = "剩余领取时间：%s",
    TXT_SELECT_HARD = "选择难度",
    TXT_SELECT_HARD_TIPS = "请选择一个难度",
    TXT_SELECT_TASK = "挑战任务",
    TXT_SELECT_TASK_TIPS = "请选择一个援兵任务",
    TXT_SHOW_WAITING_ROOM = "只显示等待中的房间",
    TXT_OPERATION = "操作",

    TXT_PLAYER_NUM = "人数",
    TXT_NEWSTORY_FLLOW_TIPS = "对方正在武将列传模式，无法跟随。",
    TXT_MATCH_FILTER_BEFORE_20 = "查看前20名社团信息",
    TXT_MATCH_FILTER_OTHER = "查看更多社团排名",
    TXT_QIHUAN_WAIQI = "外戚",
    TXT_QIHUAN_NEIHUAN = "内宦",
    TXT_QIHUAN_EVENT_UP = "戚宦之争：%s势力兵力上涨，占据优势！",
    TXT_QIHUAN_EVENT_UPUP = "戚宦之争：%s势力兵力大增，强势出击！",
    TXT_QIHUAN_EVENT_HWZM = "戚宦之争：%s势力已被重创，双方均进入二阶段战斗！击败boss可获得额外贡献度！",
    TXT_QIHUAN_EVENT_OVER = "戚宦之争：%s势力已被歼灭！恭喜%s成功手刃了“%s”，为终结这场闹剧立了首功！",
    TXT_QIHUAN_EVENT_RESET = "戚宦之争：新一轮争斗已开启，各位玩家可前去支援何进或张让了！",

    TXT_QIHUAN_JOIN_TIP1 = "确定要加入%s势力吗？",
    TXT_QIHUAN_JOIN_TIP2 = "加入后除己方势力人数过多等情况外无法更换",
    TXT_QIHUAN_JOIN_TIP3 = "当前势力人数过多，牌局难度提升",
    TXT_QIHUAN_CHANGE_TIP1 = "确定要变更为%s势力吗？",
    TXT_QIHUAN_CHANGE_TIP2 = "加入后除己方势力人数过多等情况外无法更换",
    TXT_QIHUAN_CHANGE_TIP3 = "变更势力后当前累计的个人贡献度将被清零",

    TXT_HURT_VALUE = "伤害:%s",
    TXT_RANK_VALUE = "排名:%s",
    TXT_YOUCHOOSE = "你的支持:%s",
    TXT_UNCHOOSE = "未选择",

    TXT_ASK_CHOOSE = "您是否确认加入%s?",

    TXT_UNIRANK_V = "高校排名：%s",
    TXT_UNIPLAYER_V = "认证玩家数量：%s",
    TXT_UNISCORE_V = "高校积分：%s",
    TXT_UNISINFO = "高校详情",

    TXT_UNIREWARDTIP = "认证玩家后每个月可领取",

    HunDuWangBi_Option_Tip = "失去%s体力",


    TXT_LIMITGIFT = "限时豪礼",
    TXT_CANRECEIVE = "可领取",
    TXT_LIMITED = "已过期",
    TXT_MATCH_RZ_NUM = "认证人数",
    TXT_MATCH_BELONE = "归属",
    TXT_GOTO_EXCHANGE = "前往兑换",
    TXT_QIHUAN_TIP1 = "距离下次戚宦之争开启的时间剩余",

    TXT_CHAT_LIMIT_TIP1 = "%s级之前不可发言",

    TXT_ROOM_CHAT_TIPS = "房间置顶卡道具不足，请购买后再次尝试！",
    TXT_ROOM_CHAT_TIPS2 = "房间已置顶",

    CaiShiTxtTip1 = "不能对自己使用牌",
    CaiShiTxtTip2 = "不能对他人使用牌",
    ZiShouTxtTip1 = "不能对他人使用牌",

    TXT_ZLTX_TIME_TIPS = "距离本次挑战重置剩余%s",

    TXT_FLOWER_JINGCAI_END = "竞猜截止:",
    TXT_FLOWER_JINGCAI_TIP1 = "选择一位心仪的选手，若选择的选手夺冠可获得超值奖励。",
    TXT_FLOWER_JINGCAI_TIP2 = "竞猜后默认关注该校花，每30分钟可更换一次关注。",

    TXT_LOOK_ON_TASK = "查看任务",
    TXT_TUAN_REWARD_TASK = "前往领取",
    TXT_EXIT_COMFIRM = "确认退出",
    TXT_CAI_ZHONG_GUAN_JUN = "猜中冠军",
    TXT_CAN_YU_JIANG = "参与奖",
    TXT_SF_JING_CAI_TIP = "奖励在节目播出后，通过邮件发送",
    TXT_SCBEAUTY_REWARD_TIP = "赠花给校花：%s/%s \n获冠军皮肤兑换券",

    TXT_JUMPTO_FOCUS = "前往关注",
    TXT_SCBEAUTY_WATCHGIFT_TIPS = "奖励通过邮件发送，可能存在延迟",
    TXT_SCBEAUTY_WATCH_FORMAT = "观看%s分钟",
    TXT_SCBEAUTY_REWARD_TIP2 = "节目结束后加油榜排名前100的玩家可获得<font color=#cb4829>冠军签名皮肤兑换券</font>",

    TXT_NEW_RERCUIT_TITLE = "招募要求",
    TXT_NEW_RERCUIT_BTN = "发送招募",
    TXT_UNLIMIT = "不限",
    TXT_VIP_LEVEL = "会员等级",
    TXT_NEW_RERCUIT_TIP1 = "选填，只可输入数字",
    TXT_NEW_RERCUIT_TIP2 = "请先设定公会招募要求",
    TXT_NEW_RERCUIT_TIP3 = "公会招募令不足",

    TXT_NEW_RERCUIT_TIP4 = "%s级公会",
    TXT_NEW_RERCUIT_TIP5 = "招人啦！要求：等级",
    TXT_NEW_RERCUIT_TIP6 = "，会员等级",
    TXT_NEW_RERCUIT_TIP7 = "。公会群号：",
    TXT_NEW_RERCUIT_TIP8 = "。立即申请",
    TXT_NEW_RERCUIT_TIP9 = "，将灵",

    TXT_HUYA_DAILY_TASK_TIP = "完成每日任务不仅可以领取奖励，更能获取阵营pick值，提升阵营排名",
    TXT_LIVE_CHAT_ROOM_VIP_ENTER = "欢迎进入直播间",
    TXT_WEI = "为",
    TXT_SendOut = "送出",
    TXT_ZONGYI = "综艺",
    TXT_JINGCAI = "竞猜",

    TXT_SCBEAUTY_FOCUSE_NO = "助力目标：未关注",
    TXT_SCBEAUTY_FOCUSE_ANY = "助力目标：%s",
    TXT_SCBEAUTY_SEE_RULE = "查看规则》",
    TXT_SCBEAUTY_JIAYOU = "加油",
    TXT_SCBEAUTY_JIAYOU2 = "为校花加油",
    TXT_SCBEAUTY_RANK_OUT = "排名外",
    TXT_RANK2 = "排名",
    TXT_SEND_SUCCESS = "赠送成功",

    TXT_MATCH_LBL_SURE_NUM = "已确认 <div fontcolor=#f7be63>%s/%s</div>",

    TXT_SKIN_DETAIL = "皮肤详情",
    TXT_VIEW_GENERAL = "查看武将",
    TXT_SKIN_DETAIL_TAB1 = "概\n览",
    TXT_SKIN_DETAIL_TAB2 = "配\n音",
    TXT_SKIN_DETAIL_TAB3 = "故\n事",
    TXT_SKIN_DETAIL_TAB4 = "流\n通\n记\n录",
    TXT_COLLECT_LIST = "收藏册列表",
    TXT_COLLECT_W = "所属收藏册",
    TXT_VIEW_VIDEO = "查看视频",
    TXT_D_PREVIEW = "动态预览",
    TXT_S_PREVIEW = "静态预览",
    TXT_D_USEVIEW = "使用动态",
    TXT_S_USEVIEW = "使用静态",
    TXT_SKIN_STATIC = "静态",
    TXT_SKIN_DYNAMIC = "动态",

    TXT_HULAO_GAME_TIPS1 = "是否开启困难模式?",
    TXT_HULAO_GAME_TIPS2 = "困难模式吕布会变得更强",
    TXT_HULAO_GAME_TIPS3 = "获胜碎片奖励+%s",
    TXT_HULAO_GAME_TIPS4 = "（一半玩家选择开启后，进入困难模式）",
    TXT_SET_DEFAULT = "设为默认",
    TXT_HAD_DEFAULT = "已为默认",
    TXT_SCORE_CHANGE = "积分兑换",
    TXT_DEFAULTSKIN_TIP1 = "是否将该皮肤设为默认？",
    TXT_DEFAULTSKIN_TIP2 = "确定要降为静态吗？",
    TXT_DETAIL_SKIN_TIP1 = "该皮肤是最后一张，分解后您将无法再使用该皮肤，确定要分解吗？",
    TXT_VIP_UP = "会员加成",
    TXT_SET_STATIC = "降为静态",
    TXT_SECRET_CV = "神秘配音师",
    TXT_CV = "配音CV",
    TXT_DETAIL_SKIN_TIP2 = "兑换该皮肤所需的积分不足，积分可以通过开启皮肤包获得，是否前往开启皮肤包获取皮肤积分？",
    TXT_DETAIL_SKIN_TIP3 = "您的积分不足，积分可以通过开启皮肤包获得！",
    
    TXT_SHOW_NO_OWN = "显示未拥有",
    TXT_SHOW_OWN = "显示已拥有",
    TXT_SHOW_ALL_SHOW = "显示全部",
    TXT_SHOW_NEW = "显示新品",

    TXT_SHOW_SELECT_HOW = "请选择%s的方式",
    TXT_XIAOH_COUNT = "消耗:%s*%s",
    TXT_SKIN_SCORE = "皮肤积分",
    Txt_ZhongJian_Opt1 = "造成伤害弃牌",
    Txt_ZhongJian_Opt2 = "受到伤害摸牌",

    TXT_STORY = "故事",
    TXT_ZHENPIN = "臻品",
    TXT_DATING = "大厅",
    TXT_JIAYOU = "加油",

    TXT_HULAO_RESULT_TIPS = "恭喜您闯到了第%s关！请再接再厉！",
    TXT_HULAO_RESULT_TIPS_ROUND1 = "吕布军凶猛，请重整起鼓再来一次。",
    TXT_HULAO_RESULT_TIPS_ROUND3 = "恭喜你成功击退了吕布，攻下虎牢关！",
    TXT_GU_SHI_CE = "故事册",
    TXT_SKIN_GRADE = "品质",
    TXT_SKIN_COMPOSE_TYP = "合成方式",
    TXT_SKIN_COMPOSE_TYP_ZHUSHA = "朱砂合成",
    TXT_SKIN_COMPOSE_TYP_SCORE = "积分合成",
    TXT_SKIN_UP_TYP_ZHUSHA = "朱砂升级",
    TXT_SKIN_UP_TYP_SCORE = "积分升级",
    TXT_SKIN_MY_NUMS = "我的皮肤数",
    
    TXT_ZHENPIN_CE = "臻品册",
    TXT_SUITINV_TITLE = "祈愿收藏册皮肤",

    TXT_SKIN_NO_TIPS = "暂时还没有皮肤哦，快去开启皮肤吧！",
    TXT_SUIT_TASK_PROGRESS_3 = "收集皮肤奖励",
    TXT_SUIT_TASK_PROGRESS_4 = "收集动态皮肤奖励",
    TXT_SKIN_C_REWARD = "收藏册奖励",

    TXT_GO_CHARGE = "前往充值",
    TXT_GO_SHOP = "前往商城",

    TXT_SKINSUIT_NONE_REWARD_TIP = "奖励敬请期待",

    TXT_SEAT_WEI = "号位",

    Txt_YaoMingTip1 = "弃1张手牌",
    Txt_YaoMingTip2 = "摸1张牌",
    Txt_YaoMingTip3 = "先摸牌后弃牌",

    TXT_BP_STAGE_TIPS = "本赛季段位任务将于10：00开启哦，请稍后！",

    TXT_MORE_GET = "更多获得",

    TXT_GUILD_NUMBER = "公会群号",
    TXT_NEW_RERCUIT_TIP10 = "等级榜第",
    TXT_NEW_RERCUIT_TIP11 = "争霸战第",
    TXT_Ming = "名",
    TXT_RESET_DOUBLE = "双倍重置",
    TXT_GENERAL_STORY = "武将列传",
    TXT_GENERAL_HELP = "新将助力",

    TXT_GENERAL_STORYTIP1 = "全服排名\n  前%s",
    TXT_GENERAL_STORYTIP2 = "新篇章上线",
    TXT_GENERAL_STORYTIP3 = "未全部通关",
    TXT_GENERAL_STORYTIP4 = "目标总耗时：",
    TXT_GENERAL_STORYTIP5 = "完成时长：",
    TXT_GENERAL_STORYTIP6 = "未通关",
    TXT_GENERAL_STORYTIP7 = "前%s",
    TXT_GENERAL_STORYTIP8 = "已通关",
    TXT_PLAYER = "玩家",
    TXT_WITCH_DAY = "第%s天",
    TXT_BATTLE_AGAIN = "再次挑战",
    TXT_GO_BATTLE = "前往挑战",
    TXT_USE_DAY = "累计%s天",
    TXT_JUMP_BP_TIPS = "竞技段位达到校尉五即可开启战场！",
    TXT_GENERAL_STORYTIP9 = "第%s关·%s",
    TXT_STORY_USETIME1 = "%s分%s秒",
    TXT_ACT_LESS_TIME = "活动剩余时间:%s",
    TXT_IAM_JOIN_GROUP = "我要参团",
    TXT_JOIN_GROUP_NUM = "%s已参团",
    TXT_RECEIVE_BACKCOIN = "领取返利",
    TxtFuJiTip = "不可响应",
    TXT_GENERAL_STORYTIP10 = "暂未有人上榜",
    TXT_GENERAL_STORYTIP11 = "暂未开放",
    TXT_MODE_FADONG = "诸侯伐董",

    TxtLieZhuanBossTip = "该关卡为全服首领关，开放时间敬请期待",

    TxtSpellYiZi = "义子",
    TxtFuYinTip = "此牌无效",
    TxtZuiLunTip1 = "保留%s张",
    TxtZuiLunTip2 = "流失体力",
    TxtPanShiTip = "伤害+1",
    TXT_GENERAL_STORYTIP12 = "缺少数据",
    TXT_GENERAL_STORYTIP13 = "请先通关前置关卡",

    TXT_STORY_FALIED_TIPS = "牌堆摸完三次前未达成通关条件，本次挑战失败",

    TXT_GENERAL_STORYTIP14 = "请先通关%s关卡",
    TxtNewActivityModeOpenTip = "<font color=#ff7800>%s</font>将于%s月%s日%s:%s开放，敬请期待！",
    TXT_UNHad = "未拥有",
    TxtRoomTopBarTip1 = "房间名",
    TxtRoomTopBarTip2 = "状态",
    TxtRoomTopBarTip3 = "状态",
    TxtRoomTopBarTip4 = "人数",
    TxtRoomTopBarTip5 = "操作",
    TxtLookOn = "旁观",
    TxtJoin = "加入",
    TxtNanDu= '难度',

    TxtNanDuSelect= '难度选择',
    Txt_GDT1= '休闲',
    Txt_GDT2= '普通',
    Txt_GDT3= '困难',
    Txt_GDT4= '噩梦',
    Txt_GDT10 = '演练',
    TxtShopBuyTip1 = "该抵价券不可用于赠送",
    TxtShopBuyTip2 = "不满足抵价券使用金额，请调整购买数量！",
    TxtShopBuyTip3 = "抵价券不可用于购买该道具",
    TXT_YEAR_PUZZLE_TIPS = "每拼图成功一次可获得丰富奖励！",
    TXT_LIMITLEVEL = '进入等级',
    TXT_LIMITCARD = '出牌限制',
    TXT_LIMITRUN = '逃跑限制',

    TXT_NIANSHOURECORD1 = '战胜了年兽',
    TXT_NIANSHOURECORD2 = '被年兽击败',
    TXT_NIANSHOURECORD3 = '被生肖击败',
    TXT_NIANSHOURECORD4 = '战胜了生肖',
    TXT_NIANSHOURECORD5 = '战胜了金牛',
    TXT_SUCESS = '成功',
    TXT_PIN = '平局',
    TxtHuoSha = "火杀",
    TxtLeiSha = "雷杀",
    TxtPianChongTip1 = "失去红牌摸黑牌",
    TxtPianChongTip2 = "失去黑牌摸红牌",
    TxtZunWeiTip1 = "摸牌至与%s相同",
    TxtZunWeiTip2 = "使用装备牌至与%s相同",
    TxtZunWeiTip3 = "回复体力至与%s相同",
    TxtGuoZhanXuanHuoTip = "请选一个技能获得",

    TXT_SKINGETWAYTIP1 = '消耗%s朱砂',
    TXT_SKINGETWAYTIP2 = '消耗%s积分',
    TXT_SKINGETWAYTIP3 = '朱砂合成',
    TXT_SKINGETWAYTIP4 = '积分消耗',

    TXT_STORYSHOWOPENTIME = "该章节将于%s 开启",

    TXT_XiuXian = "休闲",


    TXT_BOSS_LASTHP = "本轮董卓剩余血量:%s",
    TXT_CHARGE_S = "碎片兑换",
    TXT_TURN_DAMAGE = "本轮伤害",
    TXT_DAMAGE = "%s伤害",
    TXT_USERD_DAMAGE = "已造成",
    TXT_STORY_BOSS_RESULT_TIPS = "恭喜你完成本次挑战，这次进攻对首领董卓造成了<font color=#FFFFFF>%s</font>点伤害值。",
    TXT_GO_TO_JOIN = "前往加入",
    TXT_SGS_HUYA_UP_MATCH = "主播争霸赛",
    TXT_SGS_HUYA_HOT = "争霸热力",
    TXT_SGS_HUYA_LOGIN = "登录好礼",
    TXT_SGS_DAILY_TASK = "每日任务",
    TXT_SGS_CHARGE_GIFT = "专属充值好礼",


    TXT_CAMP_TASK= "阵营任务",
    TXT_CAMP_ICON1 = "每日任务",
    TXT_CAMP_ICON2 = "专属充值好礼",
    TXT_CAMP_ICON3 = "主播争霸赛",
    TXT_CAMP_ICON4 = "争霸热力",
    TXT_CAMP_ICON5 = "登录好礼",
    TXT_CAMP_BTN = "前往加入",

    TXT_LEAGUE_MSG = "阵营信息",
    
    TXT_CAMP_TIP1 = "<font color=#562D14>完成每日任务不仅可以领取奖励，更能获取阵营</font><font color=#FFFFD6>pick值</font><font color=#562D14>，提升阵营排名</font>",
    TXT_HY_LEAGUE_TIPS = "pick自己喜爱的主播参与活动pick值第一名的主播将会成为对应阵营的领军",
    TXT_HY_LEAGUE_LABLE_1 = "当前阵营排名：",
    TXT_HY_LEAGUE_LABLE_2 = "当前阵营人数：",
    TXT_HY_LEAGUE_LABLE_3 = "阵营              :",
    TXT_ROOM_NOT_FOUND = "没有找到该房间~",
    TXT_HUYA_JOIN_LEAGUE_TIPS = "是否加入该阵营？加入后无法替换成其他阵营",
    TxtTotalRank = "总排行",
    TxtFansRank = "粉丝排行",
    TxtRankOut = "排名外",
    TxtTeamRank = "当前本阵营排名：%s",
    TxtYiJiHuo = "已激活",
    TxtFanWealTip1 = "主播专属称号",
    TxtFanWealTip2 = "直播提醒",
    TxtFanWealTip3 = "专属活动",
    TxtFanWealTip4 = "专属聊天室",
    TxtFanWealTip5 = "专属弹幕",
    TxtFanWealTip6 = "专属徽章",
    TxtFanWealTip7 = "专属频道",
    TXT_ZY_WATCH_BIG_REWARD = "观看礼将通过邮件发放，可能存在延迟",
    TXT_ZY_WATCH_QISHU = "第%s期",
    TxtJingCaiJieZhi = "竞猜截止 8月30日 ",
    TxtYiJingCai = "已竞猜",
    TxtZhuZhong = "主忠",
    TxtFanZei = "反贼",
    TxtNeiJian = "内奸",
    TxtJingCai2 = "竞 猜",
    TxtZSGL = "转生概率",
    TXT_ZSGL_TIP1 = "<font color=#FFE6AF>有%s%s概率转生为</font><font color=#69FF50>[%s]</font>",
    TXT_ZSGL_TIP2 = "<font color=#FFF1CF>转生活动期间内，下一次转生有%s%s概率转生为</font><font color=#69FF50>[%s]</font>",
    TXT_GENERAL_BREAK_TIPS = "破界石道具不足，请前往将星招募获得！",
    TXT_GENERAL_BREAK_TIPS2 = "专属破界石道具不足，可参与%s获得！",

    TXT_GET = "获得",
    TXT_VSHOWSHOP_TIP = "<font color=#453014>综艺期间赠送选手鲜花可以获得赠送积分用于\n综艺商城兑换道具,每赠送1朵鲜花，可获得</font><font color=#4C952F>1点\n赠礼积分</font>",
    TxtWordGong = "共%s",
    TxtDianJiGengXin = "点击更新",
    TxtFinishDownload = "更新完成",
    TxtDownloading = "下载中...",
    TxtPkgDownloadReward = "<font color=#402d1a>请选择要下载/更新的资源包（首次下载所有资源包可获得</font><font color=#c86b0d>精致皮肤包*1<font><font color=#402d1a>）</font>",
    TxtPkgDownloadStop = "已暂停",
    TXT_NZLTX_UNLOCK_TIPS = "第%s关解锁",


    TXT_RewardRECORD = "领取记录",
    TXT_TUICHU = "退出",
    TXT_MONOPOLY_COUNTL = "<font color=#CCAE5B>到达</font>%s<font color=#CCAE5B>次获得</font>",
    TXT_START = "开始",

    TXT_QIYU = "奇遇",
    TXT_QIYUDESC = "探险初中可触发随机奇遇",
    TXT_ARR_SET_SUC = "上阵成功",
    TxtZhuoGuiSpecailRuleCountryTip = "触发“%s”势力效果",
    TXT_COLLECT_REWARD = "收集奖励",
    TXT_ALL_COLLECT = "已集齐",
    TXT_ALL_COLLECT2 = "集齐",
    SkillZhenTeTip1 = "本回合不能在使用%s牌",
    SkillZhenTeTip2 = "此牌对其无效",
    TXT_RESULT_REWARD_TIPS_1 = "恭喜通关！获得首通奖励",
    TXT_RESULT_REWARD_TIPS_2 = "请继续努力吧",
    TXT_RESULT_REWARD_TIPS_3 = "累积三次失败，请重新报名参加",
    TXT_RESULT_REWARD_TIPS_4 = "今日获得奖励次数已达上限",
    TXT_RESULT_REWARD_TIPS_5 = "本局未获得奖励。",
    TXT_NZLTX_ARR_TIPS = "小杀提示：您的阵容还没有进行编辑",
    Select_Player_Card_In_Window = "请在窗口中点击选择你要获取%s的牌",


    TXT_SHOP_MYSTIC_NAME = "神秘商店",
    TXT_SHOP_MYSTIC_TIPS1 = "购买道具<font color=#edc66b>提升幸运值</font>",
    TXT_SHOP_MYSTIC_TIPS2 = "幸运值越高，神秘大奖获取几率越高",
    TXT_LABEL_CUR_LUCKY = "当前幸运值",
    TXT_SHOW_RWD_ALL = "查看奖池",
    TXT_REFRESH_DISCOUNT = "刷新折扣",
    TXT_REFRESH_SHOP = "刷新道具",
    TXT_REFRESH_SHOP_CONFIRM = "是否消耗%d%s刷新所有商品？",
    TXT_REFRESH_DISCOUNT_CONFIRM = "是否消耗%d%s刷新所有折扣？",
    TXT_SHOP_MYSTIC_CHARGE_TIPS = "您的%s不足，是否前往充值？",
    TXT_MONOPOLY_TIPS1 = "<font color=#453014 >                已到达</font> <font color=#269733>%s</font><font color=#453014>次\n\n</font> <font color=#453014>仍需到达大奖点</font><font color=#269733>%s</font><font color=#453014>次,即可获得大奖</font>",
    TXT_SHOP_MYSTIC_ERROR_TIP1 = "商品达到限购次数",
    TXT_SHOP_MYSTIC_ERROR_TIP2 = "该道具未解锁，请先完成解锁任务：%s",

    TxtXiuTip1 = "增加1体力上限",
    TxtXiuTip2 = "恢复1体力",
    TxtBianLiTip1 = "摸2张牌",
    TxtBianLiTip2 = "对其他角色造成2点伤害",
    
    TXT_MONOPOLY_GTIP1 = "本赛季公会加入      国",


    TXT_GUILDM_TIP6 = "初赛时间: %s到%s",
    TXT_GUILDM_TIP7 = "决赛时间: %s到%s",

    TxtBaZhanOpt1 = "回复1点体力",
    TxtBaZhanOpt2 = "复原武将牌",

    Txt_NegativeYb_LimitBuy = "很抱歉，由于您的帐号上元宝不足，导致您暂时无法购买道具。您还需要补齐%s，系统将会自动扣除元宝并解除您的购买限制噢！",
    Txt_NegativeYb_LimitLogin = "很抱歉，由于您的帐号上元宝不足，导致您暂时无法进入游戏。您还需要补齐%s，系统将会自动扣除元宝并解除您的登录限制噢！",
    Txt_NegativeYb_Buy_1 = "亲，目前已将绑定元宝进行了自动补缴，目前仍需补缴的绑定元宝为%d，您可使用通用元宝进行补缴，\n是否进行补缴？",
    Txt_NegativeYb_Buy_2 = "目前通用元宝：%d",
    Txt_NegativeYb_Buy_Fail_1 = "亲，目前已将您账号上的%s进行了补缴，您目前仍需补缴的元宝数额为：%s\n您目前可进入游戏，但购买仍存在限制。",
    Txt_NegativeYb_Buy_Fail_2 = "%d通用元宝",
    Txt_NegativeYb_Buy_Fail_3 = "%d绑定元宝",
    Txt_NegativeYb_Buy_Success_1 = "已成功将%d元宝用于补缴等额的绑定元宝",
    Txt_NegativeYb_Buy_Success_2 = "您目前账号已恢复正常",
    Txt_NegativeYb_Desc = "存在负数元宝说明之前购买超额噢~负数下无法继续购买，充值会优先抵消待补元宝，请尽快充值补足以免影响对局",


    TXT_GOS_RMDZ = "任命队长",
    TXT_GOS_DYSQ = "队员申请",
    TXT_GOS_DZLIST = "队长名单",
    TXT_GOS_SQMD = "申请名单",

    TXT_MOVING_ORDER = "顺位 %s",
    LiangYingOpt = "摸%s张牌",
    TxtAreaEffectTip = "本场<font color=#%s>“%s”</font>势力武将增强\n每关首回合可额外获得牌",

    TXT_GOS_DYMD = "队员名单",


    TXT_SBFM_TG_TIP1 = "踢出成员",
    TXT_SBFM_TG_TIPTENT1 = "是否确定踢出该成员？",
    TXT_SBFM_TG_OTIPTENT1 = "踢出该成员所有阵容也将从部队中撤出？\n你也可以在此点击或者在公会号令弹窗内取消标记。",

    TXT_SBFM_TG_TIP2 = "撤职队长",
    TXT_SBFM_TG_TIPTENT2 = "是否确定撤职该精英队长？",
    TXT_SBFM_TG_OTIPTENT2 = "撤职后其所有托管阵容恢复未托管状态，请尽快补充精英队长",

    TXT_SBFM_TG_TIP3 = "队长自荐",
    TXT_SBFM_TG_TIPTENT3 = "你确定要申请成为本公会的精英队长？",
    TXT_SBFM_TG_OTIPTENT3 = "精英队长最终由会长副会长进行任命，且可随时替换。\n普通成员可托管自荐的阵容给精英队长，精英队长代为统一进攻或驻守。\n精英队长需积极参与本模式，为本公会和成员赢得更多的奖励。\n精英队长可从队员进攻获得的个人积分中抽取%s%s作为酬劳。",
    TXT_STATE_REVIVE = "复活%s",

    TXT_SBFM_TG_TIP5 = "停止进攻",
    TXT_SBFM_TG_TIPTENT5 = "本次进攻收益：",
    TXT_SBFM_TG_TIPTENT5r = "已作战%s次，共造成%s点伤害",
    TXT_SBFM_TG_OTIPTENT5 = "停止进攻后需等待已发起的战斗结束，才能进行部队的后续操作。",

    TXT_SBFM_TG_TIP4 = "撤出驻守",
    TXT_SBFM_TG_TIPTENT4 = "本次驻守收益：",
    TXT_SBFM_TG_TIPTENT4r = "已驻守%s，共产出%s积分",
    TXT_SBFM_TG_OTIPTENT4 = "撤出驻守后将立即结算，扣除90%%已获得的驻守积分，剩余积分为本次驻守实际收益。",

    TXT_SBFM_TROOPTEAM_DROPLIST_LABEL = "不限",
    TXT_SBFM_TROOPTEAM_JIANGLING_LABLE = "将灵评级:",    
    TXT_SBFM_TROOPTEAM_GENERALNUM_LABLE = "武将数量:",
    TXT_SBFM_TROOPTEAM_LIANGCAONUM_LABLE = "粮草数量:",
    TXT_SBFM_TROOPTEAM_LIANGCAONUM = ">= %d",
    TXT_SBFM_TROOPTEAM_BTN_LABEL_1 = "编辑阵容",
    TXT_SBFM_TROOPTEAM_BTN_LABEL_2 = "队员申请",
    TXT_SBFM_TROOPTEAM_TROOPNUM_TXT = "部队",
    TXT_SBFM_TROOPTEAM_TROOPNUM_TXT_DOT = "·",
    TXT_SBFM_TROOPTEAM_TROOSTATUS_TXT_1 = "战斗中",
    TXT_SBFM_TROOPTEAM_TROOSTATUS_TXT_2 = "驻守中",
    TXT_SBFM_TROOPTEAM_TROOSTATUS_TXT_3 = "空闲中",
    TXT_SBFM_TROOPTEAM_TROOSTATUS_TXT_4 = "未上阵",
    TXT_SBFM_TROOPTEAM_TROOSTATUS_TXT_5 = "结算中",
    TXT_SBFM_TROOPTEAM_LIANGCAO_LABLE = "粮草：%d",
    TXT_SBFM_TROOPTEAM_WINRATE_LABLE = "胜率：%d%%",
    TXT_SBFM_TROOPTEAM_FORMATE_LABLE = "阵容：%s/%s",
    TXT_SBFM_TROOPTEAM_SELECTTROOP_LABLE = "选择阵容",
    TXT_SBFM_TROOPTEAM_UNSELECTTROOP_LABLE = "删除阵容",
    TXT_SBFM_TROOPTEAM_SHOUYI_LABLE = "查看收益",
    TXT_SBFM_TROOPTEAM_UNSHOUYI_LABLE = "返回",
    TXT_SBFM_TROOPTEAM_CONFIRM_LABLE_1 = "编队完毕",
    TXT_SBFM_TROOPTEAM_CONFIRM_LABLE_2 = "停止进攻",
    TXT_SBFM_TROOPTEAM_CONFIRM_LABLE_3 = "停止驻守",
    TXT_SBFM_TROOPTEAM_CONFIRM_LABLE_4 = "开始编队",
    TXT_SBFM_TROOPTEAM_CONFIRM_TIPS = "超出驻守数量上限，请调整阵容数量！",
    TXT_SBFM_TROOPTEAM_TIPS = "该部队暂无阵容，请点击开始编队挑选阵容吧！",
    TXT_SBFM_TROOPTEAM_TIPS2 = "请先选择要加入此部队的阵容！",
    TXT_SBFM_TROOPTEAM_SHOUYI_BATTLE_DESC = "部队位置：%s\n已作战%d次，共造成%d点伤害",
    TXT_SBFM_TROOPTEAM_SHOUYI_BATTLE_DESC_1 = "已作战<font color=#ffc119>%d</font>次\n共造成<font color=#ffc119>%d</font>点伤害",
    TXT_SBFM_TROOPTEAM_SHOUYI_DEFENSE_DESC = "部队位置：%s\n已驻守%s，共产出%d积分",
    TXT_SBFM_TROOPTEAM_SHOUYI_DEFENSE_DESC_2 = "已驻守<font color=#ffc119>%s</font>\n共产出<font color=#ffc119>%d</font>积分",
    TXT_SBFM_TROOPTEAM_SHOUYI_FREE_DESC = "尚未作战空闲中",

    TXT_PERMISSION_SOTRAGE_SHARE_TIP1 = "分享需要设备商照片、媒体内容和文件权限，是否请求",
    TXT_PERMISSION_SOTRAGE_SHARE_TIP2 = "未获取到设备商照片、媒体内容和文件权限，无法进行分享，可以在系统设置中打开相应权限",
    TXT_PERMISSION_PHONE_TIP = "未获取到拨打电话和管理通话权限，无法进行自动登录，可以在系统设置中打开相应权限",
    TXT_PERMISSION_AUDIO_TIP1 = "需要获取语言权限，才能进行语音功能，是否允许？",
    TXT_PERMISSION_AUDIO_TIP2 = "未获取到语音权限，无法进行语音功能，可以在系统设置中打开相应权限",

    TXT_PERMISSION_SOTRAGE_SAVE_TIP1 = "保存图片需要设备商照片、媒体内容和文件权限，是否请求",
    TXT_PERMISSION_SOTRAGE_SAVE_TIP2 = "未获取到设备商照片、媒体内容和文件权限，无法保存图片，可以在系统设置中打开相应权限",

    Txt_Sbfm_HuangJin = "黄巾入侵",
    Txt_Sbfm_HuangJin_Defence_Progress = "防守进度",
    Txt_Sbfm_HuangJin_Hard_JianDan = "简\n单",
    Txt_Sbfm_HuangJin_Hard_PuTong = "普\n通",
    Txt_Sbfm_HuangJin_Hard_KunNan = "困\n难",
    Txt_Sbfm_HuangJin_Fsjl = "防守奖励",
    Txt_Sbfm_HuangJin_ResetTime = "每日0点重置进度和挑战次数。",
    Txt_Sbfm_HuangJin_Start = "开始战斗",
    Txt_Sbfm_HuangJin_Format = "敌方阵容",
    Txt_Sbfm_HuangJin_TimesTip = "今日可用次数:%d/%d",
    Txt_Sbfm_HuangJin_FormatErrorTip = "请先编辑自己的作战阵容！",
    Txt_Sbfm_HuangJin_FirstOpenTip = "黄巾入侵玩法分为3种难度，每天有5次出战机会，请根据自己的实力合理选择哦！",
    Txt_Sbfm_HuangJin_ResultRewardTip = "本次战斗共造成%d点伤害",
    Txt_Sbfm_HuangJin_ResultRewardTip2 = "本次战斗未造成伤害",
    Txt_Sbfm_HuangJin_Format_Tip = "请先编辑自己的作战阵容！",
    Txt_Sbfm_HuangJin_Rank_Tip = "暂无玩家上榜！",

    TXT_GUSHE_TIP = "再赢%s次技能失效",
    BenYuOption1 = "摸牌",
    BenYuOption2 = "弃牌",

    TXT_LUANWU_PVE_RESULT_TIP1 = "叛军凶猛，暂且退兵。",
    TXT_LUANWU_PVE_RESULT_TIP2 = "恭喜你获得胜利，英勇击退了叛军！",
    TXT_LUANWU_PVE_RESULT_TIP3 = "恭喜你获得胜利，守住了叛军攻势！",


    TXT_CTXianTing = "县廷",
    TXT_CTXiangTing = "乡亭",

    TXT_SHARE_NOT_SUPPORT = "暂不支持分享",
    TXT_QQ_UNINSTALL = "QQ未安装",
    TXT_WX_UNINSTALL = "微信未安装",
    TXT_SHARE_TITLE = "新三国杀",
    TXT_SHARE_DESC = "快来一起玩吧",


    TXT_SHARE_USERINFO_LABEL1 = "公会：%s",
    TXT_SHARE_USERINFO_LABEL2 = "VIP %d",
    TXT_SHARE_USERINFO_LABEL3 = "武将",
    TXT_SHARE_USERINFO_LABEL4 = "皮肤",
    TXT_SHARE_USERINFO_LABEL5 = "魅力值",
    TXT_SHARE_USERINFO_LABEL6 = "对局生涯",
    TXT_SHARE_USERINFO_LABEL7 = "最高连胜",
    TXT_SHARE_USERINFO_LABEL8 = "胜 率",
    TXT_SHARE_USERINFO_LABEL9 = "将 灵",
    TXT_SHARE_USERINFO_LABEL10 = "身份竞技",
    TXT_SHARE_USERINFO_LABEL11 = "暂无公会",
    TXT_SHARE_USERINFO_LABEL12 = "对局数",
    TXT_SHARE_USERINFO_LABEL13 = "欢乐成双",
    TXT_SHARE_USERINFO_LABEL14 = "国战竞技",
    TXT_SHARE_USERINFO_LABEL15 = "统率三军",
    TXT_SHARE_LOCAL_LABEL1 = "快来和我一起开始三国谋略之路！",
    TXT_SHARE_LOCAL_LABEL2 = "Lv.%d",
    TXT_SHARE_LOCAL_LABEL3 = "每日首次分享可获超值好礼",

    TxtGeneralShareTip = "我获得了第%s个武将，快来和我一起开启三国谋略之路！",
    TxtSkinShareTip = "我获得了第<font color=#f6d253>%s</font>张新皮肤，快来和我一起开始三国谋略之路！",
    TxtGeneralUpgrateShareTip = "我获得了第<font color=#f6d253>%s</font>个五阶武将，快来和我一起开始三国谋略之路！",
    TxtShareToFriendTip = "快分享给朋友们吧！",
    TxtRankShareTip = "我在%s模式中升为%s段位，快来和我一起开启三国谋略之路！",

    TxtLiving = "直播中",
    Txt_SCBeauty_SendGiftTimeEnd_Tip = "赠礼助威活动已截止，无法继续赠送礼物！",
    Txt_SCBeauty_SendGiftTimeEnd_1 = "赠礼截止时间:%s",
    Txt_SCBeauty_SendGiftTimeEnd_2 = "赠礼助威已截止",

    TXT_CITYSCORE = "城池积分：%s",

    TXT_SEVENDAYSCORE = "七日贡献：%s",
    TXT_GONGXIANSCORE = "积分贡献：%s",
    TXT_SBFM_TUOGUAN = "托管作战",
    TXT_SBFM_CHOOSE_LEADER = "选择队长",
    TXT_SBFM_RE_CHOOSE_LEADER = "重选队长",
    TXT_SBFM_TG_TIPS1 = "请先选择本赛季托管作战的精英队长，编辑好自己的将灵阵容后可由精英队长代为统一进攻或驻守。活动期间可更换自己托管的精英队长。",
    TXT_SEND_FLOWER = "赠送%s朵鲜花",

    TXT_MAILS_DELTIPS2 = "该操作会删除全部已读且已领取了奖励的信件，是\n否确认删除？",
    TXT_SYSTEM_TIPS26 = "以后不再提示",
    TXT_GUOZHAN_COMBO = "珠联璧合",
    TXT_GUOZHAN_COMBO_TIPS = "若你选择的两张武将牌形成珠联璧合，则在第一次\n两张武将牌均明置时，可以立即选择摸两张牌\n或回复1点体力。",

  
    TXT_SECRET_XY2 = "隐\n私\n协\n议",
    TXT_PERSON_XY2 = "用\n户\n协\n议",
    TXT_REFUSE = "拒绝",

    TXT_NEW_ZLTX_TILI_SAODANG = "体力扫荡",
    TXT_XY_TIPO = "是否接受上述              和             ",
    TXT_PERSON_XY2EX1 = "<font color=#7E4D30 >用户隐私协议</font>/<font color=#FFF9E9 >儿童隐私保护协议</font>",
    TXT_PERSON_XY2EX2 = "<font color=#FFF9E9 >用户隐私协议</font>/<font color=#7E4D30 >儿童隐私保护协议</font>",
    TxtLoginErrTip1 = "该账号已在三国杀OL服务器登录，无法登录三国杀十周年服务器，请先退出三国杀OL服务器再尝试登录。",

    TXT_GOSGTQingLong = "青龙",
    TXT_GOSGTBaiHu = "白虎",
    TXT_GOSGTZhuQue = "朱雀",
    TXT_GOSGTXuanWu = "玄武",
    TXT_LEADER_NAME = "队长：%s",
    TXT_TOGGLE = "切换",

    TXT_SBFM_MASTER_APPTIP1 = "你已申请，请等待公会管理审核！",
    TXT_ACCEPT = "接受",
    TXT_SavePicSucc = "保存图片成功",
    TXT_SBFM_WAIT_SURE = "待确认...",
    TXT_MONOPOLY_START_TIP = "开始您的探索吧！",
    TXT_MONOPOLY_ABANDAN_TIP = "是否放弃该次探索并刷新？",

    TXT_LOCK_CONDITION  = "    开启条件\n开启%s",
    TXT_KUIBA_TITLE = "魁拔之战",
    TXT_KUIBA_CRIBUG = "魁拔势力",
    TXT_KUIBA_HERO = "群英势力",
    TXT_MAISHOU_UNLOCK_TIP = "开启脉门“%s”后解锁",

    TXT_CANOTBUY = "暂无法购买",
    TXT_UNLOCK_ADVANCED_REWARD = "解锁高级",

    TXT_SELECTED_DIANJIANG = "已选择点将",
    TXT_UNSELECTED_DIANJIANG = "请先选择点将",
    TXT_CANCLE_DIANJIANG = "取消点将",
    TXT_DIANJIANG_TIP1 = "请先设置点将信息",
    TXT_DRAGON_BOAT_RECORD2 = "伤害值：%s",

    Txt_LuLve_opt1 = "将手牌交给%s",
    Txt_LuLve_opt2 = "翻面",
    TXT_CRIBUG_CRIBUG = "魁拔",
    TXT_CRIBUG_QUNYIN = "群英",

    TXT_JiangLingSelect_TIP = "已处于选中状态",

    TXT_Package_Timelimit = "过期提醒",
    TXT_Package_Timelimit_Tip = "您有即将过期的重要道具，请注意查收",

    TXT_LOCK_CONDITION1  = "    开启条件\n解锁前置纹耀",

    TXT_NEWSHOW_TIP = "不再提醒",
    TXT_NEWSHOW_TIP2 = "一键提醒",
    TXT_NEWSHOW_TIP3 = "今日不再提醒",
    TXT_NEWSHOW_TIP4 = "全部提醒",
    TXT_CHARGE_TIP = "兑换提醒",
    TXT_LANDLORD_EXTRA_SKILL = "查看城主额外技能",
    TXT_WAIT_PLAYER_CHOOSE = "等待玩家选择",
    TXT_WAIT_PLAYER_CHANGE = "等待玩家换将",
    TXT_LANDLORD_STATE_CHOOSE = "选择中",
    TXT_LORDLAND_CHUBING = "出兵%s",
    TXT_LORDLAND_PLAYER_TIPS = "本局可选择武将",

    TxtNewPwdInput1 = "输入新密码",
    TxtNewPwdInputConfirm1 = "请输入新密码",
    TxtNewPwdInput2 = "确认密码",
    TxtNewPwdInputConfirm2 = "请确认密码",
    TxtNewPwdInputConfirm3 = "密码输入不一致",
    TxtPhoneHasSetPwd = "已绑定账号",

    TXT_CURRENT_XIANG = "当前星象",
    TXT_GATDongGuan = "东官",
    TXT_GATNanGuan = "南官",
    TXT_GATXiGuan = "西官",
    TXT_GATBeiGuan = "北官",

    TXT_CARD_TYPE1 = "基本牌",
    TXT_CARD_TYPE2 = "锦囊牌",
    TXT_CARD_TYPE3 = "装备牌",
    TXT_CARD_TYPE0 = "任意牌",

    TXT_CARD_TYPE4 = "武将牌",
    TXT_CARD_TYPE5 = "场景牌",
    TXT_CARD_TYPE6 = "绰号牌",
    TXT_CARD_TYPE7 = "借物牌",

    TXT_POINT = "点数",
    TXT_ZSGL_TIP3 = "<font color=#FFEFC7>消耗:%s</font><font color=#69FF50>X%s</font>",
    TXT_ZSGL_TIP4 = "请放入定向丹",
    TXT_ZSGL_TIP5 = "<font color=#FFEFC7>转生成功率:</font><font color=#69FF50>%s%s</font>",
    TXT_ZSGL_TIP6 = "转生对象：%s",
    TXT_ZSGL_TIP7 = "(失败返还定向丹)",
    TXT_LANDLORD_GIVEUP = "放弃出兵",
    TXT_LANDLORD_BET = "出兵%s",
    TXT_ZSGL_TIP9 = "转生成功必定获得对应将灵,转生失败将返还定向丹",
    TXT_ZSGL_TITLE = "定向转生丹",
    TXT_ZSD = "转生丹",
    TXT_SBFM_LEADERAPP_ERRORTIP = "本公会精英队长数量已满，暂无法自荐！",
    TXT_ZSGL_TIP8 = "当前背包内有将灵定向丹，是否进行定向转生？",
    TXT_GUILD_LEAVE_TIP = "你已退出%s公会，请重新加入公会！",

    TXT_DBG_ROOM = "建筑",
    TXT_DBG_PACKAGE_TITLE = "背包",
    TXT_DBG_PACKAGE_TAB_ITEM = "道具",
    TXT_DBG_PACKAGE_TAB_SUIT = "套装",
    TXT_DBG_PACKAGE_TAB_BASE = "基础",
    TXT_DBG_PACKAGE_TAB_CONSUME = "消耗",
    TXT_DBG_PACKAGE_EFFECT_TAB_ALL = "全部",
    TXT_DBG_PACKAGE_GRADE_TAB_1 = "全部",
    TXT_DBG_PACKAGE_GRADE_TAB_2 = "普通",
    TXT_DBG_PACKAGE_GRADE_TAB_3 = "稀有",
    TXT_DBG_PACKAGE_GRADE_TAB_4 = "史诗",
    TXT_DBG_PACKAGE_GRADE_TAB_5 = "传说",
    TXT_DBG_PACKAGE_SUIT_NUM = "(%d件)",
    TXT_DBG_PACKAGE_SUIT_COLLECT_NUM = "收集进度%d/%d",
    TXT_DBG_PACKAGE_SUIT_COLLECT_NUM_1 = "收集进度：%d/%d",
    TXT_DBG_PACKAGE_SUIT_NUM_NAME = "【套装的名称】(%d/%d)",
    TXT_DBG_PACKAGE_SUIT_LOCK_TIP = "尚未发现此套装",
    TXT_DBG_PACKAGE_ADD_POSITIVE_TIP = "只能同时拥有一个主动道具，是否获得【%s】并覆盖之前的主动道具？",
    TXT_DBG_PACKAGE_REPLACE_PASSIVE_TIP = "【木牛流马】效果触发，一件被动道具将随机变成另外一件",
    TXT_DBG_PACKAGE_USE_CONSUME_TIP = "将会消耗道具%s%s，是否继续使用？",
    TXT_DBG_PACKAGE_USE_CONSUME_TIP2 = "（%s）",
    TXT_DBG_BLACKSMITHSTORE_TITLE = "铁匠铺",
    TXT_DBG_BLACKSMITHSTORE_SELECT_CARD_ERROR_TIP = "最多选择%d张卡牌进行锻造",
    TXT_DBG_BLACKSMITHSTOR_EXIT_TIP = "离开后将无法返回，确定不锻造卡牌吗？？",
    TXT_DBG_PATTERN_LOCK_TIP = "当前暂未收集，请游玩游戏解锁相关图鉴",
    TXT_DBG_SKIP = "跳过",
    TXT_DBG_CHOOSE_REWQRD_TIP = "<font color=#962401>%s</font><font color=#692609>%s</font>",

    TXT_VirtualIdol = "虚拟偶像",
    TXT_VirtualIdol_Lock_Tip = "该偶像本期未开放，敬请期待",
    TXT_VirtualIdol_Collect_Skin_Progress = "点亮全部虚拟偶像，即可领取董白皮肤(%s/%s)",
    TXT_VirtualIdol_Collect_Reward_Tip1 = "单次奖励（%s/%s）",
    TXT_VirtualIdol_Collect_Reward_Tip2 = "星星兑换",
    TXT_VirtualIdol_Collect_Reward_Error_Tip_1 = "点亮虚拟偶像可领取奖励",
    TXT_VirtualIdol_Skill_Unlock_Tip = "好感度达到%s后解锁活动场技能",
    TXT_VirtualIdol_Unlock_Story_Error_Tip = "当前有正在进行中的故事，请完成后再开启新的故事。",
    TXT_VirtualIdol_Send_Error_Tip = "点亮偶像后可赠送偶像礼物增加好感度",
    TXT_VirtualIdol_Send_Error_Tip2 = "使用的心心道具超出好感值上限，本次为您消耗【%s】*%d，是否使用",
    TXT_VirtualIdol_Send_Tip = "（每颗心心道具增加%d好感度）",
    TXT_VirtualIdol_Reward_Tips = "有可以领取的奖励，快去看看吧",
    TXT_VirtualIdol_Unlock_Story_Node_Tip = "道具数量不足，可前往活动场对局获得",
    TXT_VirtualIdol_LightVirtualIdol_Error_Tip_1 = "点亮全部虚拟偶像，即可领取董白皮肤，已领取",
    TXT_VirtualIdol_LightVirtualIdol_Error_Tip_2 = "点亮全部虚拟偶像，即可领取董白皮肤",
    TXT_VirtualIdol_Task_Progress = "（进度：%s/%s）",

    TXT_SBFM_GUILD_RANK_TIPS1 = "当前组内排名第%d，暂无决赛资格",
    TXT_SBFM_GUILD_RANK_TIPS2 = "当前组内排名第%d，可参与决赛",

    TXT_SBFM_SCORE_USETIP4 = "<font color=#cf4007>【阵容%s】</font><font color=#533320>将灵%s驻守%s%s已结束，此次共驻守%s，获得%s积分。</font>",
    TXT_SBFM_SCORE_USETIP5 = "<font color=#cf4007>【%s】</font><font color=#533320>你的将灵%s已被公会%s管理员移除%s%s的驻守！</font>",
    TXT_SBFM_SCORE_USETIP6 = "<font color=#cf4007>【部队%s】</font><font color=#533320>驻守%s%s已结束，此次共驻守%s，获得%s积分。</font>",
    TXT_SBFM_SCORE_USETIP7 = "<font color=#cf4007>【部队%s】</font><font color=#533320>进攻%s%s已结束，此次共进攻%s次，造成%s点伤害。</font>",
    TXT_SBFM_SCORE_USETIP8 = "<font color=#cf4007>【队伍】</font><font color=#533320>您已被精英队长玩家%s移出队伍，请尽快申请新队长哦！</font>",
    TXT_SBFM_SCORE_USETIP9 = "<font color=#cf4007>【粮草】</font><font color=#533320>您的粮草已用尽，所有战斗已停止！</font>",

    TXT_LANDLORD_RESULT_FIGURE = "本局身份：<font color=#FFFFFF>%s</font>",
    TXT_LANDLORD_RESULT_BINGLI = "兵力消耗：<font color=#FFFFFF>%s</font>",
    TXT_LANDLORD_RESULT_SCORE = "获得积分：<font color=#FFFFFF>%s</font>",
    TXT_LANDLORD_RESULT_SCORE_TOTAL = "获得策勋：<font color=#FFFFFF>%s</font>",

    TXT_SBFM_MAP_SPRITE_TIP1 = "阵容位置：%s%s",
    TXT_SBFM_MAP_SPRITE_TIP2 = "已驻守%s，共产出%s点积分",
    TXT_SBFM_MAP_SPRITE_TIP3 = "阵容空闲中",
    TXT_SBFM_MAP_SPRITE_TIP4 = "尚未编辑阵容，请上阵出战将灵和武将",
    TXT_SBFM_MAP_SPRITE_TIP5 = "消耗%s公会贡献，即可在本赛季开启此阵容位",
    TXT_SBFM_MAP_SPRITE_TIP6 = "已作战%s次，共造成%s点伤害",
    TXT_SBFM_MAP_SPRITE_TIP7 = "阵容位置：%s  已作战%s次，共造成%s点伤害",
    TXT_SBFM_MAP_SPRITE_TIP8 = "阵容位置：%s  已驻守%s，共产出%s点积分",

    TXT_SBFM_ENTERMODE_ETIP1 = "正在结算初赛奖励中，请稍后！",
    TXT_SBFM_ENTERMODE_ETIP2 = "赛季已结束，请等待下一赛季开始！",
    TXT_RECORD_SCORE_STYLE = "积分：+%s",
    TXT_INPUT_KEYWORD = "请输入关键字",
    TXT_SBFM_SAVE_ARR = "保存阵容",
    TXT_SBFM_TG_OTIPTENT6 = "开始进攻后该部队所有的阵容均持续发起进攻，直到粮草用尽或城池被攻破。\n你可在部队编辑或城池也没随时暂停进攻，暂停进攻后还在进行中的战斗将不会获得任何收益，并返还本次战斗的粮草。\n进攻过程中也可以增加或删除阵容，请根据具体情况适时调整部队。",

    TXT_SBFM_HOURSE_TIP1 = "%s已被%s占领!",
    TXT_SBFM_HOURSE_TIP2 = "%s已产出%s城池积分，富甲一方！",

    TXT_XIANG_YANG_TIPS = "请选择一个阶段额外执行",
    TXT_JIE_JI_GONG_TIPS = "请选择摸牌数量",
    TXT_JIE_JI_GONG_TIP1 = "可回复体力",
    TXT_JIE_JI_GONG_TIP2 = "距回复体力还差%s点",

    TXT_HONOR = "荣耀志",
    TXT_HONOR_SHOWTIP1 = "1.本赛季冠军势力为%s，势力积分%s！",
    TXT_HONOR_SHOWTIP2 = "2.本赛季冠军公会是%s，在会长%s的带领下，\n公会积分达到%s！",
    TXT_HONOR_SHOWTIP3 = "冠军势力",
    TXT_HONOR_SHOWTIP4 = "冠军公会",
    TXT_HONOR_SHOWTIP5 = "最佳会长",


    TXT_SBFM_TEAM_TIP1 = "精英队长%s已接受你的入队申请！",
    TXT_SBFM_TEAM_TIP2 = "你已离开精英队长%s的小队，请重新选择队长！",
    TXT_SBFM_RESETLEADER_TIPS = "是否确定重选队长?\n1、点击确认后所有阵容将从部队中撤出。\n2、正在进行中的战斗将在本次战斗结束后停止进攻并撤出。\n3、正在驻守的阵容将立即结算撤出驻守。\n4、当前可能无合适的可选队长，请谨慎退出！",
    TXT_SBFM_TEAM_TIP3 = "任命精英队长成功！",
    TXT_SBFM_EMPTY_JL_TIPS = "请先上阵将灵！",
    TXT_SBFM_FORMAT_EMPTY_GENERAL_TIPS = "请至少上阵1名武将！",
    TXT_SBFM_FIGURE_CHANGE_TIPS1 = "你已被任命为精英队长，请积极带队参与作战吧！",
    TXT_SBFM_FIGURE_CHANGE_TIPS2 = "你已失去精英队长身份，请托管阵容参与作战吧！",
    TXT_SBFM_RICE_TIP = "公会粮草：%s(退出公会后删除)，个人粮草%s",
    TXT_RICE = "粮草",
    TxtSbfmZhuShouSucTip = "部队已开始驻守，请留意部队状态变化！",
    TxtSbfmJinGongSucTip = "部队已开始进攻，请留意部队状态变化！",
    TXT_SBFM_REPORTCITY_ATTACK = "部队%s已开始进攻",
    TXT_SBFM_REPORTCITY_ATTACK_CANCEL = "部队%s进攻已结束",
    TXT_SBFM_REPORTCITY_ATTACK_RESULT_WIN = "%s将灵%s进攻胜利，造成伤害%s",
    TXT_SBFM_REPORTCITY_ATTACK_RESULT_FAILD = "%s将灵%s进攻失败，未造成伤害",
    TXT_SBFM_REPEAT_GL_TIPS = "该将灵已在阵容中，请重新选择其他将灵",
    TXT_PUTIN = "放入",
    TXT_ATTACKING = "进攻中",

   
    TXT_SBFM_RYZ_NONE_TIP = "暂无赛季王者，敬请期待！",

    TXT_VIEWSTAR_TASK = "观星任务",
    TXT_SBFM_LEADERAPP_NUMLIMIT = "本公会精英队长数量已满",

    TXT_SBFM_SIGN_TIP3 = "本公会未获得决赛资格",
    TXT_FBATTLEING = "决赛中",
    TXT_JIESUANING = "结算中",
    TXT_SBFM_APPLAY_TIPS = "申请成功！请等待队长同意。",
    TXT_ARENA_MATCH_TIPS = "有玩家放弃\n正在寻找其他玩家（%s秒）",
    TXT_XIUSAI = "休赛中",

    TXT_JING_CE_TIP = "再使用%s张牌可精策",
    TXT_JING_CE_TIP2 = "可精策",
    TXT_ZSGL_TIP5_O = "转生成功率:%s%s",


    TXT_MELEE_RECORDTIP = "通关数：%s 通关时间：%s。",
    TXT_VIRTUAL_RECORDTIP = "%s      对局伤害：%s",
    TXT_TONGGUAN = "通关",

    TXT_SC_GUARD_EXTEND = "扩建(%s/%s)",
    TXT_SC_GAME_REMAIN = "本轮剩%s",
    TXT_SC_ROUND_RWD_TIPS = "击败后获得    %s",
    TxtJunLingChooseTip = "请选择一项军令",
    TxtJunLingEffect1 = "对你指定的一名角色造成1点伤害",
    TxtJunLingEffect2 = "摸一张牌，然后交给你两张牌",
    TxtJunLingEffect3 = "失去1点体力",
    TxtJunLingEffect4 = "本回合不能使用或打出手牌且所有非锁定技失效",
    TxtJunLingEffect5 = "将武将牌叠置，然后本回合不能回复体力",
    TxtJunLingEffect6 = "保留一张手牌和一张装备牌，然后弃置其余的牌",

    TXT_HUNMELEE_GAME_TIPS1 = "是否继续挑战后续关卡?",
    TXT_HUNMELEE_GAME_TIPS2 = "后续关卡将会奖励天书乱斗宝箱",
    TXT_HUNMELEE_GAME_TIPS3 = "获通关数将记入排行榜，继续挑战追逐荣耀吧！",
    TXT_HUNMELEE_GAME_TIPS4 = "小提示：放弃挑战的玩家将会由AI接管",

    TXT_GB_RECORD = "通过%s轮",
    TXT_GBOVER_RECORD = "通过全部",
    TXT_SC_GAME_ROUND = "第%s/%s轮",
    TXT_GB_RECORD2 = "通过%s关",

    TXT_MELEE_TTIP1 = "百战天书，夸父降临",
    TXT_MELEE_TTIP2 = "倒计时：%s",
    TXT_MELEE_TTIP3 = "百战天书模式已开启",
    TXT_MELEE_TTIP4 = "挑战模式，胆小勿入",
    TxtNotEnoughGeneralCntWhenInMode = "武将数量不足，无法进入该模式",
    TXT_SC_GUARD_SEAT_TIPS1 = "已达人口\n上限",
    TXT_SC_GUARD_SEAT_TIPS2 = "拖动武将\n上阵",
    TXT_SC_GUARD_RESULT_TIPS = "你击退了<font color=#F9CE5A>%d轮</font>敌人",

    TXT_PREFIGHT = "即将开战",
    TXT_GUILD_TICK_MENBER = "确定将【%s】踢出工会吗",
    TxtYuSuiTip1 = "弃置%s张手牌",
    TxtYuSuiTip2 = "失去体力至与你相同",
    TxtYuSuiTip3 = "弃置手牌至与你相同",
    TXT_RESULT_NOT_CALC_SCORE = "当前非计分时段，不消耗兵力也无奖励获得",
    TxtYaChaiTip1 = "弃置%s张手牌",
    TxtYaChaiTip2 = "本回合不能再使用手牌且%s摸两张牌",
    TxtYaChaiTip3 = "展示手牌并交给%s其中一种花色的所有牌",
    TxtYaChaiTip4 = "请选择一项花色弃置",
    TxtShowHandCard = "请展示一张手牌",

    TXT_LEAVE = "离开",
    TXT_DBG_RECRUIT_STAGE = "招募台",
    TXT_DBG_RECRUIT_TIP = "请选择招募武将",
    TXT_DBG_RECRUIT_EXIT_TIP = "离开后将无法返回，确定不招募任何武将吗？",
    TXT_DBG_RECRUIT_BATTLE = "武力降伏",
    TXT_DBG_RECRUIT_BUILD = "财力招募",
    TXT_DBG_TREASURE_STAGE = "宝物台",
    TXT_DBG_TREASURE_GET = "获得宝物",
    TXT_DBG_TREASURE_TIP = "请选择道具",
    TXT_DBG_TREASURE_EXIT_TIP = "离开后将无法返回，确定不选取任何道具吗？",
    TXT_DBG_MONGER_TREASURE = "宝物商人",
    TXT_DBG_MONGER_CARD = "卡牌商人",
    TXT_DBG_MONGER_BUY_CARD = "购买卡牌",
    TXT_DBG_MONGER_BUY_GOODS = "购买道具",
    TXT_DBG_MONGER_LEAVE = "转身离开",
    TXT_BUY_NONE_S = "售罄",
    TXT_DISCOUNT = "折",
    TXT_DBG_SHOP_MALL_EXIT_TIP = "离开后将无法返回，确定不购买任何宝贝吗？",
    TXT_DBG_UNLOCK_DIFFICULTY_TIP = "通关%s难度后解锁",
    TXT_DBG_BUY_SILVER_TIP = "碎银数量不足，是否消耗%s元宝补充剩余所需的%s碎银",

    TXT_IS_ABANDON = "是否放弃当前记录，开始新游戏？",
    TXT_CONTINUE_NEXT_LAYER = "是否进入下一层？",
    TxtCardShow = "展示",
    TxtZongHengEffectTip = "是否发动纵横效果：令{Target}获得{Skill}直到其下回合结束",
    TxtPaiYiTip1 = "令一名角色摸%s张牌",
    TxtPaiYiTip2 = "对%s名角色各造成1点伤害",
    TXT_KNOCK_EGG_TIP_1 = "连续每日完成任务,可提升奖励倍数",
    TXT_KNOCK_EGG_TIP_2 = "今日剩余次数：%s",
    TXT_KNOCK_EGG_TIP_3 = "购买彩蛋",
    TXT_KNOCK_EGG_TIP_4 = "购买彩蛋可能获取更多幸运币",
    TXT_KNOCK_EGG_TIP_5 = "已领\n%s/%s",
    TXT_KNOCK_EGG_TIP_6 = "不限\n次数",
    TXT_KNOCK_EGG_TIP_7 = "奖励倍数",
    TXT_KNOCK_EGG_TIP_8 = "完成天数",
    TXT_KNOCK_EGG_TIP_9 = "%s天",
    TxtZoneSelTip = "请选择要废除的装备区",
    TXT_DBG_ENEMY_GENERAL = "敌方武将:",
    TXT_DROP_REWARD = "掉落奖励",
    TxtHaoJieTip1 = "交给你两张手牌",
    TxtHaoJieTip2 = "弃置所有手牌",
    TxtBengHuiTip1 = "流失一点体力",
    TxtBengHuiTip2 = "减少一点体力上限",
    TxtTianLangTip1 = "对%s造成两点伤害",
    TxtTianLangTip2 = "摸一张牌",
    TXT_JIE_NV_TIPS = "请选择一个技能获得",
    TxtDbgYaJiaoTip1 = '伤害+1',
    TxtDbgYaJiaoTip2 = '摸两张牌',
    TXT_ENEMY = "敌人",
    TXT_POSITIVE = "主动",
    TXT_PASSIVE = "被动",
    TXT_CONSUME = "消耗",
    TXT_DBG_BOOK_COLLECT_PROGRESS = "收集进度：%s/%s",
    TxtDbgJingHeTip1 = "本回合通过“经合”获得过技能的角色摸一张牌",
    TxtDbgJingHeTip2 = "本回合未通过“经合”获得过技能的角色弃置一张手牌",
    TxtYuYunTip1 = "失去1点体力",
    TxtYuYunTip2 = "失去1点体力上限",
    TxtYuYunTip3 = "摸两张牌",
    TxtYuYunTip4 = "选一名角色造成伤害，【杀】对其无距离次数限制",
    TxtYuYunTip5 = "本回合没有手牌上限",
    TxtYuYunTip6 = "获得一名其他角色区域内的一张牌",
    TxtYuYunTip7 = "令一名其他角色将手牌摸至体力上限（最多摸至5）",

    TXTPLAYPV_ERROR1 = "10级后即可进行PV播放，请先进行提升等级！",

    TXT_IS_ABANDON_OTHER = "当前记录：第%s/%s层 %s",
    TXT_HAD_ZHANG = "拥有 %s 张",
    TXT_INIT_CARDS = "初始牌堆",
    TXT_CARDS = "卡组",
    TXT_BATTLE_JIANGLING = "出战将灵",
    TxtStrangerLockTip = "%s级或VIP%s解锁私聊",
    TxtStrangerChatRemaindTip = "今日总计还可以发%s条消息",
    TXT_ENEMY_ADVANCED = "精英",
    TxtStrangerChatLimitTip = "已达到私聊上限",
    TxtStrangerToFriendTip = "请添加好友后进行私聊",
    TxtStrangerToFriendTip2 = "陌生人私聊尚未解锁，可添加好友后与对方聊天",
    TXT_DBG_BACKGROUND = "背\n景",
    TXT_DBG_SPELL = "技\n能",

    TxtXiaShuTip1 = "获得亮出的手牌",
    TxtXiaShuTip2 = "获得未亮出的手牌",

    DbgGameItemEffectTitle = "生效一览",

    TXT_ADVANCE_WISH = "高级许愿",
    TXT_WISH_ONE = "许愿一次",
    TXT_WISH_TEN = "许愿十次",
    TXT_TOTAL_AWARDS = "累计奖励",
    TXT_TAB_LANTERNS_NORMAL = "精\n致\n花\n灯",
    TXT_TAB_LANTERNS_ADVANCE = "豪\n华\n花\n灯",
    TXT_CUR_DRAW = "当前已抽",
    TXT_NORMAL_COUNT = "普通%d次",
    TXT_ADVANCE_COUNT = "高级%d次",
    TXT_COUNT = "%d次",
    TXT_FREE_TIME_TIP = "%s后免费",
    TXT_WISH_CD_TIP = "当前许愿未结束",
    TXT_ADVANCE_WISH_TIP = "需要消耗心愿卡*1、豪华花灯*1才可以进行高级许愿！心愿卡可通过放飞精致花灯获得！",
    TXT_WISH_LIMIT_TIP = "本期活动获取的心愿卡已达上限",
    
    TXT_MATCHWEGAME_WEGAME_TITLE = "Wegame\n 新生赛",

    TXT_DGB_EFFECT_TYPE_ATTACK = "攻击",
    TXT_DGB_EFFECT_TYPE_DEFEND = "防御",
    TXT_DGB_EFFECT_TYPE_ASSIST = "辅助",
    TXT_DGB_EFFECT_TYPE_NEGATIVE = "负面",
    TXT_DGB_EFFECT_TYPE_OTHER = "其他",

    TXT_SELECTED_CARD = "已选择%s张",

    TxtNotChooseTip = "请选择一个奖励",
    TxtNotReachTip = "当前无法抵达目标地点",

    TxtJingHeTip= "小提示：长按技能可查看技能描述。",
    TxtJingHeTip2 = "请你选择技能...",
    TxtJingHeTip3 = "<font color=#ea1313>%s</font>选择技能中...",
    TxtJingHeTip4 = "请选择一个技能",
    TxtDbgEffectRemaindCnt = "剩余生效次数:%s",

    TxtTianXiangTip1 = "令%s受到1点伤害并摸牌",
    TxtTianXiangTip2 = "令%s失去1点体力，然后其获得你弃置的牌",

    TxtGuoZhanGongXiuTip1 = "令至多%s名角色各摸一张牌",
    TxtGuoZhanGongXiuTip2 = "令至多%s名其他角色各弃置一张牌",
    TXT_DBG_ITEM_NOT_FOUND = "尚未发现此道具",
    TXT_ASSASSIN_REWARD_TIPS_1 = "每日悬赏",
    TXT_ASSASSIN_REWARD_TIPS_2 = "悬赏任务每日%s点自动刷新",
    TXT_ASSASSIN_REWARD_TIPS_3 = "击败BOSS可获得额外食材,并且接取一个新的悬赏",
    TXT_FREE = "免费",
    TXT_FRESH_SHOP = "刷新商店(%d)",
    TXT_FRESH_FREE = "免费刷新(%d)",
    TXT_BU_QIAN_FREE = "免费补签",
    TXT_FREE_EDIT = "免费修改",

    TXT_BATTLEPASS_RIGHT = "战场权益",
    TXT_GO_ACTIVIT = "前往激活",
    TXT_BATTLEPASS_N_RIGHT = "普通权益",
    TXT_BATTLEPASS_V_RIGHT = "战场尊贵权益",

    TXT_LOOK  = "查看",
    TXT_COMMON_ACT_BUY_EXP = "购买经验",
    TXT_FREE_RESET_TIME = "免费重置(%s/%s)",

    TXT_CREATE_ROOM_567_HEAD = "阵营选择",
    Txt_567_GDT1 = "魏",
    Txt_567_GDT2 = "蜀",
    Txt_567_GDT3 = "吴",

    TXT_ArenaPeak = "巅峰竞技",
    TXT_ArenaPeak_Unlock_Tip = "点击开启巅峰赛",
    TXT_ArenaPeak_Tab_1 = "巅峰排行",
    TXT_ArenaPeak_Tab_2 = "巅峰历史",
    TXT_ArenaPeak_Tab_3 = "武将排行",
    TXT_ArenaPeak_Tab_4 = "其他排行",
    TXT_ArenaPeak_Senson_Tab_1 = "全服",
    TXT_ArenaPeak_Senson_Tab_2 = "好友",
    TXT_ArenaPeak_Senson_Tab_3 = "战区",
    TXT_ArenaPeak_Rank_Rewrad_Tab_1 = "段位奖励",
    TXT_ArenaPeak_Rank_Rewrad_Tab_2 = "巅峰奖励",
    TXT_ArenaPeak_Rank_Rewrad_Tab_3 = "排行奖励",
    TXT_ArenaPeak_Rank_Rewrad_ERROR_TIP_1 = "您的等级不足，【%s】段位开启【%s】巅峰赛入口，请努力提升等级",
    TXT_ArenaPeak_Rank_Rewrad_ERROR_TIP_2 = "恭喜您成功升为【%s】【枭雄】段位，您已解锁【%s】巅峰赛模式，是否前往参加活动？",

    TXT_RWD_PREVIEW = "奖励总览",
    TXT_GUILD_CRETE_T5 = "请输入正确格式公会名称",
    TXT_SPELL_PREVIEW = "技能预览",


    TXT_US_FORMAT = "我方阵容",

    TXT_BANHUANLE_LABEL = "在<font color=#FFBD30>%s号位武将池</font>中选择一个武将在本局游戏中禁用",
    TXT_BANHUANLE_LABEL2 = "点击队友列表可为其推荐禁将",
    TXT_MISSIION_FAILLED = "任务失败",
    TXT_MISSIION_SUCCESS = "任务完成",
    TXT_WULIUQI_RESULT_TIPS = "恭喜完成悬赏，获得额外材料",
    TXT_ENEMY_GENERAL = "敌方武将",
    TXT_ENEMY_GENERAL_NUM = "%s号位武将",
    TXT_CLICK_CLOSE = "点击关闭",

    TXT_BAN_GENERAL_TIP1 = "请选择禁用一个武将，禁用后将不会出现在本场牌局中",
    TXT_BAN_GENERAL_TIP2 = "禁将库中的武将必定不会出现在你的选将框中",

    TXT_RESET_GENERAL_TIP1 = "确认重置当前武将模式特权？",
    TXT_RESET_GENERAL_TIP2 = "(消耗%s道具×%s)",
    TXT_UPGRADE = "升级",
    TXT_MISSIION_SUCCESS_2 = "完成悬赏任务",

    TEXT_JIANGLING_DBGHP = "将灵体力|将灵体力，战斗失败后扣除。将灵体力归零后本局游戏失败。",
    TXT_DBG_PREPARE_FOR_BATTLE = "临战准备",
    TXT_CENG = "层",
    TXT_OPERA_TYPE = "操作步骤：",

    TEXT_FOR_ABAND_CHOOSE = "离开后将无法返回，确定不选择卡牌吗？",
    TXT_FINISHED_DBG = "是否离开幻境吗？",
    TXT_MY_GENERALS = "我的武将",

    TXT_BAN = "禁用",
    TXT_BANED = "已禁用",
    TXT_VIP_LEVEL_OPEN = "会员%s开启",

    TXT_XINCHUNNIANSHOU_SCORE = "虎牌积分：%d",
    TXT_XINCHUNNIANSHOU_TIGERCARD = "虎牌",

    TXT_PEAK_TITLE_LABEL1 = "[身份]",
    TXT_PEAK_TITLE_LABEL2 = "[欢乐]",
    TXT_PEAK_TITLE_LABEL3 = "[国战]",
    TXT_PEAK_RECORD_EMPTY_DATA = "当前暂无记录",
    TXT_PEAK_RECORD_EMPTY_RANK = "未上榜",
    TXT_PEAK_RECORD_EMPTY_RANK_DATA = "排名:%s (全国)",
    TXT_PEAK_RECORD_HERO_SCORE_DATA = "上场:%s\n胜率:%s%%",
    TXT_ACTIVIT_TASK = "活动任务",
    TXT_ADDUP_TASK = "累计任务",
    TXT_RESULT_MARK_TIPS = "每100勇猛分可以获得一颗星",
    TXT_TOGGLE_GENERAL = "切换武将",
    TXT_USE_YL_BUY = "银两购买",
    TXT_USE_YB_BUY = "元宝购买",

    TXT_NIANSHOU_RESULT_TIPS_1 = "新春喜宴，爆竹除兽！",
    TXT_NIANSHOU_RESULT_TIPS_2 = "年夕凶猛，蓄势反攻！",
    TXT_NIANSHOU_RESULT_TIPS_3 = "金虎贺岁，恭喜发财！",

    TXT_NIANSHOU_STATE_TIPS_1 = "虎牌",
    TXT_NIANSHOU_STATE_TIPS_2 = "使用或打出虎牌时获得虎牌积分，连续使用或打出将获得更多积分。连续使用或打出三张虎牌将随机触发以下效果中的一项：随机一名敌方角色失去5点体力；所有敌方角色受到2点火焰伤害；摸5张牌；随机一名敌方角色弃置5张牌。",   

    TXT_NEWNIANSHOU_TTIP1 = "金虎贺岁开启时间",
    TXT_NEWNIANSHOU_TTIP2 = "金虎贺岁已开启，\n抢红包赢丰厚奖励！",
    TXT_BIND = "绑定",
    TXT_NNEWSHOU_RECORDTIP1 = "击败了%s只年兽。",
    TXT_NNEWSHOU_RECORDTIP2 = "抢到了%s个红包。",
    TXT_FLOWER_INVITATION_TIPS = "邀请码为10-20位英文与数字组合",
    TXT_FLOWER_INVITATION_BIND = "已绑定他的邀请码",
    TXT_FLOWER_INVITATION_CODE_IS = "邀请码：%s",
    TXT_FLOWER_INVITATION_ADD_FRIEND_TIPS = "和该玩家不是好友，是否添加他为好友。",
    TXT_FLOWER_INVITATION_TITLE = "落花邀故人",
    TXT_FLOWER_INVITATION_SUB_TITLE = "落花邀约",
    TXT_TIPS_LONGTOUCH_COPY_CODE = "长按复制邀请码",
    TXT_EXCHARGE_LIMIT = "限兑\n%s/%s",
    TXT_VALUE_TOTAL = "累计：%s",
    TXT_FLOWER_INVITATION_RULE_1 = "活动期间内，邀请%s天未上线且等级≥%s级的回归玩家填写邀请码，即可获得%s点归鸿值。",
    TXT_FLOWER_INVITATION_RULE_2 = "回归玩家每登录一天，你可获得%s点归鸿值，活动结束前，最多获得八天登录归鸿值奖励。",

    TXT_DBG_HP_BUY_TIP1 = "体力耗尽，是否前往购买体力继续游戏？",
    TXT_DBG_HP_BUY_TIP2 = "放弃后进入结算",
    TXT_DBG_HP_BUY_TIP3 = "剩余购买次数：%s/%s",
    TXT_FLOWER_INVITATION_ISBIND = "是否绑定该玩家",

    TXT_DBG_HP_BUY_TIP4 = "剩余购买次数不足",
    Txt_GDTPractice= '演练',
    TXT_OPEN_REWARD = "开箱奖励",
    TXT_CHECK_ALL = "查看\n全部",  
    TXT_OPEN_AND_UPGRADE = "开启并升级",  
    TXT_UNBUY_TIP = "还未购买宝箱，购买后可领取任务奖励。",
    TXT_PROP_EXCHANGE = "道具兑换",
    TXT_NEWYEAR_CHANGE_DIFF_TIP = "房主更改了游戏难度为【%s】",
    TXT_GUIHONG_SOURCE_TIPS = "成功绑定获得归鸿值:%s\n每日登录获得归鸿值:%s",
    TXT_NEWNIANSHOU_TB_TIP = "活动期间每日零点补充至1张",
    TXT_ZLTX_NORMAL_SWEEP = "普通扫荡",
    TXT_ZLTX_STRENGTH_SWEEP = "体力扫荡",
    TXT_ZLTX_SWEEP_TIPS_1 = "需选择将灵",
    TXT_ZLTX_SWEEP_TIPS_2 = "将灵级别影响扫荡难度",
    TXT_NONE_CONSUME = "不消耗",
    TXT_SWEEP_AGAIN = "再次扫荡",
    TXT_SWEEP_SUC_TIPS = "恭喜你！扫荡成功！",
    TXT_SWEEP_FAIL_TIPS = "很可惜 扫荡失败",
    TXT_INVITE_RANK = "段位",
    TXT_INVITE_WINRATE = "胜率",
    TXT_INVITE_GRADE5 = "五阶",

    TXT_AUTO_CHANGESKIN = "自动换肤",
    TXT_BATTLEPASS_ERRORTIP1 = "仅典藏版战场礼包包含该权益",
    TXT_BATTLEPASS_MSGTIP1 = "每%s秒自动更换选中皮肤，需开通高级战场权益方可激活",
    TXT_BATTLEPASS_MSGTIP2 = "开启战场后，可额外禁用武将",
    TXT_BATTLEPASS_RLABELTIP1 ="<font color=#FEDD45>战场权益剩余<font color=#%s>%s</font>天到期，请尽快保存关键录像哦~</font>",
    TXT_GJZS = "高级专属",
    TXT_BATTLEPASS_LABELTIP1 = "解锁全新奖励",
    TXT_GOVIEW = "前往查看",

    TXT_FLOWER_TIP_1 = "鲜花房无法选择演练模式，请重新选择",
    TXT_FLOWER_TIP_2 = "战场礼包特权",
    TXT_FLOWER_TIP_3 = "购买战场礼包后解锁",
    TXT_FLOWER_TIP_4 = "不限制",
    TXT_FLOWER_TIP_5 = "将灵品质",
    TXT_FLOWER_TIP_6 = "购买战场礼包，可设置房间要求，不符合要求的玩家不允许加入房间",
    TXT_FLOWER_TIP_7 = "超过自身将灵品质，无法设置",
    TXT_FLOWER_TIP_8 = "100以上",
    TXT_FLOWER_TIP_9 = "五阶武将",
    TXT_FLOWER_TIP_10 = "超过自身五阶武将数量，无法设置",
    TXT_FLOWER_TIP_11 = "购买典藏版战场礼包，可开启鲜花房，对局胜利后，房主可获得每名玩家赠送的鲜花",
    TXT_FLOWER_TIP_12 = "演练模式无法选择鲜花房，请重新选择",
    TXT_FLOWER_TIP_13 = "开启鲜花房间",
    TXT_FLOWER_TIP_14 = "鲜花房间：对局胜利后，所有非房主玩家需要给房主玩家赠送鲜花",
    TXT_FLOWER_TIP_15 = "赠送鲜花数量",
    TXT_FLOWER_TIP_16 = "请填写1-999之间的整数",
    TXT_FLOWER_TIP_17 = "%s不足，可以正常进行对局，但无法获得奖励",
    TXT_FLOWER_TIP_18 = "当前房间要求将灵品质为%s，五阶武将个数为%s，无法进入",
    TXT_FLOWER_TIP_19 = "确定加入鲜花房？",
    TXT_FLOWER_TIP_20 = "游戏开始前，会扣除鲜花，游戏结束后会赠送给房主。",
    TXT_FLOWER_TIP_21 = "消耗:",
    TXT_FLOWER_TIP_22 = "当前%s不足",

    TXT_TBL_WAIT_1 = "该模式不允许点将",
    TXT_TBL_WAIT_2 = "确认使用房间置顶卡吗？(消耗房间置顶卡道具×1)",
    TXT_TBL_WAIT_3 = "你的%s不足，请先购买%s",
    TXT_TBL_WAIT_4 = "旁观中,不能执行该操作",
    TXT_BP_RWD_TIPS3 = "周经验宝箱可领取",

    TXT_XIU_RIGHT_TIP1 = "自动换秀权益已激活",
    TXT_XIU_RIGHT_TIP2 = "可设置穿戴多个三国秀，进入房间&匹配成功时会随机选中其中一套进行展示",
    TXT_XIU_RIGHT_TIP3 = "可穿戴多套三国秀，并在进入房间或匹配成功时随机展示其中一套",

    TXT_XIU_HAD = "已穿戴",
    TXT_XIU_BTNNAME1 = "穿戴",
    TXT_XIU_BTNNAME2 = "取消穿戴",
    TXT_ALONE_RIDE_RESCUE = "加入进行中的队伍",
    TXT_ALONE_RIDE_MARCHING_MANUAL_TITLE = "行军手册",
    TXT_ALONE_RIDE_ADDING_EFFECT = "加成效果",
    TXT_ALONE_RIDE_ADDING_METHODS = "提升方式",
    TXT_ALONE_RIDE_MARCHING_MENUAL_TIP_1 = "游戏中计算队伍总和",
    TXT_ALONE_RIDE_JIANGLING_ADDING = "将灵加成",
    TXT_ALONE_RIDE_GAME_GETTING = "局内获得",
    TXT_PROMOTO = "提升",
    TXT_ALONE_RIDE_MARCHING_MANUAL_TIP_2 = "可加成兵力、粮草、士气",
    TXT_ALONE_RIDE_COST_ITEM_NOT_ENOUGH = "道具不足",

    TXT_ALONE_RIDE_CITYNAME = "第%s关（%s）",
    TXT_JL_FREE_WARING_7 = "将消耗千里走单骑模式中的协战将灵，是否继续操作？",
    TXT_ALONE_RIDE_ON_ARR = "出战中",
    TXT_ALONE_RIDE_RECORD_TIPS1 = "通过%s关，千里渡黄河",
    TXT_ALONE_RIDE_RECORD_TIPS2 = "通过%s关，过关斩敌将",
    TXT_ALONE_RIDE_RECORD_TIPS3 = "通过%s关，修整再行军",
    TXT_ALONE_RIDE_RESULT_TIPS1 = "千里渡黄河，忠义世无双",
    TXT_ALONE_RIDE_RESULT_TIPS2 = "过关斩敌将，武圣义绝顶",
    TXT_ALONE_RIDE_RESULT_TIPS3 = "敌人顽固，休整再战",

    TXT_MODE_CANNOT_CHANGESKIN = "该模式下不可更换皮肤",
    TXT_STATU_CANNOT_CHANGESKIN = "当前状态下不可更换皮肤",
    TXT_ADD_SKINPOOL = "加入换肤",
    TXT_FLYKITE_TIME_REDUCE = "时间缩短%s%%",
    TXT_ONE_KEY_REMIND = "一键提醒",
    TXT_ALONERIDE_NEED_ARMATTroops = "兵力值%s解锁",
    TXT_ALONERIDE_NEED_ARMATForage = "粮草值%s解锁",
    TXT_ALONERIDE_NEED_ARMATMorale = "士气值%s解锁",
    TXT_FLYINGKITE_TIME_REDUCE = "预计缩短时间  %s",
    TXT_ALONERIDE_MARCHMANUAL_TIPS = "兵力、粮草、士气值在游戏中按队伍总和计算，可提供加成。通过游戏内关卡可额外临时获取.",
    TXT_ALONE_RIDE_VALUE_ATTR1 = "个人兵力：%s",
    TXT_ALONE_RIDE_VALUE_ATTR2 = "个人粮草：%s",
    TXT_ALONE_RIDE_VALUE_ATTR3 = "个人士气：%s",
    TXT_ALONE_RIDE_READY = "准备(%d)s",
    TXT_ALONE_RIDE_CANCLE_READY = "取消准备(%d)s",

    TXT_TICKED_TIP1 = "您已被持有高级战场权益玩家移出房间",
    TXT_TICKED_TIP2 = "您已被移出房间",

    TXT_OFFLINED = "已离线",
    TXT_LEFTED = "已逃跑",

    TXT_ALONE_LEAVE_TIP = "中途离开将视为逃跑，无游戏奖励且\n计入逃跑惩罚，确定要离开吗？",
    TXT_ALONE_TICKUSER_TIP1 = "确定将%s提出队伍？",
    TXT_ALONE_TICKUSER_TIP2 = "踢出后将无法使用他的加成数值",
    TXT_FLYING_KITE = "飞鸢在天，踏青归来",
    TXT_YIJIAO_TIP1 ="额外回合",
    TXT_FLYING_RECORD_WIN = "乘风而起，扶摇直上",
    TXT_FLYING_RECORD_FAIL = "逆风飞行，再接再厉",
    TXT_NEWZLTX_BP_PRIVILEGE_TIPS = "解锁典藏战场后可一键通关，最多到上赛季已通关关卡数-%s",
    TXT_FLYING_KITE_ACT_TITLE = "春风放纸鸢",

    TXT_HAVE_NUM = "拥有数量：",
    TXT_SHOW_NOT_HAVE = "显示未拥有",
    TXT_HAVE_ALL_GENERAL = "已拥有该模式全部武将",
    TXT_ABLE_CHAT = "允许聊天",
    TXT_ABLE_WATCH = "允许旁观",
    TXT_ABLE_USE_PROP = "启用道具",
    TXT_TWO_TREACJEROUS = "双内奸",
    TXT_NO_LIMIT = "无限制",
    TXT_MODE_SELECT = "模式选择",
    TXT_FORBBIN_GENERAL = "禁用武将",
    TXT_NOTSUPPORT_FORBBIN = "该模式不支持禁将",
    TXT_CHANGE_NAME_NOT_ENOUGH = "改名卡数量不足",
    TXT_NEED_ADVANCED_PASS = "需要激活高级战场",
    TXT_GENERAL_NAME = "武将名",
    TXT_LEGEND_PROP = "传说道具",
    TXT_RECOMMEND_TXT = "推荐",
    TXT_BATTLEPASS_EXCHANGE = "战场%d级后可兑换",
    TXT_UNLOCK_AND_UNEXCHANGE = "当前未解锁高级战令，无法兑换该道具",
    TXT_FLYINGKITE_SCORE_OWN = "当前 %s",
    TXT_FLYINGKITE_CAN_RECEIVE = "%s可领",
    TXT_FLYING_KITE_SIMPLE_RULE = "春风袅袅，碧空如洗，赶快和将灵一起放纸鸢吧。点击下方可获取纸鸢。",
    TXT_CHANGE_FLOWER_TIP = "当前房间需要的%s数量修改为%d朵",
    TXT_BUY_FLOWER_TIP = "当前房间需要%d朵鲜花，您的鲜花不足，请先购买鲜花",
    TXT_TITLE_RESCUE_TEAM = "救援队伍",
    TXT_ALOENRIDE_SURE_TO_RESCUE = "是否前往救援此队？",
    TxtCommitEmptyWaring = "请输入要回复的信息",

    TXT_SELECT_KITE = "选择纸鸢",
    TXT_BASE_TIME = "基础时间",
    TXT_CHOOSE_JIANGLING = "选择将灵",
    TXT_PREDICT_TIME = "预计放飞时间",
    TXT_LET_FLY = "放飞",
    TXT_FLY_SUCC = "放飞成功",
    TXT_KITE_MAX = "放飞的风筝数量已达上限，无法继续",
    TXT_FLYKITE_TIP1 = "纸鸢道具不足，可参与东风放纸鸢模式获取",
    TXT_FLYKITE_TIP2 = "纸鸢道具不足，是否前往纸鸢制作台制作？",
    TXT_FLYKITE_TIP3 = "纸鸢道具不足，是否前往购买？",

    TXT_CHOOSE_CHEST_TEXT_1 = "自选奖励",
    TXT_CHOOSE_CHEST_TEXT_2 = "请在下列奖励中选择<div outline=1,#8b5b32 fontcolor=#ec5335 fontsize=24> %d </div>个领取",
    TXT_CHOOSE_CHEST_TEXT_3 = "已拥有该道具，不可重复获得",
    TXT_CHOOSE_CHEST_TEXT_4 = "已选<div fontcolor=#f73515 fontsize=20> %d/%d </div>个",
    TXT_CHOOSE_CHEST_TEXT_5 = "已选<div fontcolor=#d2B096 fontsize=20> %d/%d </div>个",
    TXT_CHOOSE_CHEST_TEXT_6 = "您还可以选择%d个奖励",
    TXT_CHOOSE_CHEST_TEXT_7 = "选择的奖励数量超出限制",
    TXT_CHOOSE_CHEST_TEXT_8 = "打开宝箱可从中任选<div fontcolor=#f15713 fontsize=19>%d</div>个奖励",

    TXT_CLICK_OUT_CLOSE = "点击空白区域关闭",
    TXT_MAX_BUT_TIP = "是否花费%d%s购买%d个%s？",

    TXT_Skin_Not_SGTOutOfPrint= "非绝版皮肤",
    TXT_HAS_FINISHED = "已完成",

    TXT_JL_FREE_WARING_8 = "选择的将灵中包含东风放纸鸢活动中指派的将灵，不可放归。",
    TXT_JL_FREE_WARING_9 = "选择的将灵是东风放纸鸢活动中指派的将灵，不可消耗。",
    TXT_JL_STATE_ONARR = "协战中",
    TXT_JL_FREE_WARING_10 = "将放归千里走单骑模式中的协战将灵，是否继续操作？",
    TXT_JL_FREE_WARING_11 = "将设置出战千里走单骑模式中的协战将灵，是否继续操作？",
    TXT_AL_ERRORTIP1 = "仅队长可以发起进攻",
    TXT_AL_ERRORTIP2 = "进攻前置关卡后解锁",
    TXT_AL_ERRORTIP3 = "起点关卡不可进攻，请选择可进攻关卡",
    
    YiJiaoSkillTip1 = "异+",
    YiJiaoSkillTip2 = "+回合",
    
    TXT_NO_ACTIVIT = "未激活",
    TXT_AL_LASTTIME = "%s:%s秒后退出",
    TXT_AL_SPELLTIP = "队伍少员时激活，获得技能【%s】：【%s】",
    TXT_AL_LASTTIMETIP = "倒计时结束后结束本局游戏并结算奖励",
    TXT_HAD_UNQUIE_GOODS = "已拥有该道具不可重复获得",

    TXT_WECHAT_BIND_TITLE = "绑定有礼",
    TXT_TENCENT = "公众号",
    TXT_BIND_CODE = "绑定码",
    TXT_LONGTOUCH_COPY = "长按复制",
    TXT_BIND_CODE_REFRESH = "绑定码%d分刷新一次",
    TXT_WECHAT_BIND_DESC = "1、打开微信，扫描上方二维码，关注官方公众号\n2、在公众号底部菜单“玩家特权”中，选择“账号绑定”\n3、输入上方“绑定码”\n4、绑定成功后，即可领取绑定奖励",

    
    TXT_ADD_TARGET = "增加目标",
    TXT_REMOVE_TARGET = "取消目标",
    TXT_AL_GO_TARGET = "将前往【%s】",
    TXT_ALONERIDE_FEED_FULL = "养成已满",

    TXT_GUILD_LEIGU_TIP = "擂鼓成功~获得工会贡献*%s",
    TXT_ALONE_LEAVE_TIP2 = "后续游玩关卡中将会复活，中途离开将\n视为逃跑，无游戏奖励且计入逃跑惩罚，\n确定要离开吗？",

    TXT_BLACK = "黑",
    TXT_RED = "红",


    TXT_OUT_OF_PRINT_TIP1 = "点击【开始获取】后，系统将随机抽取<div fontcolor=#ab2020 fontsize=24>6个</div>编号供您选择",
    TXT_OUT_OF_PRINT_TIP2 = "您有<div fontcolor=#ab2020 fontsize=24>120</div>秒进行选择，超时将由系统为您选择",
    TXT_OUT_OF_PRINT_TIP3 = "*皮肤编号具有唯一性且一经获取无法改变",
    TXT_OUT_OF_PRINT_TIP4 = "点击【确定】返回获取界面",
    TXT_OUT_OF_PRINT_TIP5 = "获取编号",
    TXT_OUT_OF_PRINT_TIP6 = "请在限定时间内完成选号",
    TXT_OUT_OF_PRINT_TIP7 = "等待获取",
    TXT_OUT_OF_PRINT_TIP8 = "若超时未选号则自动为您分配首位编号",
    TXT_OUT_OF_PRINT_TIP9 = "开始获取",
    TXT_OUT_OF_PRINT_TIP10 = "确定使用",
    TXT_OUT_OF_PRINT_TIP11 = "再想想",
    TXT_OUT_OF_PRINT_TIP12 = "皮肤编号选取倒计时",
    TXT_OUT_OF_PRINT_TIP13 = "编码收藏",
    TXT_OUT_OF_PRINT_TIP14 = "皮肤编号选取倒计时",
    TXT_OUT_OF_PRINT_TIP15 = "获取皮肤编号",    

    TXT_KITE_CANBUY = "可购买",
    TXT_KITE_CANT_MAKE = "此风筝不可制作",
    TXT_KITE_MULTI_MAKE_TIPS = "请选择要制作的纸鸢数量",
    TXT_ALONE_LEAVE_TIP3 = "队长离线，【%s】秒后将计算为逃跑并转让队长。",

    TXT_LJFH = "立即返还",
    TXT_MRLQ = "每日领取",

    TXT_HOTSALE_STR = "限时特惠",
    TXT_ITME_RECOMMEND_STR = "推荐礼包",
    TXT_DIS_TIME_STR = "剩%d天",
    TXT_SELL_OUT_STR = "已售",
    TXT_LIMIT_SKIN_COLLECTION_TITLE = "绝版皮肤收藏",
    TXT_SKIN_OUTPRINT_DEFAULT = "当前默认",

    TXT_PRE_PAGE = "上一页",
    TXT_NEXT_PAGE = "下一页",

    TXT_FUYI = "赴义",
    TXT_DUHE = "渡河",
    TXT_FORBID_CHARGE = "充值功能不可用",
    TXT_MAIL = "信件",

    TXT_GAME_LOADING = "游戏加载中...",
    
    TXT_SKIN_PACKAGE_AGAIN_ONE = "再开一包",
    TXT_SKIN_PACKAGE_AGAIN_FIVE = "再开五包",
    TXT_SKIN_PACKAGE_NOT_ENOUGH = "皮肤包数量不足",

    TXT_ALI_ERROR_TIP1 = "未获取到支付宝实名信息",

    JieGanLuSkillTip = "需弃置两张手牌",

    TXT_FEEDBACK_TIP_1 = "空",
    TXT_FEEDBACK_TIP_2 = "暂不支持windows",
    TXT_FEEDBACK_TIP_3 = "意见反馈",
    TXT_FEEDBACK_TIP_4 = "反馈类型",
    TXT_FEEDBACK_TIP_5 = "游戏建议",
    TXT_FEEDBACK_TIP_6 = "BUG反馈",
    TXT_FEEDBACK_TIP_7 = "反馈内容",
    TXT_FEEDBACK_TIP_8 = "遇到的问题及建议，最多200个汉字",
    TXT_FEEDBACK_TIP_9 = "图像说明",
    TXT_FEEDBACK_TIP_10 = "(最多而上传3份)",
    TXT_FEEDBACK_TIP_11 = "最多可上传3份图像说明",
    TXT_FEEDBACK_TIP_12 = "请输入问题及建议",
    TXT_FEEDBACK_TIP_13 = "最多输入200个汉字",
    TXT_FEEDBACK_TIP_14 = "上传失败，请删除后重新选择",
    TXT_FEEDBACK_TIP_15 = "文件上传中，请稍等",
    TXT_FEEDBACK_TIP_16 = "反馈成功",

    TXT_FEEDBACK_STR = "反馈",
    TXT_FEEDBCAK_RECORD = "记录",
    TXT_FEEDBACK_RECORD_DT = "记录详情",
    TXT_FEEDBACK_NUM = "反馈编号：",
    TXT_FEEDBACK_SHORTNUM = "编号：",
    TXT_FEEDBACK_TYPE = "反馈类型：",
    TXT_FEEDBACK_CONTENT = "反馈内容：",
    TXT_FEEDBACK_CONTENTDT = "反馈内容详情：",
    TXT_FEEDBACK_CURSTATUS = "当前状态",
    TXT_FEEDBACK_CALLBACK = "客服回复：",
    TXT_FEEDBACK_HADCACHE = "已为您恢复上次编辑的内容",
    TXT_FEEDBACK_SUC = "反馈成功！\n我们将不断优化与改进，感谢支持！",
    TXT_FEEDBACK_RECEIVED = "已反馈",
    TXT_FEEDBACK_DEALED = "已受理",
    TXT_FEEDBACK_VIEW = "查看",
    TXT_FEEDBACK_DEFAULT_ANSWER = "主公，已收到您的反馈，客服正在快马加鞭赶来处理。",
    
    TXT_JLSPELL_USE_STATUS = "使用场景：",
    --将灵家园
    TXT_SPRITE_HOME = "将灵家园",
    TXT_CAN_UNLOCK = "可解锁",
    TXT_GRADE_UPGRADE = "进阶",
    TXT_JIANGLING_ARRIVE_QUALITY = "已达成【%s】品质",
    TXT_JIANGLING_LEVEL = "%s/<div fontsize=30>%s级</div>",
    TXT_USE_LINGYUN_TIPS = "选择使用灵韵石提升灵韵",
    TXT_JIANGLING_SELECT_REBORN = "选择转生",
    TXT_REBORN_NORMAL = "普通转生",
    TXT_REBORN_SENIOR = "高级转生",
    TXT_BATTLE_CHOOSE_TIPS  = "将灵等级越高，刷新出高级任务的几率越大\n出征状态下不能放生和转生",
    TXT_PTSX  = "普通刷新",
    TXT_GJSX  = "高级刷新",
    TXT_BATTLE_CHOOSE_TIPS2 = "生产中的将灵不能放生和转生",
    TXT_CORNUCOPIA_TALK_STR = "将灵品质越高，\n奖励越高级哦!",
    TXT_JLDETAIL_TIPS_1 = "转生后%s%%概率提升将灵等级",
    TXT_JLDETAIL_TIPS_2 = "失败将返还定向丹",
    TXT_BATTLE_USE_TIME_TIPS = "缩短出征时间：%d分钟",
    TXT_RENAME = "改名",
    TXT_CORNUCOPIA_TITEL_STR = "固定产出",
    TXT_EX_AWARD_STR = "额外奖励",
    TXT_CHEACK_LOOK_ALL = "查看全部",
    TXT_WORKING_SCHEDULE = "生产进度",
    TXT_PICK_STR = "领 取",
    TXT_RELEASE_JL = "放归",
    TXT_CANCEL_RELEASE_JL = "取消放归",
    TXT_ONE_TOUCH_RELEASE_JL = "一键放归",
    TXT_WAIT_GET_REWARD = "待领取",
    TXT_CORNUCOPIA_MAX_COUNT_TIP = "已达上限，领取后继续生产",
    TXT_PRODUCEING_TIP = "生产中...",
    TXT_CHANGE_SPRITE = "更换将灵",
    TXT_JL_UPGRADE_TIPS = "您确定要使用【进化灵石】X%s，将将灵【%s】从【%s】品阶进化为【%s】品阶吗？",
    TXT_SELECT_SPRITE_STR = "请选择将灵",
    TXT_CORNUCOPIA_SELECT_TIP = "将灵品质越高产出奖励越高级哦\n生产中的将灵不能放生和转生",
    TXT_CHANGE_TO_STR = "替换为",
    TXT_CONFIRM_CHANGE_STR = "确定更换",
    TXT_CONFIRM_ONE_TIME_STR = "生产宝箱时间 %s",
    TXT_CORNUCOPIA_CHANGE_TIP = "您确定将聚宝盆生产将灵更换为【%s】？更换后将重置生产时间并且自动领取当前已生产完毕的道具。",

    TXT_SPRITE_HOME_TITLE = "%s级  %s",
    TXT_SPRITE_HOME_BTNNAME1 = "查看详情",
    TXT_SPRITE_HOME_BTNNAME2 = "设置出战",
    TXT_SPRITE_HOME_BTNNAMEN2 = "已出战",
    TXT_SPRITE_HOME_BTNNAME3 = "设为外观",
    TXT_SPRITE_HOME_BTNNAMEN3 = "展示中",
    TXT_LABEL_JIANGLING_DETAIL = "将灵详情",
    
    TXT_SPRITE_HOME_STATUS_1 = "聚宝盆中",
    TXT_SPRITE_HOME_STATUS_2 = "出征中",
    TXT_SPRITE_HOME_STATUS_4 = "大厅展示中",
    TXT_SPRITE_HOME_STATUS_7 = "逐鹿天下战斗中",
    TXT_SPRITE_HOME_STATUS_8 = "逐鹿天下扫荡中",
    TXT_SPRITE_HOME_STATUS_99 = "大厅放置中",

    TXT_RATE_DESC = "概率说明",
    TXT_LIMIT = "限时",
    TXT_LIMIT_REBORN_VER = "限\n时\n转\n生",
    TXT_RATE_VER = "概\n率",
    TXT_JL_COST_TIP1 = "选择你要消耗的将灵",
    TXT_JL_COST_TIP2 = "消耗将灵后不会返还培养道具",

    TiQiSkillTip1 = "增加手牌上限",
    TiQiSkillTip2 = "减少手牌上限",

    ShaWuSkillTip1 = "弃置两张手牌",
    ShaWuSkillTip2 = "弃置1枚“沙”标记",

    ZhanYiSkillTip1 = "基本",
    ZhanYiSkillTip2 = "锦囊",   
    ZhanYiSkillTip3 = "装备",

    BaoShuSkillTip1 = "梳%d",
    BaoShuSkillTip2 = "摸牌阶段多摸与其“梳”等量的牌，然后移去其所有“梳”",

    JieJianYanSkill1 = "黑色牌",
    JieJianYanSkill2 = "红色牌",

    TXT_NEW_LAYOUT = "新版布局",
    TXT_OLD_LAYOUT = "旧版布局",
    TXT_HAPPY_SEAT = "欢乐座位",
    TXT_LAYOUT_SET_TIP = "修改后下一局游戏开始生效",
    TXT_JL_GET_RIGHT = "将灵特权",
    TXT_JL_UPGRADE_ACTUNLOCK = "解锁将灵专属动作",
    TXT_FEED_JL_EMPTY_TIPS = "请先选择喂养将灵",
    TXT_FEED_JL_UPGRADE_COST = "本次消耗：%s",
    TXT_JIANGLING_REINCARNATE_TIP = "将灵待转生，转生后有概率提升将灵评级",
    TXT_JIANGLING_S_REINCARNATE_TIP = "转生后必定转生为其他S将灵",
    TXT_JIANGLING_GOTO_DETAIL = "前往转生",

    TXT_VICTORY_CONDITION_ZHUGONG = "你本局游戏的身份为<font color=#CC2C2C>主公</font>，击败<font color=#5AB352>反贼</font>和<font color=#C249EA>内奸</font>获得胜利",
    TXT_VICTORY_CONDITION_ZHONGCHEN = "你本局游戏的身份为<font color=#E57828>忠臣</font>，保护<font color=#CC2C2C>主公</font>并击败<font color=#5AB352>反贼</font>和<font color=#C249EA>内奸</font>获得胜利",
    TXT_VICTORY_CONDITION_FANZEI = "你本局游戏的身份为<font color=#5AB352>反贼</font>，击败<font color=#CC2C2C>主公</font>获得胜利",
    TXT_VICTORY_CONDITION_NEIJIAN = "你本局游戏的身份为<font color=#C249EA>内奸</font>，单挑并击败<font color=#CC2C2C>主公</font>并获得胜利",
    TXT_VICTORY_CONDITION_HAPPY = "本局游戏目标：击败所有敌方玩家",
    TXT_VICTORY_CONDITION_COUNTRY = "本局游戏目标：击败所有其他势力玩家",
    TXT_VICTORY_CONDITION_YEXINJIA = "本局游戏目标：击败所有其他玩家",
    TXT_JLHALL_FEED_TIP = "使用灵韵石可以提升将灵灵韵",

    TXT_CURRENT_EFFECT = "当前效果",
    TXT_NEXT_EFFECT = "下级效果",

    TXT_WHLW_RECORD_NOTICE = "对叛军首领造成%s点伤害",
    TXT_AUCTION_HOUSE = "拍卖行",
    TXT_AUCTION_TAB1 = "全部商品",
    TXT_AUCTION_TAB2 = "我的购买",
    TXT_AUCTION_TAB3 = "我的出售",
    TXT_AUCTION_TAB4 = "我的关注",
    TXT_AUCTION_TAB5 = "我的记录",
   
    TXT_HAD_STR = "已拥有:%d/%d",

    TXT_JIANGLING_UNLOCK_TIPS = "您已经成功取消锁定，该将灵将可以被放归和消耗",
    TXT_JIANGLING_UNLOCK_TIPS2 = "您已经成功上锁，该将灵将无法被放归和消耗",
    Guide_Jiangling_INFO1 = "可以在这里统一设置PVE模式中出战的将灵，最多只能出战一个",
    Guide_Jiangling_INFO2 = "可以在这里统一设置大厅中显示的将灵",
    TXT_JIANGLING_FREE_TIPS = "将灵已锁定，无法选中",

    TXT_JIANGLING_STATUS_TIPS1 = "该将灵已经设为出战状态",
    TXT_JIANGLING_STATUS_TIPS2 = "该将灵已经设为展示中",

    TXT_SKIN_MAIN_MINE = "我\n的\n皮\n肤",

    TXT_ADD_ONFUCUS = "添加关注",
    TXT_SEX_TYPE = "性别",
    TXT_AUCTION_MYFOCUS_TIPS = "点击右上角添加关注按钮，可关注你感兴趣的绝版皮肤与绝版动态水晶！",
    TXT_AUCTION_MYFOCUS_RICHLABEL = "我的关注：<font color=#%s>%s</font>/%s",

    TXT_AUCTION_LIMIT_STR1 = "激活会员后可进行交易行交易",
    TXT_AUCTION_LIMIT_STR2 = "会员等级达到%d级可进行交易行交易",
    TXT_AUCTION_LIMIT_STR3 = "角色等级达到%d级可进行交易行交易",
    TXT_AUCTION_LIMIT_STR4 = "请先将该动态皮肤分解为静态和水晶",
    TXT_AUCTION_LIMIT_STR5 = "使用中的皮肤不可出售",
    TXT_AUCTION_LIMIT_STR6 = "请先进行摇号",
    TXT_ON_SELL = "上架",
    TXT_AUCTION_GOODS = "拍卖品",
    TXT_AUCTION_SELLANDBUY = "收益/消耗",
    TXT_AUCTION_TIME = "交易时间",
    TXT_AUCTION_RECORD_TIP = "交易记录超过10条后，新记录会替换原记录，记录信息最多保留3天",

    TXT_AUCTION_TIME_STR = "%s后结束",
    TXT_AUCTION_TIME_STR2 = "%s后可提取",
    TXT_AUCTION_TIME_STR3 = "%s后开始",
    TXT_ACUTION_CLOSE_TIP = "交易行休整中，请稍后再来",

    TXT_JUMP_TO_AUCTION_DESC = "拍卖行交易获得",
    TXT_JUMP_TO_AUCTION_BTN_STR = "前往购买",
    TXT_AUCTION_BASE_PRICE = "起拍价：",
    TXT_AUCTION_ONCE_PRICE = "一口价：",
    TXT_AUCTION_PRICE_SECTION = "(价格区间%s-%s)",
    TXT_AUCTION_CUR_PRICE = "最近成交价：",
    TXT_AUCTION_CUR_SELL = "当前在售：%s",
    TXT_AUCTION_CHUJIA = "出价",
    TXT_AUCTION_CHUJIA_TIP = "起拍价大于等于一口价时，只进行一口价出售",
    
    TXT_AUCTION_BIDDING_STATUS = "竞价状态",
    TXT_AUCTION_SELL = "收益",
    TXT_AUCTION_WITHDRAW = "提取",
    TXT_AUCTION_SHELVE = "上架",
    TXT_AUCTION_UNSHELVE = "下架",
    TXT_AUCTION_UNSHELVE_TIP = "已被竞价的道具不可下架",
    TXT_AUCTION_WITHDRAW_TIP = "当前货币处于保护期，不可提取",
    TXT_AUCTION_WITHDRAW_TIP_2 = "当前没有可领取的道具",
    TXT_AUCTION_STATUS_TIP_1 = "拍卖成功",
    TXT_AUCTION_STATUS_TIP_2 = "流拍",
    TXT_AUCTION_STATUS_TIP_3 = "竞价中",
    TXT_AUCTION_STATUS_TIP_4 = "暂无人竞价",
    TXT_AUCTION_STATUS_TIP_5 = "等待上架",
    TXT_AUCTION_FEE_RATE = "道具出售后拍卖行将收取%d%%的手续费",
    TXT_AUCTION_ONE_KEY_WITHDRAW = "一键提取",
    TXT_MY_AUCTION = "我的上架：",
    TXT_MY_AUCTION_ERROR_TIP_1 = "默认使用的皮肤不可出售",
    TXT_MY_AUCTION_ERROR_TIP_2 = "当前皮肤已激活动态，请先剥离动态水晶",
    TXT_MY_AUCTION_ERROR_TIP_3 = "当前道具处于交易冷却期，暂不可上架",
    TXT_MY_AUCTION_ERROR_TIP_4 = "当前摊位已达上限",
    TXT_MY_AUCTION_EMPTY_TIP = "暂无商品出售哟~点击下方上架按钮可出售您的绝版皮肤与绝版动态水晶！",
    TXT_MY_AUCTION_EMPTY_SKIN_TIP = "暂无可出售的绝版皮肤！",
    TXT_MY_AUCTION_EMPTY_CRYSTAL_TIP = "暂无可出售的绝版动态水晶！",
    TXT_MY_AUCTION_EMPTY_BIDDING_TIP = "暂未竞拍商品哟~可前往“全部商品”面板购买您感兴趣的绝版皮肤与绝版动态水晶！",
    TXT_AUCTION_BIDDING_SUCCESS = "竞拍成功",

    TXT_OUT_OF_PRINT_SKIN_DEGRADE_TIP = "确定将【%s】皮肤降为静态？（获得%s）",

    TXT_AUCTION_TIP1 = "流通记录",
    TXT_AUCTION_TIP2 = "已流通次数：%d",    
    TXT_AUCTION_TIP3 = "%s花费<img src='#anniu_yuanbao.png' scale=0.5 visible=true />%d从%s处购得",
    TXT_AUCTION_TIP4 = "状态：全部",
    TXT_AUCTION_TIP5 = "性别：全部",
    TXT_AUCTION_TIP6 = "男",
    TXT_AUCTION_TIP7 = "女",
    TXT_AUCTION_TIP8 = "取关",
    TXT_AUCTION_TIP9 = "正在查询交易记录",
    TXT_AUCTION_TIP10 = "暂无交易记录",
    TXT_AUCTION_DIRECT_BUY = "定向专购",

    TXT_ONCEPRICE = "一口价",
    TXT_BPRICE = "竞价",
    TXT_CURRENT_BPRICE = "当前竞价：",
    TXT_CURRENT_BPRICE2 = "当前竞价",
    TXT_CALL_PRICE = "出价金额",
    TXT_AUCTION_WARN_TIP1 = "每次出价最少增加当前竞价的%s%s",
    TXT_BUY_PRICE = "购买金额：",
    TXT_SELL_PRICE2 = "售价",

    TXT_ALL_AUCTION_EMPTY_TIP = "暂无商品出售哟~可请往“我的出售”面板上架您的绝版皮肤与绝版动态水晶！",
    TXT_AUCTION_SPECIFY_BUY_DLG = "请选择指定好友",
    TXT_SELL = "出售",

    TXT_AUCTION_DLG_ERRORTIP1 = "竞拍出价不可低于起拍价",
    TXT_AUCTION_DLG_ERRORTIP2 = "竞拍出价不可低于当前竞价",
    TXT_AUCTION_DLG_ERRORTIP3 = "每次加价不得少于当前竞价的%s%s",
    TXT_AUCTION_DLG_ERRORTIP4 = "当前出价金额高于一口价，是否使用一口价购买该道具",
    TXT_AUCTION_DLG_ERRORTIP5 = "激活会员后可进行交易行交易",
    TXT_AUCTION_DLG_ERRORTIP6 = "角色等级达到%s级可进行交易行交易",
    TXT_AUCTION_DLG_ERRORTIP7 = "会员等级达到%s级可进行交易行交易",
    TXT_SKIN_PAINTER = "画师：%s",

    TXT_AUCTION_DAY_BUY1 = "今日购买：<font color=#F5DFBF>%d</font>/%d",
    TXT_AUCTION_DAY_BUY2 = "今日购买：<font color=#D32424>%d</font>/%d",

    TXT_BEST_ONE = "位列榜首",
    TXT_WAIT_CHOOSE_JIANGLING = "等待其他玩家选择将灵中......",

    TXT_HUNMELEE_GAME_TIPS5 = "后续关卡将逐步封印天书技能",
    TXT_AUCTION_HAVE_BUY_TIP1 = "当前道具已停止售卖",
    TXT_AUCTION_HAVE_BUY_TIP2 = "当前道具已出售",
    TXT_AUCTION_HAVE_BUY_TIP3 = "当前道具已下架",
    TXT_AUCTION_HAVE_SALE_TIP = "已出售",
    TXT_AUCTION_SOLD_OUT = "已下架",
    TXT_PHONE_VERIFICATIONDLG = "安全验证",
    TXT_JLHOME_UPGRADE_TIP = "暂无可选将灵",
    TXT_CHAT_OR_CHANGEG_NAME_FORBIDDEN = "该功能临时维护，具体请关注官网公告！",
    
    TXT_NOT_YOUR_FRIEND = "对方不是您的好友",
    TXT_AUCTION_SELL_TIPS = "起拍价设定高于一口价，是否只使用一口价的方式出售该道具",

    TXT_JL_STATE_LOCK = "锁定",
    TXT_LAMP_HAS_LIGHT = "已点亮",
    TXT_LAMP_HASNOT_LIGHT = "未点亮",
    TXT_RANK_ALL = "总榜",
    TXT_RANK_MONTH = "月榜",
    TXT_RANK_WEEK = "周榜",
    TXT_RANK_DAY = "日榜",
    TXT_RANK_PLAYER_NICKNAME = "玩家名称",
    TXT_RANK_JUNJIE_VALUE_TYPE_1 = "总帅点",
    TXT_RANK_JUNJIE_VALUE_TYPE_2 = "本月获得",
    TXT_RANK_JUNJIE_VALUE_TYPE_3 = "本周获得",
    TXT_RANK_JUNJIE_VALUE_TYPE_4 = "当日获得",
    TXT_RANK_JUNJIE_VALUE_TYPE_5 = "我的帅点：%s",
    TXT_RANK_JUNJIE_VALUE_TYPE_6 = "我的帅点提升：%s",
    TXT_RANK_JUNJIE_VALUE_TYPE_7 = "帅点：%s",
    TXT_OFFICIALRANK_SCORE = "帅点",

    TXT_JL_PLACE_NUM = "已放置：%d/%d",
    TXT_JL_PLACE_SUCCESS = "将灵已经放置成功",
    TXT_JL_PLACE_RELEASE_SUCCESS = "将灵已经全部收回",
    TXT_PLACE = "放置",
    TXT_ONE_TOUCH_PLACE = "一键放置",
    TXT_CANCEL_PLACE = "取消放置",
    TXT_ONE_TOUCH_RECOVER = "一键收回",
    TXT_RANK_ADDING_COLLECT = "新增收集",
    TXT_PLACE_MAX_FAIL = "放置失败，超过可放置最大个数",

    TXT_ARENA_LAST_DAY = "赛季剩余<div outline=1,#c07509 fontcolor=#fffdf8 fontsize=24>%s</div>天",
    TXT_ARENA_LAST_DAY_SHOP = "本赛季时间剩余天数：%s",
    TXT_ARENA_END = "赛季未开始",
    TXT_GET2 = "获取",

    TXT_TEST_GENERAL_GOLD_GET_TIP = "通元到账可能需要等待一段时间，请稍等。",
    TXT_TEST_CLICK_GET_GENERAL_GOLD = "点击领取通用元宝",

    TXT_KUOHAO = "（%s）",
    TXT_PEAKATHLETICS = "巅峰",
    TXT_RANKBATTLE = "排位",
    TXT_ROLETYPE = "身份模式",
    TXT_GUOZHANTYPE = "国战模式",

    TXT_SPRITE_ATLAS_RULE_STR1 = "帅点信息",
    TXT_SPRITE_ATLAS_RULE_STR2 = "稀有品质增加<font color=#EEB74C>%d帅点</font>          史诗品质增加<font color=#EEB74C>%d帅点</font>\n传说品质增加<font color=#EEB74C>%d帅点</font>         %d级增加<font color=#EEB74C>%d帅点</font>\n进阶技能增加<font color=#EEB74C>%d帅点</font>       解锁技能增加<font color=#EEB74C>%d帅点</font>",
    TXT_SPRITE_ATLAS_RULE_STR3 = "(重复将灵只计算最高等级，重复不计算)\n(将灵伍六七和将灵鸡大保不参与统计)",
    TXT_LAMP_SCORE_TIP_STR = "集满可额外增加<font color=#FFDB50> %d </font>帅点",
    TXT_SET_SOCIAL_SUBTITLE = "社媒",
    TXT_SET_SOCIAL_CLICK_JUMP = "点击跳转公众号",
    TXT_SET_SOCIAL_TIP1 = "关注输入绑定码\n获取道具福利",
    TXT_SET_SOCIAL_TIP2 = "“我的”-“绑定账号”\n得道具福利",
    TXT_SET_SOCIAL_TIP3 = "微信扫描进入公众号",
    TXT_SET_SOCIAL_TIP4 = "微信扫描进入官方社区",
    TXT_CHALLENGE_SCORE_TIP_STR = "每突破1名武将可增加<font color=#FFDB50>%d</font>帅点",
    TXT_STAGE_SCORE_TIP_STR = "集齐三阶额外增加<font color=#FFE067>%d</font>帅点，集齐五阶额外增加<font color=#FFE067>%d</font>帅点",
    TXT_SKIN_COLLECT_SCORE_TIP_STR = "每集齐<font color=#FFE067>%d</font>张增加<font color=#FFE067>%d</font>帅点",
    
    TXT_CHEN_JIAN_TIP1 = "弃置一张牌令一名角色获得其中与弃牌同花色的牌",
    TXT_CHEN_JIAN_TIP2 = "使用其中一张牌",

    TXT_DUN_SHI_TIP1 = "防止伤害令当前回合角色获得技能",
    TXT_DUN_SHI_TIP2 = "减一点体力上限并摸%s张牌",
    TXT_DUN_SHI_TIP3 = "删除牌名【%s】",
    TXT_PEAK_MY_TITLE = "我拥有的称号",
    TXT_PEAK_TITLE_TIPS = "每周一0点对排行榜进行结算，处于排行榜上的玩家可获得对应区域的称号",
    TXT_HIDE_TITLE = "隐藏称号",

    TXT_OR_REWARD_TIP1 = "%s天后可领取", 
    TXT_OR_REWARD_TIP2 = "成为%s\n每周领取奖励", 
    TXT_OR_REWARD_BTNNAME = "每周俸禄", 

    TXT_OF_DSM_ADD_SCORE_ITEM_TXT_1 = "已收集",
    TXT_OF_DSM_ADD_SCORE_ITEM_TXT_2 = "帅点值",

    TXT_OF_DSM_TXT2 = "（重复皮肤不计算）",
    TXT_OF_DSM_TXT3 = "集齐将灯",
    TXT_OF_DSM_TXT4 = "出新武将后\n再次集齐将灯会补差值",
    TXT_OF_DSM_TXT5 = "前往集灯",
    TXT_OF_DSM_TXT6 = "（重复将灵不计算）",
    TXT_OF_DSM_TXT7 = "进阶技能",
    TXT_OF_DSM_TXT8 = "解锁技能",
    TXT_OF_DSM_TXT9 = "（重复将灵只计算最高分）",
    TXT_OF_DSM_TXT10 = "前往培养",
    TXT_OF_DSM_TXT11 = "集齐三阶",
    TXT_OF_DSM_TXT12 = "集齐五阶后",
    TXT_OF_DSM_TXT13 = "前往集册",
    TXT_OF_DSM_TXT14 = "限定",
    TXT_OF_DSM_TXT15 = "绝版",
    TXT_OF_DSM_TXT16 = "升级传说动态",
    TXT_OF_DSM_TXT17 = "升级限定动态",
    TXT_OF_DSM_TXT18 = "升级绝版动态",
    TXT_OF_DSM_TXT19 = "集齐皮肤册",
    TXT_OF_DSM_TXT20 = "前往升阶",
    TXT_OF_DSM_TXT21 = "一阶",
    TXT_OF_DSM_TXT22 = "二阶",
    TXT_OF_DSM_TXT23 = "三阶",
    TXT_OF_DSM_TXT24 = "四阶",
    TXT_OF_DSM_TXT25 = "五阶",
    TXT_OF_DSM_TXT26 = "前往突破",
    TXT_OF_DSM_TXT27 = "标准",
    TXT_OF_DSM_TXT28 = "神话",
    TXT_OF_DSM_TXT29 = "一将",
    TXT_OF_DSM_TXT30 = "星火",
    TXT_OF_DSM_TXT31 = "文武",
    TXT_OF_DSM_TXT32 = "祈福",
    TXT_OF_DSM_TXT33 = "当前动态皮肤已集齐",
    TXT_OF_DSM_TXT34 = "未收集动态皮肤",
    TXT_OF_DSM_TXT35 = "当前将灵已集齐",
    TXT_OF_DSM_TXT36 = "未收集将灵",
    TXT_OF_DSM_TXT37 = "当前皮肤已集齐",
    TXT_OF_DSM_TXT38 = "未收集皮肤",
    TXT_OF_DSM_TXT39 = "当前武将已集齐",
    TXT_OF_DSM_TXT40 = "未收集武将",
    TXT_OF_DSM_TXT41 = "大司马",
    TXT_OF_DSM_TXT42 = "迁升大司马",
    TXT_OF_DSM_TXT43 = "新增收集",
    TXT_OF_DSM_TXT44 = "%d人已达成",
    TXT_OF_DSM_TXT45 = "官阶",
    TXT_OF_DSM_TXT46 = "官阶榜",
    TXT_OF_DSM_TXT47 = "官阶进步榜",
    TXT_OF_DSM_TXT48 = "增加帅点",
    TXT_OF_DSM_TXT49 = "招募武将",
    TXT_OF_DSM_TXT50 = "晋升",
    TXT_OF_DSM_TXT51 = "立即上任",

    TXT_OF_DSM_TXT52 = "当前将灯已集齐",
    TXT_OF_DSM_TXT53 = "当前武将突破已集齐",
    TXT_OF_DSM_TXT54 = "当前武将升阶已集齐",
    TXT_OF_DSM_TXT55 = "当前皮肤册已集齐",
    TXT_OF_DSM_TXT56 = "当前名将堂已集齐",
    TXT_OF_DSM_TXT57 = "当前将灵培养已集齐",

    TXT_OF_DSM_RANK = "国柱石",
    TXT_DSM_ADD_SCORE_GENERALAMP = "待收集将灯",
    TXT_DSM_ADD_SCORE_GENERAL_CHALLENGE = "待突破武将",
    TXT_DSM_ADD_SCORE_GENERAL_UPGRADE = "待升阶武将",

    TXT_OFFICALRANK_LAMP_TIPS1 = "快去点亮将灯吧",
    TXT_OFFICALRANK_LAMP_TIPS2 = "已经集齐当前所有将灯",
    TXT_DSM_ADD_SCORE_OPEN_TIP = "%s功能%d级开启",
    TXT_DSM_ADD_SCORE_FINISHED_TIP = "%s功能已集满",
    TxtDunShiDesc1 = "已失效",
    TxtDunShiDesc2 = "每回合限一次，你可视为使用或打出一张%s",
    TxtChenJianLog1 = "%s亮出的牌数变为%s",

    TxtCaiYiYangTip1 = "回复%s点体力",
    TxtCaiYiYangTip2 = "摸%s张牌",
    TxtCaiYiYangTip3 = "复原武将牌",
    TxtCaiYiYangTip4 = "随机执行一个已移除的阳选项",
    TxtCaiYiYinTip1 = "受到%s点伤害",
    TxtCaiYiYinTip2 = "弃%s张牌",
    TxtCaiYiYinTip3 = "翻面并横置",
    TxtCaiYiYinTip4 = "随机执行一个已移除的阴选项",

    TxtShouLiTip1 = '伤害+1',
    
    TxtQingLuanTip1 = "对距离最近的角色使用【杀】",
    TxtQingLuanTip2 = "失去1点体力",

    TXT_ZECAI_TIP1 = "可执行额外回合",
    
    TxtWenGuaTip = "请选择将%s<img src=\'#cflag%s.png\' visible=true />%s牌置于",
    SELF_DEAD_TIP = "角色阵亡，退出后对局奖励将直接发送到包裹内",

    TxtZhuJiang = "主",
    TxtFuJiang = "副",
    TXT_WS_SELECT_TITLE = "第%s期武将",
    TXT_WS_CUR_FREE = "本期免费",
    TXT_WS_TRY_FREE = "切换武将",
    TXT_WS_TRY_COST = "提前试用",
    TXT_WS_SELECT_TIPS = "点击试用武将，筹集美酒后可永久获得！",
    TXT_WS_SELECT_BOTTOM_TIPS = "您可以花费元宝<font color=#b13f2d>提前试用</font>后续武将，当期武将仍为您保留免费试用权益",
    TXT_WS_TOGGLE_TIPS = "请选择试用的武将",
    TXT_WS_TOGGLE_BOTTOM_TIPS = "注：切换武将后，将清空当前的赠酒进度",
    TXT_WS_TOGGLE_ALERT_TIPS = "注：切换武将后，当前赠酒进度、杜康数量、任务状态将被<font color=#b13f2d>重置</font>\n并重新开始<font color=#b13f2d>30天</font>的活动周期",
    TXT_WS_TOGGLE_ALERT_FREE = "确定切换为武将<font color=#b13f2d>%s</font>的试用活动吗？",
    TXT_WS_TOGGLE_ALERT_COST = "确定花费<img src=\'#anniu_yuanbaobd.png\' visible=true scale=0.6 /> %s切换为武将<font color=#b13f2d>%s</font>的试用活动吗？",
    TXT_WS_SELECT_ALERT_TIPS = "注：当期武将免费试用权益将为您保留，可随时切换试用",--"注：原活动武将将会顺延至下一期活动，活动过期后可<font color=#b13f2d>免费</font>重新开启",
    TXT_WS_SELECT_ALERT_COST = "确定花费<img src=\'#anniu_yuanbaobd.png\' visible=true scale=0.6 /> %s提前试用武将<font color=#b13f2d>%s</font>吗？",

    TXT_USE_WUJIANG = "使用武将",
    TXT_PEAK_SHOP = "巅峰商店",

    TXT_ALL_DRAWLOTS_CHANGES = "所有签筒",
    TXT_DRAWLOTS_BIGPRICE_COUNT = "<font color=#fcedc5>大奖签数</font><font color=#fcc559>+%d</font>",
    TXT_DRAWLOTS_BIGPRICE_DESC = "大奖限时概率提升\n%s~%s",
    TXT_DRAWLOTS_CHARGE_COUNT = "已充值%d/%d元",
    TXT_DRAWLOTS_EMPTY_TIP_1 = "该签筒抽出大奖签后不可继续再抽",
    TXT_DRAWLOTS_EMPTY_TIP_2 = "该签筒抽出大奖签后<font color=#ffd62c>可继续抽取</font>",
    TXT_DRAWLOTS_EMPTY_TIP_3 = "该签筒所有奖励均已抽出，选择其他签筒吧",
    TXT_DRAWLOTS = "抽签活动",
    TXT_DRAWLOTS_TIME = "活动时间：%s到%s",
    TXT_DRAWLOTS_GET_WAY = "获取/商店兑换",
    TXT_DRAWLOTS_SPECIAL = "剩余<font color=#f4f24a>%d</font>支签",
    TXT_DRAWLOTS_NORMAL = "普通签",
    TXT_DRAWLOTS_COST = "抽一签",

    TXT_DRAWLOTS_ADDNUM_TIP1 = "中奖率已提升",
    TXT_DRAWLOTS_ADDNUM_TIP2 = "提升中奖率",
    TXT_BIG_JI = "大吉",
    TXT_MID_JI = "中吉",
    TXT_SMALL_JI = "小吉",

    TXT_LORD_GIFT_TITLE_STR = "近30天收获",
    TXT_LORD_GIFT_INFO_STR = "好友送花       %d\n牌局收花       %d\n牌局收菜       %d",
    TXT_WS_GENERAL_TOGGLE_TIME_LIMIT = "距离上次切换不足1小时，请稍后再试",
    TXT_RECEIVE_STR = "收到",
    TXT_CONTINUE_DRAWLOT = "继续抽签",
    
    TXT_IN_GAME_GIVE_NO_ITME_TIP = "您没有可以赠送的道具，请先购买",
    TXT_RESULT_SELF_FLOWER_TIP = "本局收到<img src='#gi_sl_flower.png' scale=0.76 visible=true />x%d  魅力值+%d",


    TXT_LORDVIEWINFO_TIP1 = "这个人很懒，什么都没说~",
    TXT_LORDVIEWINFO_SIGN = "签名：%s",
    TXT_LORDVIEWINFO_IP = "IP属地：%s",
    TXT_LORDVIEWINFO_TIP2 = "IP属地以运营商信息为准，如有问题可咨询客服。",

    TXT_DRAWLOTS_ACTIVITADDNUM_TIP = "所有签筒中，大奖签数量<font color=#7AFF0E >+%s</font>",
    TXT_BUY_IN_GAME_FLOWER_TIP = "您的鲜花不足",
    TXT_BUY_IN_GAME_GREENS_TIP = "您的菜叶不足",

    TXT_CRETEFUN_TITLE = "创玩节",
    TXT_CRETEFUN_MUSIC = "正在播放：将战三国%s",
    TXT_GENERAL_ONE_SPELL = "武\n将\n技\n能",
    TXT_GENERAL_ONE_LINES = "武\n将\n台\n词",
    TXT_VOTE = "投票",
    TXT_BINGGO_TIPS = "恭喜你竞猜成功，奖励可通过邮件获取",

    TXT_MENGXIN = "萌新",
    TXT_GENERAL_ONE_HEAT = "热度",
    TXT_GENERAL_ONE_TIME = "时间",
    TXT_GENERAL_HAS_VOTE = "已投",
    TXT_GENERAL_STAR_AUTHOR = "明星设计师",
    TXT_GENERALONE_ACT_TIME = "活动时间：7月23日10点 - 8月5日12点",
    TXT_GENERALONE_VOTES_SUC = "投票成功",
    TXT_GENERALONE_GUESS_TIP1 = "消耗         参与竞猜",
    TXT_OTHER_THING = "其他作品",
    TXT_GENERALONE_GUESS_ALERT = "是否竞猜该设计师的%s技能设计为【最佳技能设计】？",

    TXT_NEXT_OFFICIAL_RANK_NAME = "下一级：%s（%s）",
    TXT_NEXT_OFFICIAL_RANK_NAME_SP = "下一级：%s",
    TXT_OFFICIAL_RANK_POINT_STR = "帅点：%d/%d",

    TXT_GENERAL_ONE_LIWAN = "李婉",
    TXT_GENERAL_ONE_ZHUGESHANG = "诸葛尚",
    TXT_GENERAL_ONE_LUKANG = "陆抗",
    TXT_GENERAL_ONE_KEBINENG = "轲比能",
    TXT_GENERAL_ONE_DESIGNER = "设计师：%s",
    TXT_GENERAL_ONE_UPTIME = "上传时间：%s",
    TXT_GENERAL_ONE_THINKING = "设计心得",
    TXT_GENERAL_ONE_VOTED = "已投票：%d",
    TXT_GENERAL_ONE_REMAIN_VOTE = "剩余票数：%d票",
    TXT_GENERAL_ONE_RECOVER_UNABLE = "回复功能暂不可用",
    TXT_GENERAL_ONE_INPUT_CONTENT = "请输入内容发送",
    TXT_GENERAL_ONE_ON_TRY = "正在试用",
    TXT_GENERAL_ONE_FREE_TRY = "免费试用",
    TXT_GENERAL_ONE_RWD_SUC_TIPS = "领取成功，稍后请在邮件中查收",

    TXT_WIN_REWARDS = "获胜奖励",
    TXT_GXD_REWARDS = "贡献度奖励",
    TXT_QHRICH_TIP1 = "战事已结束，请及时领取奖励；历史奖励可\n在<font color=#FFB400>【历史战绩】</font>中领取",
    TXT_QHZZ_MY_CONTRIBUTION = "我的贡献度",
    TXT_QHZZ_CONTRIBUTION_EMPTY = "未加入势力",
    TXT_QHRESULT_TIP1 = "我方势力：",
    TXT_QHRESULT_TIP2 = "我的贡献度：",
    TXT_QHZZ_POWER = "势力值：%s",
    TXT_QHAWARD_TITLE = "战事奖励",
    TXT_QHZZ_SELECT_POPULATION = "%s人已加入",
    TXT_QHZZ_BTN_JOIN = "加入势力",
    TXT_QHZZ_BTN_CHANGE = "更换势力",
    TXT_QH_EX_CHANNGE_REWARD = "每%d贡献度\n可领取一次",
    TXT_GAME_SKIN_SELECT = "选择皮肤",

    TXT_JIANGLING_HOME_TIP1 = "该将灵提升到%s品质将解锁该装备栏",

    TXT_QIHUAN_OVER = "本玩法已经结束，无法再进行游戏\n您可以前往兑换奖励或者查看战事奖励",
    TXT_QIHUAN_TOEXCHANGE = "前往兑奖",
    TXT_QIHUAN_HARD_TIP = "参与难度越高的对局\n可获取更多的贡献度",
    TXT_QIHUAN_GET_DAMAGE = "获得贡献度",
    TXT_QHZZ_POPULATION_NEIHUAN_BUFF_TIP = "外戚势力难度上升",
    TXT_QHZZ_POPULATION_WAIQI_BUFF_TIP = "内宦势力难度上升",
    
    TxtBiHuoTip = "摸牌",
    TXT_QHZZ_TIME_REMAIN = "%s后消失",

    TXT_QH_WAR_TAB_STR ="战事%s",
    
    TXT_SKIN_EXCHANGE_TIP = "确定消耗%s皮肤积分兑换【%s】皮肤？",
    
    TXT_GS_DUANZAO = "锻造室",
    TXT_GS_DUANZAO_RULE = "锻造规则说明",
    TXT_GS_EQUIPBAG = "装备背包",
    TXT_GS_MATERIALS = "材料手册",
    TXT_GS_WEAPON = "武器",
    TXT_GS_ARMOR = "防具",
    TXT_GS_TREASURE = "宝物",
    TXT_GS_DZL = "锻造炉",
    TXT_GS_DZLOUT_DESC = "%s锻造炉将锻造%s品质装备",
    TXT_GS_DZ_EQU_TIPS = "随机获得以下%s",
    TXT_GS_BEGINDZ = "开始锻造",
    TXT_GS_DZ_SLD = "熟练度",
    TXT_GS_GET_MAX = "已达上限",
    TXT_GS_DZL_NETTIPS = "<font color=#DEC39D>当前熟练度达到上限后锻造炉升级为</font><font color=#9D00D7>【%s锻造炉】</font>",
    TXT_GS_BJZ = "暴击值",
    TXT_GS_BJZ_TIPS = "暴击值达到上限后，锻造的装备必含高品质附加属性",
    TXT_GS_USE = "消耗",
    TXT_GS_DZ_COUNT = "锻造数量",
    TXT_PUSE_PRODUCT = "暂停生产",
    TEXT_REMAINTIME_GET = "%s分后领取",
    TEXT_FIXING = "<font color=#E6E6E6>%s点-%s点\n停产维修中</font>",
    TEXT_ENV_PAUSE = "<font color=#E6E6E6>环境值为</font><font color=#EF2525>0\n懈怠生产</font>",
    TEXT_PRODUCT_TIME_DESC = "每日%d点到-%d点为生产期,其余为维修期",
    TEXT_PRODUCT_SP_DESC = "每小时总产出为3个建筑相加的产出，拥有更多品类的将灵可以提升每小时总产出",
    TEXT_PRODUCT_SP_PRODT_FIXING = "<font color=#C69E66>维修中</font><font color=#F3C352>（+0）</font>",
    TEXT_PRODUCT_SP_PRODT_PRODUCTING = "<font color=#C69E66>每小时生产</font><font color=#74E410>（+%d/时）</font>",
    TEXT_PRODUCT_SP_PRODT_SLOWPRODUCT = "<font color=#C69E66>懈怠生产</font><font color=#EF2525>（+%d/时）</font>",
    TEXT_PRODUCT_SP_ENVDT_ENVDESC = "<font color=#5D250F>生产时，环境值</font><font color=#C6332C>%s/小时</font>",
    TEXT_PRODUCT_SP_ENV_STATUS = "环境值状态：",
    TEXT_PRODUCT_CUROUT_PERCENT = "当前产量:",
    TEXT_PRODUCT_TARGET_TIPS = "环境值恢复到%d后恢复生产",
    TEXT_PRODUCT_TARGET_TIPS2 = "恢复至%d后高效生产",
    TEXT_PRODUCT_ENV = "环境值",
    TEXT_PRODUCT_OWN_ITEM = "拥有         ：%s",
    TEXT_PRODUCT_PRE = "预计",
    TEXT_PRODUCT_CONTINUE_USE = "<font color=#5D250F>每小时固定赠送</font><font color=#A24C00>%d</font><font color=#5D250F>环境值材料</font>",
    TEXT_PRODUCT_ENC_MATE_TIPS = "选择一种道具送给将灵从而促使将灵打扫提升环境值",
    TEXT_PRODUCT_ENV_GETBOX_RESET_COUNT = "今日剩余次数：<font color=#FFE27B>%d</font>",
    TEXT_PRODUCT_ENV_GOOD_TIPS = "随着将灵对铁矿的开采，织布以及掘金等行为的进行，环境值会每小时下降%s",
    TEXT_PRODUCT_ENV_FIX_TIPS = "将灵疲乏中，环境值提升到%s将继续进行高效生产",
    TEXT_AUTOUSER_CONFIM = "是否勾选该材料，勾选后每小时系统将自动消耗%s点【%s】从而提升%s点环境值？",
    TEXT_AUTOUSER_CANCEL = "取消后，系统将不会自动补充环境值，当环境值为0时，不会继续进行高效生产，是否取消？",
    TEXT_AUTOCHANG_TIPS = "是否将每小时默认消耗得材料从【%s*%s】调整为【%s*%s】，勾选后每小时系统将自动消耗%s点【%s】从而提升%s点环境值？",
    TEXT_PRODUCTION = "产量";
    TEXT_PER_HOUR = "/时";
    TEXT_ENV_SUB_TIPS = "环境正在逐渐破败中，\n请及时提升环境值哦！",
    TEXT_ADDENV_TIPS = "这里有更迅速获得\n材料的方法哦！",
    TEXT_ADDENV_NOSEL_ITEM = "请先选择材料",
    TEXT_ADDENV_NOSEL_ITEM_COUNT = "请先选择材料数量",
    TEXT_ADDENV_CONFIRM_TXT = "是否消耗%s点【%s】从而提升%s点环境值？",

    TXT_CHECK_ITEM_OWN_MAX_NUM_TIP = "购买后道具超出可拥有上限",
    TXT_LINKUP = "连连看",
    TXT_GET_MORE = "更多获取",
    TXT_SET_CUSTOM = "定制",
    TXT_SET_CARD_CUSTOM = "牌面定制",
    TXT_SET_HANDCARD_CUSTOM = "手牌定制",

    TXT_SPRITE_COLLECT_TITLE = "待收集将灵",
    TXT_KnockEgg = "砸蛋",
    TXT_SPRITE_UP = "将灵UP",
    TXT_SET_IS_USE = "使用中",
    TXT_SPRITE_SKINCOLLECT_TITLE = "待收集皮肤册",
    TXT_SKINCOLLECT_TITLE = "待收集皮肤",
    TXT_SKINCOLLECT_SKIN_BOX = "皮肤宝箱",
    TXT_SKINCOLLECT_AUCTION_BUY = "交易行购买",

    TXT_GOTO_EQUIP = "前往穿戴",
    TXT_QIHUAN_FORCE_SELECT_TIPS1 = "当前内宦势力人数众多，外戚势力奋起反抗，内宦势力牌局难度上升",
    TXT_QIHUAN_FORCE_SELECT_TIPS2 = "当前外戚势力人数众多，内宦势力奋起反抗，外戚势力牌局难度上升",
    TXT_QIHUAN_FORCE_SELECT_TIPS3 = "敌人数量+%s",
    TXT_QIHUAN_FORCE_SELECT_TIPS4 = "敌人初始体力值增加100%%",
    TXT_QIHUAN_FORCE_SELECT_TIPS5 = "敌人受到伤害-1",
    TXT_QIHUAN_FORCE_SELECT_TIPS6 = "牌局调整如下：",
    TXT_QIHUAN_FORCE_SELECT_TIPS7 = "内宦势力奋起反击中",
    TXT_QIHUAN_FORCE_SELECT_TIPS8 = "牌局削弱敌方的势力值+%s%%\n获取的贡献度+%s%%",
    TXT_QIHUAN_FORCE_SELECT_TIPS9 = "内宦势力乘胜追击",
    TXT_QIHUAN_FORCE_SELECT_TIPS10 = "外戚势力奋起反击中",
    TXT_QIHUAN_FORCE_SELECT_TIPS11 = "外戚势力乘胜追击",

    TXT_DECOMPOSE_TIP_STR1 = "<font color=#257A00>【普通装备】</font>*%d",
    TXT_DECOMPOSE_TIP_STR2 = "<font color=#850C9B>【稀有装备】</font>*%d",
    TXT_DECOMPOSE_TIP_STR3 = "<font color=#E47100>【史诗装备】</font>*%d",
    TXT_DECOMPOSE_TIP_STR4 = "<font color=#BD0000>【传说装备】</font>*%d",

    TXT_PLAN_STR = "预计",

    TxtSkinActivityRewardTitle1 = "%s皮肤",
    TxtSkinActivityRewardTitle2 = "其他道具",

    TxtRateShow = "概率公示",

    TXT_PREBLESS_TIME= "上期祈福时间：%s",
    TXT_SKIN_DRAW_TIP = "好\n感\n度\n达\n到\n<font color=#ffdc3b>故\n人</font>\n必\n得",
    TXT_SKIN_DRAW_ONE = "求购一次",
    TXT_SKIN_DRAW_TEN = "求购十次",
    TXT_SKIN_DRAW_FAVOR = "好感度",
    TXT_SKIN_DRAW_FAVOR_LEVEL3 = "故人",
    TXT_SKIN_DRAW_FAVOR_LEVEL2 = "相知",
    TXT_SKIN_DRAW_FAVOR_LEVEL1 = "初识",
    TXT_SKIN_DRAW_FREE_PER_DAY = "每日免费",
    TXT_SKIN_DRAW_TRADER_SKIN_GET = "客官已经购得%s",

    TXT_SELECT_DECOMPOSE_TIP = "选择你要分解的装备",
    TXT_SELECT_DECOMPOSE_BJZ_TIP = "分解装备可获得暴击值",
    TXT_CONFIRM_DECOMPOSE_STR = "确定分解",

    TXT_SKIN_SUIT = "皮肤册",
    TXT_GENERAL_SPRITE_UPGRADE = "将灵培养",
    TXT_GENERALLAMP = "将灯",
    TXT_SKIN_DRAW_FAVOR_UPGRADE = "好感度提升",
    TXT_SKIN_DRAW_MUST_GET_TIPS = "本次求购必得%s",

    TXT_SIGN_IN_ACTIVITY_RECEIVE_NUM = "满%s可领",
    TXT_SIGN_IN_ACTIVITY_WEEK = "每周",
    TXT_SIGN_IN_ACTIVITY_TIME = "活动时间：%s-%s",

    TXT_JL_EQUIP_DISBOARD_TIPS = "将灵身上的装备将自动一键卸下",
    TXT_JL_LEVEL_UNOPEN = "将灵未开放，等级不足",

    TXT_ACCOUNT_LOGOUT_DESC = "你提交的注销申请生效前，三国杀十周年运营团队将进行以下验证，以保证你的账号安全：\n"..
        "1、本服务仅支持用户在游卡官方网站注册的三国杀游戏账号；若您的账号系通过非官方网站注册，则无法通过我司申请注销。\n"..
        "2、账号需要处于安全状态，申请注销之日起15日未登录游戏、不存在修改或开启二级密码、免密操作等敏感操作；账号无被封被盗被投诉举报的风险及账号归属等争议。\n"..
        "3、游戏收益已结清或得到妥善处理：包括但不限于元宝、银两、道具、会员权益等收益。请妥善处理，若未处理，视为自动放弃。\n"..
        "4，提供账号归属证明：\n"..
        "   4.1 有充值记录的，请提供①近三年每年任意三笔充值订单截图；②游戏账号注册时登记的身份证号对应的身份证正面照片（如有）；③账号昵称、等级等基本信息。\n"..
        "   4.2 无充值记录的，请提供①游戏账号注册时登记的身份证号对应的身份证正面照片（如有）；②账号昵称、等级等基本信息。\n"..
        "   4.3 其他能证明拟注销账号系申请人所有的文件或信息\n"..
        "点击“下一步”，即表示你已阅读以上注销条件",
    TXT_ACCOUNT_LOGOUT_TITLE = "十周年账号注销",
    TXT_ACCOUNT_LOGOUT_SURE_INFO = "请确认账号信息",
    TXT_ACCOUNT_LOGOUT_CHECK_INFO = "请验证本账号个人信息",
    TXT_ACCOUNT_LOGOUT_SCREEN = "充值订单截图",
    TXT_ACCOUNT_LOGOUT_REASON = "注销原因",
    TXT_ACCOUNT_LOGOUT_NICK = "昵称：",
    TXT_ACCOUNT_LOGOUT_VIP = "VIP等级：",
    TXT_ACCOUNT_LOGOUT_OFFICAL = "官阶等级：",
    TXT_ACCOUNT_LOGOUT_PHONE = "手机/电子邮箱任选一项输入",
    TXT_ACCOUNT_LOGOUT_CANCAT = "联系方式：",
    TXT_ACCOUNT_LOGOUT_REALNAME = "该账号实名认证的姓名",
    TXT_ACCOUNT_LOGOUT_CERNAME = "认证姓名：",
    TXT_ACCOUNT_LOGOUT_IDCARD = "该账号实名认证的身份证",
    TXT_ACCOUNT_LOGOUT_IDNUM = "身份证号：",
    TXT_ACCOUNT_LOGOUT_CHARGEHISTORY = "如有充值则需提供近三年每年任意三笔订单截图，如未充值请略过",
    TXT_ACCOUNT_LOGOUT_CHESSREASON = "请选择您的注销原因：",
    TXT_ACCOUNT_LOGOUT_REASON_1 = "不想玩了",
    TXT_ACCOUNT_LOGOUT_REASON_2 = "游戏BUG过多",
    TXT_ACCOUNT_LOGOUT_REASON_3 = "拿不到想要的道具",
    TXT_ACCOUNT_LOGOUT_REASON_4 = "对运营活动不满",
    TXT_ACCOUNT_LOGOUT_REASON_5 = "这是个多余账号",
    TXT_ACCOUNT_LOGOUT_REASON_6 = "游戏匹配机制糟糕",
    TXT_ACCOUNT_LOGOUT_REASON_7 = "其他原因",
    TXT_ACCOUNT_LOGOUT_LIMIT200 = "最多可输入200个字，超过时不可再填写",
    TXT_ACCOUNT_LOGOUT_UPLOADING = "图片正在上传",
    TXT_ACCOUNT_LOGOUT_UNFILL = "还有未填写内容",
    TXT_ACCOUNT_LOGOUT_CHESSIMG = "请选择图片",
    TXT_ACCOUNT_LOGOUT_SURE_TIP = "申请注销成功后的15天内，您仅需登录游戏即可取消注销，15天后游戏账号将永久注销，无法复原。\n"..
            "若您提交的资料未通过审核，我们将通过您预留的联系方式通知您。",
    TXT_ACCOUNT_LOGOUT_FOREVERTIME = "永久注销时间：%d年%d月%d日",
    TXT_ACCOUNT_LOGOUT_REMAIN15 = "剩余15天",
    TXT_ACCOUNT_LOGOUT_GIVEUP = "放弃注销",
    TXT_ACCOUNT_LOGOUT_FINISH = "完成注销",
    TXT_ACCOUNT_LOGOUT_CLICKUP = "点击上传",
    TXT_ACCOUNT_LOGOUT_LIMIT9 = "最多上传9张",

    TXT_GET_AWARD_STR = "获取奖励",

    TXT_BLESS_ZANARN_TIP = "祈福活动时间内才可以点赞",
    TXT_LANTERN_BOTTOM_TIP = "触发许愿后免费抽取，必得不重复道具！",--点亮花灯，集满许愿之力，即可许愿1次，许愿获得的道具必不重复。",
    TXT_LANTERN_LIGHT_ONE = "放飞一次",
    TXT_LANTERN_LIGHT_TEN = "放飞十次",
    TXT_LANTERN_VALUE_WISH = "许愿之力：<font color=#a5a5a5>%s</font>/%s",
    TXT_LANTERN_TIME_REMAIN = "剩余次数：%s",

    TXT_NO_HAS_GENERAL_SKIN_TIP = "未拥有该武将不可设为默认皮肤",
    TXT_PIP_TIMELABEL = "正在寻找对手：%ss\n    预计用时%ss",
    TXT_LEAVE_ERRORTIP1 = "您确定要取消匹配并离开吗",
    TXT_LEAVE_ERRORTIP2 = "您确定要离开队伍吗",
    TXT_LANTERN_TIME_FREE = "每24小时免费1次",

    TXT_BING_TIP_STR = "请先绑定手机进行安全验证",
    TXT_SAFETY_TIP_STR = "请先进行安全验证",

    TXT_RECOMMEND_BAN_GENERAL_TIP = "已推荐该武将",
    TXT_PITCH_SINGLE_TITLE = "普通投壶",
    TXT_PITCH_5MUL_TITLE = "5倍投壶",
    TXT_PITCH_ARROR_TIPS = "全部投掷并结算后，扣除入场券",
    TXT_PITCH_SCORE = "得筹",
    TXT_ROUND_DETAIL = "对局详情",
    TXT_SCORE_NUM = "积分：%s",
    TXT_ROUNDTIME = "轮次",
    TXT_ROUNDRESULT = "对局结果",
    TXT_MY_GENERALF = "我方武将",
    TXT_GAME_ROUND = "第%s轮",
    TXT_PITCH_RESULT_SCORE_FORMAT = "得筹：<font color=#ffffff>%s</font>",
    TXT_PITCH_RESULT_SCORE_FORMAT2 = "中壶口：<font color=#ffffff>%s次</font>",
    TXT_PITCH_RESULT_SCORE_FORMAT3 = "中贯耳：<font color=#ffffff>%s次</font>",
    TXT_PITCH_RESULT_SCORE_FORMAT4 = "败壶：<font color=#ffffff>%s次</font>",
    TXT_AIM_INSTANT = "连中x%s",
    TXT_PITCH_REWARD_CUR_GAME = "本局获得奖励：",
    TXT_PITCH_REWARD_TIPS1 = "自古风云难测，兄台仍需努力！",
    TXT_PITCH_REWARD_TIPS2 = "虽无盈廪然亦有小得，君当勉励自新！",
    TXT_PITCH_REWARD_TIPS3 = "前茅立左辕右蓐，君可名列其上！",
    TXT_PITCH_REWARD_TIPS4 = "百发百中，在世箭神。鳌头独占，超群绝伦！",
    TXT_PITCH_CONTINUE_TIP = "继续上次投壶",
    TXT_PITCH_RECORD = "投壶记录",
    TXT_PITCH_POT = "投壶",
    TXT_TIMES = "%s张",
    TXT_BIGPROZE = "本期大奖",
    TXT_POOL_PRE = "奖池预览",
    TXT_PTP_RECORD = "投壶记录",
    TXT_PTP_ADDUP = "累计消耗",
    TXT_PTP_ACTIVITY_TIME = "活动时间",
    TXT_PTP_ARROW_CNT = "x%s矢",
    TXT_PTP_CONTINUE_TIPS = "可继续完成上次投壶",
    TXT_PTP_RESULT_BACK = "领取并退出",
    Txt_FanYin_Tip = "目标+",

    TXT_SYZLB_PIP_TIMELABEL ="<p align=\"center\" >%s匹配中...<font color=#F2C13E>%sS</font></p>\n前方还有<font color=#7FDD10>%s</font>名玩家，预计用时<font color=#F2C13E>%sS</font>",
    TXT_SYZLB_RANDOM_PIP_TIMELABEL ="随机匹配中...<font color=#F2C13E>%sS</font>预计用时<font color=#F2C13E>%sS</font>",

    TxtMiDuTip1 = "废除装备栏",
    TxtMiDuTip2 = "恢复装备栏",
    TxtMiDuTip3 = "请选择恢复一个被废除的装备栏",
    
    TXT_SYZLB_RULE_TIP1 = "三轮内累计击溃联军%d次，或一回合内击溃所有联军则牌局胜利：第三回合结束后撤离战场则牌局失败。",
    TXT_SYZLB_RULE_TIP2 = "坚持三轮至吕布撤退，或击溃吕布则牌局胜利；联军累计被击溃%d次或议会内全部被击溃则牌局失败。",
    TXT_SYZLB_ROUT_CNT1 = "击溃%d",
    TXT_SYZLB_ROUT_CNT2 = "溃败%d",
    TXT_SYZLB_GENERAL_NAME_STR1 = "吕布武将：",
    TXT_SYZLB_GENERAL_NAME_STR2 = "自选武将：",
    TXT_SYZLB_LVBU_WIN = "神威霸关，无双再临！",
    TXT_SYZLB_LVBU_LOST = "联军势众，改日再战。",
    TXT_SYZLB_LJ_WIN = "积微乘势，神威不复！",
    TXT_SYZLB_LJ_LOST = "神威犹在，虎牢难破",
    TXT_SYZLB_RESULT_GET_EXP = "本局经验：",
    TXT_SYZLB_RESULT_GET_MAX = "(今日已达上限)",
    TXT_SYZLB_RESULT_CUR_EXP = "当前经验：",


    TEXT_PRODUCT_SP_ENVDT_ENVDESC1 = "<font color=#5D250F>高效生产时，环境消耗值=生产量</font>",
    TEXT_PRODUCT_SP_ENVDT_ENVDESC2 = "<font color=#5D250F>懈怠生产时，不消耗环境值</font>",

    TEXT_PRODUCT_XIAOHAO_ITEM = "消耗         数量：",
    TXT_PITCH_BACK_TIPS = "退出后将保存本次记录至下次进入",
    TXT_PITCH_GO_ON = "继续投壶",
    TXT_PITCH_BACK_TIPS2 = "本次得筹：%s         剩余矢：%s",
    TXT_GAME_WORDS_LVBU_1 = "画戟渴虏血，赤兔闻战鸣！",
    TXT_GAME_WORDS_LVBU_2 = "吕布何在？速与我等决一死战！",

    TXT_SELECT_GENERAL_LVBU = "本局身份",
    TXT_SELECT_GENERAL_LVBU_SEAT = "自选武将",
    TXT_GAME_WORDS_SELECT_GENERAL_LVBU_1 = "    请选择武将，三轮内击溃联军\n%s次或一回合内击溃所有联军可获胜",
    TXT_GAME_WORDS_SELECT_GENERAL_LVBU_2 = "    请选择武将，三轮内击溃\n吕布或坚持至吕布撤退可获胜",
    TXT_GAME_WORDS_SELECT_GENERAL_LVBU_3 = "吕布可获得自选武将\n    的体力和技能",

    TXT_FIRSTRECHARGE_TITLE1 = "激活永久会员",
    TXT_DRAWLOTS_CHARGE_COUNT2 = "已充值%d/%d",
    TXT_QUICK_RECEIVE = "立刻领取",

    TXT_CANNOT_CHANGE_SKIN = "当前不可更换皮肤",
    TXT_LEAGUE_CANNOT_SURROUND = "联军方不可投降",

    TXT_ONE_PUNCH_DEAD_TIP = "对局还未结束！现在离开游戏将视为逃跑！",

    Txt_Save_Code = "保存二维码到本地",

    TXT_JBP_UNLOCKTIPS = "解锁宝箱后解锁任务",
    TXT_JBP_NEEDTASK = "再完成%d个任务可得奖励",
    TXT_JBP_UNLOCK = "确定解锁%s?",
    TXT_JBP_GETREWARD = "领取奖励",

    TXT_FUNCTION_UNOPEN = "功能维护中",
    TXT_RESULT_BASE_EXP = "基础经验：<font color=#ffffe7 fontsize=30> +%s</font>",
    TXT_RESULT_BASE_EXP2 = "权益奖励：<font color=#ffffe7 fontsize=30> +%s</font>",
    TXT_RESULT_LEVELUP_CAN_GET = "升级到%s\n级可获得",

    ChongYiTip1 = "令其摸两张牌",
    ChongYiTip2 = "此阶段使用【杀】次数+1",
    ChongYiTip3 = "令其本回合手牌上限+1",
    ChongYiTip4 = "令其本回合手牌上限-1",
    TXT_RECEIVE_CUR_GAME = "本局获得",

    FengYanTip1 = "令其交给你一张手牌",
    FengYanTip2 = "视为对其使用一张【杀】",
    TXT_RESULT_ADD_FRIEND_TIP = "本局给他送了%s朵\n花，加好友一起玩吧",
    TXT_RESULT_HULAO_TIPS = "本局积分：<font color=#ffffe7 fontsize=30>%s</font>             当前积分：<font color=#ffffe7 fontsize=30>%s</font>",

    TXT_OFFICIALRANK_DETAILS = "官阶详情",
    TXT_CONDITION_STR = "达成条件：",


    Txt_match_time_duration2 = "开放时间：%s - %s",

    TXT_PIP_TIMELABEL2 = "正在寻找对手：<font color=#F2C13E>%ss</font>\n    预计用时<font color=#F2C13E>%ss</font>",


    TXT_CHENZHUSKILLT = "城主额外技能",
    TXT_DIZHUSKILLT = "地主额外技能",
    

    
    TXT_TODAY_DORP = "今日已掉落",

    TXT_FIGHTLORD_BET = "%s倍抢地主",
    TXT_FIGHTLORD_TE = "地主专属",

    TXT_PIC_EMPTY = "努力上传中...",
    TXT_CLUB_INTRO = "俱乐部介绍",
    TXT_CLUB_SCORE = "赛事战绩",
    TXT_RECENT_MATCH = "近期比赛",
    TXT_CLUB_WINPERCENT = "胜率：%.2f%%",
    TXT_CLUB_WINLOSECNT = "%s胜%s负%s平",
    TXT_CLUB_TOTALWIN = "总胜局：%s",
    TXT_FIGHTLORD_GIVEUP = "不抢",
}

function CfgText.getTextById(id,...)
	local text = CfgText.Content[id] 
	-- if not text then
	-- 	local textObj= cfg.I18nByI18nId[id]
	-- 	if textObj then
	-- 		text = textObj.I18nCn
	-- 	end
    -- end
    if text then
        text = string.format(text,...)
	end
	if not text then
		text = id
	end
	return text
end

--设为全局变量
Lang = CfgText.getTextById

return CfgText
